Icon
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Skill
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Description
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Frequency of Use
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Bash
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- 10 Rage
- 1 min cooldown.
- Stuns the target for 4 sec.
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- Low
- One of three interrupt abilities.
- Primarily for PvP, might not be reliable for bosses in PvE. Needs experimentation.
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[Berserk]
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- 3 min cooldown
- Lasts 15 sec.
- Clears the effect of Fear and makes you immune to Fear for the duration.
- Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle ability and make it cost no rage. In addition, when activated this ability causes your Mangle ability to hit up to 3 targets and have no cooldown.
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- Low
- This is the bear's only anti-fear ability.
- You might not need it often, but keep it handy.
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File:Ability Druid ChallangingRoar.png [Challenging Roar]
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- 15 Rage
- 3 min cooldown
- Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
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- Low
- Aggro panic button. Use when too many mobs get scattered.
- Be prepared to follow up with Thrash and Swipe, and start spreading around the Lacerates.
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[Demoralizing Roar]
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- 10 Rage
- The druid roars, reducing the physical damage caused by all enemies within 10 yards by 10% for 30 sec.
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- High
- This should be active at all times.
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File:Ability Druid Enrage.png [Enrage]
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- 1 min cooldown
- Generates 20 rage, and then generates an additional 10 rage over 10 sec, but increases physical damage taken by 10%.
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- Medium
- Gets the blood flowing before a fight. Works nicely with Feral Charge.
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[Faerie Fire]
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- 30 yd range
- 6 sec cooldown
- Decreases the armor of the target by 4% for 5 min. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times. Deals (AP * 0.15 + 1) damage and additional threat when used in Bear Form.
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- Medium
- A great way to open a fight, and should be use on bosses whenever possible.
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Feral Charge
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- 5 Rage
- 8 - 25 yd range
- 15 sec cooldown
- Causes you to charge an enemy, immobilizing them for 4 sec.
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- Medium
- One of three interrupt abilities.
- Probably a standard opener to a fight.
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[Frenzied Regeneration]
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- 3 min cooldown
- Increases maximum health by 30%, increases health to 30% (if below that value), and converts up to 10 rage per second into health for 20 sec. Each point of rage is converted into 0.3% of max health.
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- Low
- Panic button. Use when the healer can't keep up with the damage.
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[Growl]
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- 30 yd range
- 8 sec cooldown
- Taunts the target to attack you, but has no effect if the target is already attacking you.
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- Medium
- Used to keep stray mobs in line. It's your job.
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[Lacerate]
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- 15 Rage
- Lacerates the enemy target, dealing (295 + (AP * 0.115)) damage and making them bleed for (5 * (23 + (AP * 0.0077))) damage over 15 sec, and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 3 times on the same target.
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- High
- Part of the core rotation.
- Get a three stack as quickly as possible and maintain it.
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[Mangle]
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- 15 Rage
- 6 sec cooldown
- Mangle the target for 360% normal damage plus (290 * 360 / 100) and causes the target to take 30% additional damage from bleed effects for 1 min.
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- High
- This is a part of the core rotation.
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[Maul]
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- 30 Rage
- 3 sec cooldown
- An attack that instantly deals (8 + $ap * 0.36 - 1) physical damage. Effects which increase Bleed damage also increase Maul damage.
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- High
- After Lacerate and Pulverize, Maul can be used while waiting for Mangle cooldown.
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[Pulverize]
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- 15 Rage
- Deals 120% weapon damage plus additional (450 * 120 / 100) damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec.
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- High
- Part of the core rotation.
- Use after getting the three stack of Lacerate.
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[Skull Bash]
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- 15 Rage
- 13 yd range
- 1 min cooldown
- You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
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- Low
- One of three interrupt abilities.
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[Stampeding Roar]
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- 15 Rage
- 2 min cooldown
- The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
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- Never
- Don't even take this out of your spellbook.
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[Survival Instincts]
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- 3 min cooldown
- Reduces all damage taken by 50% for 12 sec. Only useable while in Bear Form or Cat Form.
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- Low
- This should be used when the heat is coming.
- This is can also be used in conjunction with Frenzied Regeneration for a more powerful panic button, but that's admitting that you don't know your fights.
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[Swipe]
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- 15 Rage
- 8 yd range
- 6 sec cooldown
- Swipe nearby enemies, inflicting 171 damage. Damage increased by attack power.
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- Almost never
- Cheaper but less effective than Thrash.
- Might be best used on a swarm of Critters.
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Thrash
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- 25 Rage
- 8 yd range
- 6 sec cooldown
- Deals AP*0.154+243 damage, and causes all targets within 0 yards to bleed for (AP * 0.026 + 151 * 3) damage over 6 sec.
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