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(Bot; updated {{tooltip}} code.)
 
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{{Stub/Location}}
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<onlyinclude>{{tooltip
 
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{{Infobox instance
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|mode={{{mode|}}}
 
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|name=Grim Batol
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|arg={{{arg|}}}
 
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|ss=Grim Batol loading screen.jpg
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|mode={{{mode|}}}
 
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|aka=GB, GBD
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|durability=50
 
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|loc=[[Grim Batol]], [[Twilight Highlands]] {{co|19|54|Twilight Highlands}}
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|sell={{cost||6|31}}
 
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|boss=[[Erudax]]
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|icon=INV_Staff_08
 
 
|type=Dungeon
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|quality=Uncommon
 
 
|level=85
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|bind=BoE
 
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|players=5
|type=Staff
 
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|bosses={{Grim Batol}}
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|slot=Two-Hand
 
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}}
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|itemid=4566
 
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|ilvl=13
 
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|name=Sturdy Quarterstaff
 
|level=8
 
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|speed=2.80
 
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|dps=8.9
 
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|dmg=20 - 30
 
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|attrib=<span style="color: {{qual-color-uncommon}}">&lt;Random Enchantment&gt;</span>}}</onlyinclude>
 
   
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''This article refers to the instance in World of Warcraft. See [[Grim Batol]] for lore and information about the complex as a whole.''
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==Random enchantments==
 
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{| class="darktable"
 
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Introduced in [[World of Warcraft: Cataclysm]], '''Grim Batol''' is a level 85 dungeon with normal and heroic 5-man versions. It is located in the [[Grim Batol]] complex of the [[Twilight Highlands]].
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  +
==Content==
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{{Cleanup}}
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The first step when assaulting Grim Batol will be a bombing run through the halls to thin the massive forces deployed by the Twilight's Hammer within the fortress. It'll be a set flight path and will not involve aerial combat. The dungeon will not be vehicle-driven at all.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25482319093&sid=1&pageNo=2</ref>
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  +
==Geography==
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Grim Batol is located in the Northwestern portion of the [[Twilight Highlands]], North of the [[Bastion of Twilight]] and South of the [[Vermillion Redoubt]]. Previously to the [[Shattering]], this region was considered part of the [[Wetlands]] area. With the release of [[Cataclysm]], the location is unchanged but now reclassified as part of the Twilight Highlands zone.
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  +
===Map and subregions===
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[[File:WorldMap-GrimBatol1.jpg|thumb|left|300px]]
 
{|class="darktable"
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|[[Condemned Halls]]{{·}} [[Khardros' Anvil]]{{·}} [[Lifebinder's Cell]]{{·}} [[Scarred Terrace]]
 
|}
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{{clr}}
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==Dungeon Denizens==
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===Bosses===
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*{{RaceIconExt|SpawnTwilight|Small}} [[General Umbriss]]
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*{{RaceIconExt|Ettin}} [[Forgemaster Throngus]]
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*{{RaceIcon|Orc|Male|Small}} [[Drahga Shadowburner]]
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*{{RaceIconExt|FacelessGeneral}} [[Erudax]]
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==Loot==
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{{main|Grim Batol loot}}
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==Quests==
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*[[Quest:Closing a Dark Chapter]]
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*[[Quest:Kill the Courier]]
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*[[Quest:Soften them Up]]
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*[[Quest:Vengeance of the Wildhammer]]
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==Achievements==
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{| class="darktable zebra"
 
|-
 
|-
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! Achievement
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!Item Suffix
 
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! Requirement
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!Stats Bonus
 
 
|-
 
|-
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| [[Grim Batol (achievement)]]
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| of the Whale
 
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| Defeat Erudax in Grim Batol.
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| +1-2 Stamina, +1-2 Spirit
 
 
|-
 
|-
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| [[Heroic: Grim Batol]]
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| of the Owl
 
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| Defeat Erudax in Grim Batol on Heroic difficulty.
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| +1-2 Intellect, +1-2 Spirit
 
 
|-
 
|-
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| [[Umbrage for Umbriss]]
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| of Spirit
 
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| Defeat General Umbriss while he is affected with Modgud's Malice in Grim Batol on Heroic difficulty.
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| +3-4 Spirit
 
 
|-
 
|-
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| [[Don't Need to Break Eggs to Make an Omelet]]
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| of Power
 
