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A '''stun lock''' (also called '''stunlocking''') is the act of using multiple stuns and immobilizing effects in succession to prevent an enemy from fighting back or escaping. As a result, a stunlock sacrifices a large amount of DPS in exchange for keeping the opponent "locked down", but that doesn't matter because it is extremely annoying and in the act of stunlocking provides other players to freely attack the enemy as he stands there unable to do anything. Although typically and most easily [http://warcraftmovies.com/movieview.php?id=6140 accomplished] by a [[rogue]], it can also be achieved to lesser degrees by [[warriors]], [[paladins]] and [[druids]]. Some refer to this ability as a full kill of an enemy player in PvP without allowing them to react, whereas others consider a small sequence of stuns a stun lock.
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A '''stun lock''' (also called '''stunlocking''') is the act of using multiple stuns and immobilizing effects in succession to prevent an enemy from fighting back or escaping. As a result, a stunlock sacrifices a large amount of DPS in exchange for keeping the opponent "locked down", but that doesn't matter because it is extremely annoying and in the act of stunlocking provides other players to freely attack the enemy as he stands there unable to do anything. Although typically and most easily accomplished by a [[rogue]], it can also be achieved to lesser degrees by [[warrior]]s, [[paladin]]s and [[druid]]s. Some refer to this ability as a full kill of an enemy player in PvP without allowing them to react, whereas others consider a small sequence of stuns a stun lock.
Stunlocking was a significant tool in skilled rogue's arsenal, until Blizzard intoduced [[Diminishing returns]] to the game. This greatly reduced the effectiveness of stunlock, and later on rendered it next to useless when they moved [[Kidney Shot]] and [[Cheap Shot]] to same Diminishing Returns category. The term is still widely used.
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Stunlocking was a significant tool in skilled rogue's arsenal, until Blizzard intoduced [[Diminishing returns]] to the game. This greatly reduced the effectiveness of stunlock, and later on rendered it next to useless when they moved [[Kidney Shot]] and [[Cheap Shot]] to same Diminishing Returns category. The term is still widely used.\
== Talents and Abilities affecting Stunlock ==
 
   
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== Related talents and abilities ==
All classes [[Faction Insignia]]s free the user from stuns. Additionally, there are many talents, such as [[Nerves of Steel]] for [[Rogue]], [[Iron Will]] for [[Warrior]]s, [[Primal Tenacity]] for [[Druid]]s, and [[Unbreakable Will]] for [[Priest]]s, that grant stun resistance. Finally, orcs have a [[racial]] called [[Hardiness]] that gives them a 15% chance to resist stuns. A [[paladin]]'s [[Divine Shield]] and [[Blessing of Protection]] instantly breaks him/her from all stuns.
 
   
 
All classes [[Faction Insignia]]s free the user from stuns. Additionally, there are many talents, such as [[Nerves of Steel]] for rogues, [[Iron Will]] for warriors, [[Primal Tenacity]] for druids, and [[Unbreakable Will]] for [[priest]]s, that grant stun resistance. Finally, orcs have a [[racial]] called [[Hardiness]] that gives them a 15% chance to resist stuns. A paladin's [[Divine Shield]] and [[Blessing of Protection]] instantly breaks him/her from all stuns.
== How to Perform Stunlock (Rogue) ==
 
   
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== Rogue stun locking ==
A rogue can perform a stunlock in a variety of ways, some of which include [[Thistle Tea]] or [[Renataki's Charm of Trickery]], means by which to gain extra energy. A rogue's effectiveness at performing a stunlock is dependent on his or her build. For example, a full combat build or a [[Seal Fate]] build without [[Vigor]] would be least effective for stunlocking while a [[Cold Blood]] and [[Hemorrhage]] build would be most effective.
 
