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Bear abilities

Bear only. Any reference to cat form have been removed for readability purposes.

Icon Skill Description Frequency of Use
Ability druid bash Bash
  • 10 Rage
  • 1 min cooldown.
  • Stuns the target for 4 sec.
  • Low
  • One of three interrupt abilities.
  • Primarily for PvP, might not be reliable for bosses in PvE. Needs experimentation.
Ability druid berserk Ability druid berserk [Berserk]
  • 3 min cooldown
  • Lasts 15 sec.
  • Clears the effect of Fear and makes you immune to Fear for the duration.
  • Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle ability and make it cost no rage. In addition, when activated this ability causes your Mangle ability to hit up to 3 targets and have no cooldown.
  • Low
  • This is the bear's only anti-fear ability.
  • You might not need it often, but keep it handy.
Ability druid challangingroar File:Ability Druid ChallangingRoar.png [Challenging Roar]
  • 15 Rage
  • 3 min cooldown
  • Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
  • Low
  • Aggro panic button. Use when too many mobs get scattered.
  • Be prepared to follow up with Thrash and Swipe, and start spreading around the Lacerates.
Ability druid demoralizingroar Ability druid challangingroar [Demoralizing Roar]
  • 10 Rage
  • The druid roars, reducing the physical damage caused by all enemies within 10 yards by 10% for 30 sec.
  • High
  • This should be active at all times.
Ability druid enrage File:Ability Druid Enrage.png [Enrage]
  • 1 min cooldown
  • Generates 20 rage, and then generates an additional 10 rage over 10 sec, but increases physical damage taken by 10%.
  • Medium
  • Gets the blood flowing before a fight. Works nicely with Feral Charge.
Spell nature faeriefire Spell Nature FaerieFire [Faerie Fire]
  • 30 yd range
  • 6 sec cooldown
  • Decreases the armor of the target by 4% for 5 min. While affected, the target cannot stealth or turn invisible. Stacks up to 3 times. Deals (AP * 0.15 + 1) damage and additional threat when used in Bear Form.
  • Medium
  • A great way to open a fight, and should be use on bosses whenever possible.
Ability hunter pet bear Feral Charge
  • 5 Rage
  • 8 - 25 yd range
  • 15 sec cooldown
  • Causes you to charge an enemy, immobilizing them for 4 sec.
  • Medium
  • One of three interrupt abilities.
  • Probably a standard opener to a fight.
Ability bullrush Ability bullrush [Frenzied Regeneration]
  • 3 min cooldown
  • Increases maximum health by 30%, increases health to 30% (if below that value), and converts up to 10 rage per second into health for 20 sec. Each point of rage is converted into 0.3% of max health.
  • Low
  • Panic button. Use when the healer can't keep up with the damage.
Ability physical taunt Ability Physical Taunt [Growl]
  • 30 yd range
  • 8 sec cooldown
  • Taunts the target to attack you, but has no effect if the target is already attacking you.
  • Medium
  • Used to keep stray mobs in line. It's your job.
Ability druid lacerate Ability Druid Lacerate [Lacerate]
  • 15 Rage
  • Lacerates the enemy target, dealing (295 + (AP * 0.115)) damage and making them bleed for (5 * (23 + (AP * 0.0077))) damage over 15 sec, and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 3 times on the same target.
  • High
  • Part of the core rotation.
  • Get a three stack as quickly as possible and maintain it.
Ability druid mangle Ability Druid Mangle2 [Mangle]
  • 15 Rage
  • 6 sec cooldown
  • Mangle the target for 360% normal damage plus (290 * 360 / 100) and causes the target to take 30% additional damage from bleed effects for 1 min.
  • High
  • This is a part of the core rotation.
Ability druid maul Ability druid maul [Maul]
  • 30 Rage
  • 3 sec cooldown
  • An attack that instantly deals (8 + $ap * 0.36 - 1) physical damage. Effects which increase Bleed damage also increase Maul damage.
  • High
  • After Lacerate and Pulverize, Maul can be used while waiting for Mangle cooldown.
Ability smash Spell druid malfurionstenacity [Pulverize]
  • 15 Rage
  • Deals 120% weapon damage plus additional (450 * 120 / 100) damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec.
  • High
  • Part of the core rotation.
  • Use after getting the three stack of Lacerate.
Inv misc bone taurenskull 01 Inv bone skull 04 [Skull Bash]
  • 15 Rage
  • 13 yd range
  • 1 min cooldown
  • You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
  • Low
  • One of three interrupt abilities.
Spell druid stamedingroar Spell druid stampedingroar cat [Stampeding Roar]
  • 15 Rage
  • 2 min cooldown
  • The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
  • Never
  • Don't even take this out of your spellbook.
Ability druid tigersroar Ability Druid TigersRoar [Survival Instincts]
  • 3 min cooldown
  • Reduces all damage taken by 50% for 12 sec. Only useable while in Bear Form or Cat Form.
  • Low
  • This should be used when the heat is coming.
  • This is can also be used in conjunction with Frenzied Regeneration for a more powerful panic button, but that's admitting that you don't know your fights.
Ability druid swipe Inv misc monsterclaw 03 [Swipe]
  • 15 Rage
  • 8 yd range
  • 6 sec cooldown
  • Swipe nearby enemies, inflicting 171 damage. Damage increased by attack power.
  • Almost never
  • Cheaper but less effective than Thrash.
  • Might be best used on a swarm of Critters.
Spell druid thrash Thrash
  • 25 Rage
  • 8 yd range
  • 6 sec cooldown
  • Deals AP*0.154+243 damage, and causes all targets within 0 yards to bleed for (AP * 0.026 + 151 * 3) damage over 6 sec.
  • High
  • The main Bear AoE.
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