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| Defeat Erudax without letting a Faceless Corruptor begin to cast Twilight Corruption on any of Alexstraza's Eggs in Grim Batol on Heroic difficulty.
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| +6-8 Attack Power
 
 
|-
 
|-
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| [[Heroic: Grim Batol Guild Run]]
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| of Shadow Wrath
 
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| Defeat Erudax in Grim Batol on Heroic difficulty while in a guild group.
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| +4-6 Shadow Spell Damage
 
|-
 
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| of the Wolf
 
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| +1-2 Spirit, +1-2 Agility
 
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|-
 
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| of the Monkey
 
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| +1-2 Stamina, +1-2 Agility
 
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|-
 
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| of Arcane Wrath
 
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| +4-6 Arcane Spell Damage
 
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|-
 
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| of Holy Wrath
 
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| +4-6 Holy Spell Damage
 
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|-
 
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| of the Boar
 
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| +1-2 Strength, +1-2 Spirit
 
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|-
 
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| of Fiery Wrath
 
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| +4-6 Fire Spell Damage
 
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|-
 
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| of the Bear
 
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| +1-2 Stamina, +1-2 Strength
 
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|-
 
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| of Stamina
 
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| +3-4 Stamina
 
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|-
 
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| of Nature's Wrath
 
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| +4-6 Nature Spell Damage
 
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|-
 
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| of Frozen Wrath
 
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| +4-6 Frost Spell Damage
 
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|-
 
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| of Healing
 
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| +7-9 Healing Spells and +3 Damage Spells
 
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|-
 
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| of the Eagle
 
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| +1-2 Intellect, +1-2 Stamina
 
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|-
 
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| of Intellect
 
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| +3-4 Intellect
 
 
|}
 
|}
   
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==Announcement==
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''During a [[War of the Three Hammers|bloody civil war among the three dwarven factions]] of [[Ironforge]], the [[Bronzebeard]]s ousted the [[Wildhammer clan|Wildhammer]] and the [[Dark Iron clan|Dark Iron]] clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, [[Grim Batol]], in the mountains of what is now the [[Twilight Highlands]]. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of [[Ruins of Thaurissan|Thaurissan]] in the [[Redridge Mountains]], could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of [[Khaz Modan]], the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan's sorcerer-thane, [[Sorcerer-thane Thaurissan|Thaurissan]]. Yet victory carried grave consequences. Although Thaurissan's wife and queen, [[Modgud]], was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.''
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''The abandoned city's defiled corridors later became home to a number of nefarious plots. When the [[Demon Soul]] was discovered by the [[Dragonmaw clan]] and used to force [[Alexstrasza]]'s drakes to serve the [[Horde]], Grim Batol acted as the red [[Dragon Aspect]]'s torturous prison. The Dragonmaw held Grim Batol through the [[Second War]], before they were driven out by [[Deathwing]], who planned to steal Alexstrasza's eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, [[Ysera]], [[Nozdormu]], and [[Malygos]]. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion... until the arrival of the [[Twilight's Hammer clan|Twilight's Hammer]], a sinister cult who worshipped [[Azeroth (world)|Azeroth]]'s malefic [[Old Gods]].''
  +
  +
''The cult, seduced by Deathwing's thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The [[black dragonflight]] has driven off the agents of the [[red dragonflight]] who guarded Grim Batol so that it may be used as a fortress for training Deathwing's minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight's Hammer is using this doomed dwarven marvel.''
  +
  +
''Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, [[Grim Batol (instance)|5-player dungeon of Grim Batol]]. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol's occupiers through bombing flights into the ruined city's corridors. Regardless of how successful these attacks might be, [[General Umbriss]] will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol's secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?''<ref>{{Blizz}}{{Ref web|title=World of Warcraft: Cataclysm - Features - Grim Batol|url=http://www.worldofwarcraft.com/cataclysm/features/grimbatol.html|accessdate=}}</ref>
  +
  +
==Trivia==
  +
Grim Batol seems to re-use [[Ironforge]]'s design and architecture, much like [[Shadowforge City]] and [[Thor Modan]], as they are all [[Dwarf]] cities.
  +
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==Gallery==
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<gallery>
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File:Grim Batol 07.jpg
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File:Grim Batol 06.jpg
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File:Grim Batol 09.jpg
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File:Grim Batol 08.jpg
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File:Grim Batol 01.jpg
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File:Grim Batol 02.jpg
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File:Grim Batol 03.jpg
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File:Grim Batol 04.jpg
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File:Grim Batol 05.jpg
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File:Grim Batol wide cinematic.jpg
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</gallery>
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==Videos==
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<youtube>MKk-oouZcRY</youtube><br>
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<youtube>4zvGx0Y6amE</youtube> <youtube>QMQTB1wg_ss</youtube>
   