   
 
A rogue can perform a stunlock in a variety of ways, some of which include [[Thistle Tea]] or [[Renataki's Charm of Trickery]], means by which to gain extra energy. A rogue's effectiveness at performing a stunlock is dependent on his or her build. For example, a full combat build or a [[Seal Fate]] build without [[Vigor]] would be least effective for stunlocking while a [[Cold Blood]] and [[Hemorrhage]] build would be most effective.
Here are some stunlock strategies:
 
   
 
It should be noted that, for the most part, stunlocks are confined to the realm of 1v1 PvP and dueling. Any interference by other players during a stunlock may prevent the rogue from executing his or her next stun, which in turn allows the target a chance to break out of stunlock. Furthermore, the stunlocks listed require precise timing to avoid diminished returns. Each ensuing stun must be timed to land just as the previous stun is about to fade.
* For a Hemorrhage build:
 
Cheap Shot -> Hemorrhage x2 -> Kidney Shot -> Hemorrhage x1 -> Gouge.
 
Restealth using Vanish.
 
Repeat.
 
   
* For a Hemorrhage build:
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'''Hemorrhage'''
Cheap Shot -> Hemorrhage x1 -> Gouge -> Kidney Shot.
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# Cheap Shot -> Hemorrhage x2 -> Kidney Shot -> Hemorrhage x1 -> Gouge or Cheap Shot -> Hemorrhage x1 -> Gouge -> Kidney Shot.
 
# Restealth using Vanish.
 
# Repeat.
   
* For a [[Cold Blood]]/[[Preparation]]/[[Hemorrhage]] build:
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'''Cold Blood/[[Preparation]]/Hemorrhage'''
Cheap Shot -> Hemorrhage -> Gouge -> Kidney Shot -> Hemorrhage x2 -> Blind -> Slice and Dice -> Restealth.
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# Cheap Shot -> Hemorrhage -> Gouge -> Kidney Shot -> Hemorrhage x2 -> Blind -> Slice and Dice -> Restealth.
''Once blind is about to fade:''
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# ''Once blind is about to fade:''
Cheap Shot -> Hemorrhage -> Gouge -> Kidney Shot -> Hemorrhage x2-> Cold Blood -> Eviscerate.
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# Cheap Shot -> Hemorrhage -> Gouge -> Kidney Shot -> Hemorrhage x2-> Cold Blood -> Eviscerate.
   
* For a [[Seal Fate]]/[[Vigor]] build using daggers:
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'''[[Seal Fate]]/[[Vigor]] using daggers'''
Cheap Shot -> Sinister Strike -> Gouge -> Kidney Shot -> Backstab -> Blind -> Restealth.
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# Cheap Shot -> Sinister Strike -> Gouge -> Kidney Shot -> Backstab -> Blind -> Restealth.
''Once blind is about to fade:''
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# ''Once blind is about to fade:''
Cheap Shot -> Backstab -> Kidney Shot -> Backstab.
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# Cheap Shot -> Backstab -> Kidney Shot -> Backstab.
''Note: If you possess 5 pieces of [[Nightslayer Armor]] you can complete the second half using:''
 
Cheap Shot -> Backstab -> Cold Blood -> Eviscerate.''
 
* For an [[Adrenaline Rush]] build:
 
Cheap Shot -> Adrenaline Rush -> Sinister Strike -> Gouge -> Kidney Shot -> Sinister Strike x3 -> Blind -> Restealth.
 
''Once blind is about to fade:''
 
Cheap Shot -> ''(Wait for Energy)'' -> Kidney Shot -> Sinister Strike x3.
 
   
 
Note: If you possess 5 pieces of [[Nightslayer Armor]] you can complete the second half using: Cheap Shot -> Backstab -> Cold Blood -> Eviscerate.
* Alternate method of subtlety-specced stunlocking blowing as few long cooldowns as possible(works best when specced the appropriate talents to reduce energy costs/increase chance of adding extra combo points):
 
1) Cheap Shot -> Hemorrhagex1/2 -> Gouge -> Restealth (4 combo points minimum)
 
2) Ambush (adds the fifth combo point) -> Kidney Shot -> Hemorrhagex2/3 -> Gouge -> Restealth (3 combo points minimum)
 
3) Repeat step 1
 
Optional: If your victim is already near death, you can change step 3 into an Ambush -> Eviscerate to finish it off.
 
Blind is saved here for trinket breakouts/other breakouts such as a mage's blink.
 
 
* Another method using a Mutilate build with Improved Gouge:
 
Cheapshot->Mutilate (1 or two, depending on how many combo points are given) -> Kidney Shot-> Mutilate -> Eviscerate -> Blind -> Restealth -> Sap -> Cheapshot -> Mutilate -> Kidney Shot -> Mutilate-> Eviscerate -> Gouge (Improved, 5.5 sec) -> Restealth -> Sap -> Cheapshot -> Mutilate -> Kidneyshot -> Vanish -> Sap -> Cheapshot -> Mutilate -> Kidneyshot.
 
   
 
'''[[Adrenaline Rush]]'''
 
# Cheap Shot -> Adrenaline Rush -> Sinister Strike -> Gouge -> Kidney Shot -> Sinister Strike x3 -> Blind -> Restealth.
 
# ''Once blind is about to fade:''
 
# Cheap Shot -> ''(Wait for Energy)'' -> Kidney Shot -> Sinister Strike x3.
   
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'''Subtlety stunlocking'''
 
# Cheap Shot -> Hemorrhagex1/2 -> Gouge -> Restealth (4 combo points minimum)
 
# Ambush (adds the fifth combo point) -> Kidney Shot -> Hemorrhagex2/3 -> Gouge -> Restealth (3 combo points minimum)
 
# Repeat step 1
 
# Optional: If your victim is already near death, you can change step 3 into an Ambush -> Eviscerate to finish it off.
   
 
Blows as few long cooldowns as possible. It works best when specced the appropriate talents to reduce energy costs/increase chance of adding extra combo points. Blind is saved here for trinket breakouts/other breakouts such as a mage's blink.
It should be noted that, for the most part, stunlocks are confined to the realm of 1v1 PvP and dueling. Any interference by other players during a stunlock may prevent the rogue from executing his or her next stun, which in turn allows the target a chance to break out of stunlock. Furthermore, the stunlocks listed beforehand require precise timing to avoid diminished returns. Each ensuing stun must be timed to land just as the previous stun is about to fade.
 
 
 
'''Mutilate with Improved Gouge'''
 
# Cheapshot -> Mutilate (1 or two, depending on how many combo points are given) -> Kidney Shot-> Mutilate -> Eviscerate -> Blind -> Restealth -> Sap -> Cheapshot -> Mutilate -> Kidney Shot -> Mutilate-> Eviscerate -> Gouge (Improved, 5.5 sec) -> Restealth -> Sap -> Cheapshot -> Mutilate -> Kidneyshot -> Vanish -> Sap -> Cheapshot -> Mutilate -> Kidney Shot.
   
== Applicable Addons ==
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== External links ==
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* [http://warcraftmovies.com/movieview.php?id=6140 The World of Roguecraft 3] at [[Warcraft Movies]]
   
Stunwatch and CCwatch, both available from [http://www.curse.com Curse] and designed around stunlock, track the duration of your stuns allowing for better timing. Another addon, Natur's EnemyCastBar (also hosted at Curse Gaming), does the same tracking of stun length and diminishing returns, in addition to other functionality.
 
 
[[Category:Rogues]]
 
[[Category:Rogues]]
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 23:57, 27 June 2010

A stun lock (also called stunlocking) is the act of using multiple stuns and immobilizing effects in succession to prevent an enemy from fighting back or escaping. As a result, a stunlock sacrifices a large amount of DPS in exchange for keeping the opponent "locked down", but that doesn't matter because it is extremely annoying and in the act of stunlocking provides other players to freely attack the enemy as he stands there unable to do anything. Although typically and most easily accomplished by a rogue, it can also be achieved to lesser degrees by warriors, paladins and druids. Some refer to this ability as a full kill of an enemy player in PvP without allowing them to react, whereas others consider a small sequence of stuns a stun lock. Stunlocking was a significant tool in skilled rogue's arsenal, until Blizzard intoduced Diminishing returns to the game. This greatly reduced the effectiveness of stunlock, and later on rendered it next to useless when they moved Ability rogue kidneyshot [Kidney Shot] and Ability cheapshot [Cheap Shot] to same Diminishing Returns category. The term is still widely used.\

Related talents and abilities

All classes Faction Insignias free the user from stuns. Additionally, there are many talents, such as Ability rogue nervesofsteel [Nerves of Steel] for rogues, Spell magic magearmor [Iron Will] for warriors, Primal Tenacity for druids, and Unbreakable Will for priests, that grant stun resistance. Finally, orcs have a racial called Inv helmet 23 [Hardiness] that gives them a 15% chance to resist stuns. A paladin's Spell holy divineshield [Divine Shield] and Spell holy sealofprotection [Blessing of Protection] instantly breaks him/her from all stuns.