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==Source==
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==References==
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{{Stub/Item}}
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{{Reflist}}
   
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==External links==
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== External links ==
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{{elinks-item|4566}}
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{{Elinks-zone|4950}}
   
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{{Instancefooter|Cataclysm}}
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[[Category:Staves]]
 
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[[Category:Uncommon Items]]
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[[Category:Grim Batol]]

Revision as of 01:26, 2 February 2011

Grim Batol
GB, GBD
Grim Batol loading screen
Location Grim Batol, Twilight Highlands [19, 54]VZ-Twilight HighlandsBlip
End boss Erudax
Instance info
Type Dungeon
Advised level 85
Player limit 5

This article refers to the instance in World of Warcraft. See Grim Batol for lore and information about the complex as a whole.

Introduced in World of Warcraft: Cataclysm, Grim Batol is a level 85 dungeon with normal and heroic 5-man versions. It is located in the Grim Batol complex of the Twilight Highlands.

Content

The first step when assaulting Grim Batol will be a bombing run through the halls to thin the massive forces deployed by the Twilight's Hammer within the fortress. It'll be a set flight path and will not involve aerial combat. The dungeon will not be vehicle-driven at all.[1]

Geography

Grim Batol is located in the Northwestern portion of the Twilight Highlands, North of the Bastion of Twilight and South of the Vermillion Redoubt. Previously to the Shattering, this region was considered part of the Wetlands area. With the release of Cataclysm, the location is unchanged but now reclassified as part of the Twilight Highlands zone.

Map and subregions

File:WorldMap-GrimBatol1.jpg
Condemned Halls Â· Khardros' Anvil Â· Lifebinder's Cell Â· Scarred Terrace

Dungeon Denizens

Bosses


Loot

Main article: Grim Batol loot


Quests

Achievements

Achievement Requirement
Achievement dungeon grimbatol [Grim Batol] Defeat Erudax in Grim Batol.
Achievement dungeon grimbatol [Heroic: Grim Batol] Defeat Erudax in Grim Batol on Heroic difficulty.
Achievement dungeon grimbatol general-umbriss [Umbrage for Umbriss] Defeat General Umbriss while he is affected with Modgud's Malice in Grim Batol on Heroic difficulty.
Achievement halloween rottenegg 01 [Don't Need to Break Eggs to Make an Omelet] Defeat Erudax without letting a Faceless Corruptor begin to cast Twilight Corruption on any of Alexstraza's Eggs in Grim Batol on Heroic difficulty.
Achievement dungeon grimbatol [Heroic: Grim Batol Guild Run] Defeat Erudax in Grim Batol on Heroic difficulty while in a guild group.

Announcement

During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the Twilight Highlands. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of Thaurissan in the Redridge Mountains, could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of Khaz Modan, the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan's sorcerer-thane, Thaurissan. Yet victory carried grave consequences. Although Thaurissan's wife and queen, Modgud, was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.

The abandoned city's defiled corridors later became home to a number of nefarious plots. When the Demon Soul was discovered by the Dragonmaw clan and used to force Alexstrasza's drakes to serve the Horde, Grim Batol acted as the red Dragon Aspect's torturous prison. The Dragonmaw held Grim Batol through the Second War, before they were driven out by Deathwing, who planned to steal Alexstrasza's eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, Ysera, Nozdormu, and Malygos. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion... until the arrival of the Twilight's Hammer, a sinister cult who worshipped Azeroth's malefic Old Gods.

The cult, seduced by Deathwing's thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The black dragonflight has driven off the agents of the red dragonflight who guarded Grim Batol so that it may be used as a fortress for training Deathwing's minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight's Hammer is using this doomed dwarven marvel.

Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, 5-player dungeon of Grim Batol. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol's occupiers through bombing flights into the ruined city's corridors. Regardless of how successful these attacks might be, General Umbriss will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol's secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?[2]

Trivia

Grim Batol seems to re-use Ironforge's design and architecture, much like Shadowforge City and Thor Modan, as they are all Dwarf cities.

Gallery

Videos


References

External links

Template:Instancefooter