Rogue stun locking

A rogue can perform a stunlock in a variety of ways, some of which include Inv drink milk 05 [Thistle Tea] or Inv jewelry necklace 19 [Renataki's Charm of Trickery], means by which to gain extra energy. A rogue's effectiveness at performing a stunlock is dependent on his or her build. For example, a full combat build or a Ability rogue stayofexecution [Seal Fate] build without Ability rogue vigor [Vigor] would be least effective for stunlocking while a Spell ice lament [Cold Blood] and Spell shadow lifedrain [Hemorrhage] build would be most effective.

It should be noted that, for the most part, stunlocks are confined to the realm of 1v1 PvP and dueling. Any interference by other players during a stunlock may prevent the rogue from executing his or her next stun, which in turn allows the target a chance to break out of stunlock. Furthermore, the stunlocks listed require precise timing to avoid diminished returns. Each ensuing stun must be timed to land just as the previous stun is about to fade.

Hemorrhage

  1. Cheap Shot -> Hemorrhage x2 -> Kidney Shot -> Hemorrhage x1 -> Gouge or Cheap Shot -> Hemorrhage x1 -> Gouge -> Kidney Shot.
  2. Restealth using Vanish.
  3. Repeat.

Cold Blood/Spell shadow antishadow [Preparation]/Hemorrhage

  1. Cheap Shot -> Hemorrhage -> Gouge -> Kidney Shot -> Hemorrhage x2 -> Blind -> Slice and Dice -> Restealth.
  2. Once blind is about to fade:
  3. Cheap Shot -> Hemorrhage -> Gouge -> Kidney Shot -> Hemorrhage x2-> Cold Blood -> Eviscerate.

Ability rogue stayofexecution [Seal Fate]/Ability rogue vigor [Vigor] using daggers

  1. Cheap Shot -> Sinister Strike -> Gouge -> Kidney Shot -> Backstab -> Blind -> Restealth.
  2. Once blind is about to fade:
  3. Cheap Shot -> Backstab -> Kidney Shot -> Backstab.

Note: If you possess 5 pieces of Nightslayer Armor you can complete the second half using: Cheap Shot -> Backstab -> Cold Blood -> Eviscerate.

Spell shadow shadowworddominate [Adrenaline Rush]

  1. Cheap Shot -> Adrenaline Rush -> Sinister Strike -> Gouge -> Kidney Shot -> Sinister Strike x3 -> Blind -> Restealth.
  2. Once blind is about to fade:
  3. Cheap Shot -> (Wait for Energy) -> Kidney Shot -> Sinister Strike x3.

Subtlety stunlocking

  1. Cheap Shot -> Hemorrhagex1/2 -> Gouge -> Restealth (4 combo points minimum)
  2. Ambush (adds the fifth combo point) -> Kidney Shot -> Hemorrhagex2/3 -> Gouge -> Restealth (3 combo points minimum)
  3. Repeat step 1
  4. Optional: If your victim is already near death, you can change step 3 into an Ambush -> Eviscerate to finish it off.

Blows as few long cooldowns as possible. It works best when specced the appropriate talents to reduce energy costs/increase chance of adding extra combo points. Blind is saved here for trinket breakouts/other breakouts such as a mage's blink.

Mutilate with Improved Gouge

  1. Cheapshot -> Mutilate (1 or two, depending on how many combo points are given) -> Kidney Shot-> Mutilate -> Eviscerate -> Blind -> Restealth -> Sap -> Cheapshot -> Mutilate -> Kidney Shot -> Mutilate-> Eviscerate -> Gouge (Improved, 5.5 sec) -> Restealth -> Sap -> Cheapshot -> Mutilate -> Kidneyshot -> Vanish -> Sap -> Cheapshot -> Mutilate -> Kidney Shot.

External links