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{{removedfromgame|patch=4.2.0}}
{{Infobox ability
 
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{{#data:itemtip
|name=Summon Charger
 
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|name=The Master's Key
|image=Ability_Mount_Charger.png
 
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|quality=common
|description=Summons a Charger, which serves as a mount. This is a very fast mount.
 
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|icon=inv_misc_key_07
|class=[[Paladin]]
 
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|bind=BoP
|type=Utility
 
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|unique=1
|school=Holy
 
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|ilvl=1
|cast_time=1.5 sec
 
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|itemid=24490}}
|buff_desc=Increases speed by 100%.
 
 
[[Image:Kerz.jpg|thumb|Inside the Tower]]
}}
 
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'''The Master's Key''' was the key (and attunement) to enter [[Medivh]]'s tower of [[Karazhan]] in [[Deadwind Pass]]. It is a reward from the quest {{questlong|neutral|70|Return to Khadgar}}. In order for your raid to enter [[Karazhan]], only one person needs to possess the key.
{{this|the Horde mount|the Alliance version|Charger}}
 
[[Image:Charger-differences.jpg|thumb|A human and blood elf paladin on their chargers, showing the differences side-by-side]]
 
   
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==Quest chain at a glance==
'''Summon Charger''' is an [[Mounts#Epic_mounts (level 40)|epic version]] of the [[Warhorse]] mount only available to a [[Blood elf]] [[Paladin]] at level 40 ([[Patch 3.2.0]]) upon completing a lengthy quest series. As of patch 1.12.1 the [[mount]] system has been re-vamped and the charger now also comes with the [[Journeyman]] [[Riding]] skill.
 
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{{main|Karazhan Quest Progression}}
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The key can be obtained by completing the following questline, which begins with {{NPC||Archmage Alturus}} just outside [[Karazhan]]:
   
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# {{questlong|neutral|70|Archmage Alturus}}: [[Lower City]]; optional talk to NPC, 5 rep with Violet Eye — {{questlong|neutral|70|Arcane Disturbances}}: [[Deadwind Pass]]; standard soloable exploration quest
As of [[Patch 3.0.3]] it is learnable from any paladin trainer at level 61, but requires 150 riding skill and the [[Summon Warhorse]] ability learned. The quest is still available at level 60 and gives the same rewards.
 
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# {{questlong|neutral|70|Restless Activity}}: Deadwind Pass; standard soloable kill quest, can be done at the same time as above
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# {{questlong|neutral|70|Contact from Dalaran}}: [[Dalaran]]; talk to NPC
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# {{questlong|neutral|70|Khadgar}}: Talk with [[Khadgar]] in [[Shattrath City]]
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# {{questlong|neutral|70D|Entry Into Karazhan}}: First key part to be found in the [[Shadow Labyrinth]], [[Auchindoun]]
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# {{questlong|neutral|70D|The Second and Third Fragments}}: The second key part is found in [[The Steamvault]] and the third key part is found in [[Arcatraz]]
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# {{questlong|neutral|70D|The Master's Touch}}: Talk with [[Medivh]] in the [[Opening the Dark Portal]] ([[Black Morass]]) instance in [[Caverns of Time]]. He'll give you his own key.
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# {{questlong|neutral|70|Return to Khadgar}}: Return to Khadgar
   
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The whole questline rewards 2100 reputation with the [[Violet Eye]].
==Differences between Alliance and Horde==
 
Humans, Dwarves and Draenei receive a charger with blue livery and gold-plated armor, and exudes a golden aura. However, the Blood elf charger has red livery, with what appears to be brass armor and a red aura. Only the Blood elf quest awards a tabard, and it's not awarded if one buys the skill and spell from a trainer.
 
   
==Charger quests==
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==Access requirements==
{{main|Paladin quests#Level 60 (Summon Charger, Blood Knight Tabard)}}
 
[[Image:Hordecharger.jpg|thumb|Thalassian Charger]]
 
For blood elf paladins, the quest to obtain a Thalassian charger also begins at 60, and is given by [[Knight-Lord Bloodvalor]] at Blood Knight Headquarters in [[Silvermoon]]'s [[Farstriders' Square]].
 
   
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Some of the quests in this chain have access requirements that may sidetrack a player. These include access into:
Note: Prior to [[Patch 2.4.0]], the following quests involved [[Lady Liadrin]], the leader of the Blood Knights. Since the relocation of [[M'uru]] to the [[Sunwell Plateau]] and Liadrin to Shattrath, her quests will be taken over by [[Lord Solanar Bloodwrath]].
 
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* The [[Arcatraz]], either with a key possessed by a party member, or a rogue with 350 lockpicking. (Note that, after a wipe or if a party member is killed and can not be resurrected, you will need the key again to enter the instance.) The key is obtained through a [[Key to the Arcatraz|quest chain]] in [[Netherstorm]]. The Arcatraz can only be reached by flying mount or druid flight form.
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* [[Shadow Labyrinth]] in [[Auchindoun]] also requires that a party member have a key, or you have a rogue with 350 lockpicking. The key is in an easy-to-miss chest behind the last boss in [[Sethekk Halls]], also in Auchindoun.
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* The [[Caverns of Time]] in [[Tanaris]]. This requires everyone in your party to have successfully completed [[Escape from Durnholde Keep]] in [[Old Hillsbrad Foothills]].<br>'''Note:''' [[Escape from Durnholde Keep]] is part of a quest chain that starts with {{quest|To The Master's Lair}}, which you obtain from [[Andormu]] outside of the Caverns of Time itself.
   
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==In-depth explanation==
*{{Questlong|Horde|60|A Summons from Lord Solanar}} - Bloodvalor sends you to Lord Solanar Bloodwrath, Lady Liadrin's second-in-command. He is located in the room beneath Blood Knight headquarters, near where M'uru was once located.
 
*{{Questlong|Horde|60|The Master's Path}} - Solanar is offering to sponsor your promotion to Master. If you choose to accept, speak to him again.
 
*{{Questlong|Horde|60|A Gesture of Commitment}} - Solanar gives you a list of potent items from [[Magister Astalor Bloodsworn]], things to keep the Blood Knights' powers going strong. He asks for 40 pieces (two stacks) of [[Runecloth]], 6 [[Arcanite Bar]]s, 10 [[Sungrass]] and 5 [[Dark Rune]]s, as well as {{cost|150}}.
 
*{{Questlong|Horde|60|A Demonstration of Loyalty}} - Solanar sends you just outside the gates of Quel'Thalas into the [[Eastern Plaguelands]], to kill 15 Scourge Siege Engineers and destroy three of their meat wagons. As you leave the [[Ghostlands]] via the portal to Eastern Plaguelands, follow the path and look to your left until the hills disappear, and there will be a nest of undead there.
 
*{{Questlong|Horde|60|True Masters of the Light}} - Look for a vial of holy water from the Scarlet Abbey in [[Tyr's Hand]].
 
*{{Questlong|Horde|60|True Masters of the Light (2)}} - Solanar can make you a mixture for use to obtain your charger. Bring him one Arcane Catalyst, one Crepuscular Powder, one Pristine Black Diamond and one Azerothian Diamond. The Crepuscular Powder can be purchased from Darlia, the Poison Vendor in Murder Row, for {{cost|150}}, and the Arcane Catalyst can be purchased from Zalle, the Reagent Vendor in the Bazaar, for {{cost|50}}. The Azerothian Diamond is a rare drop from chests and Thorium veins. Pristine Black Diamonds are a rare world drop. Both can be purchased on the auction house.
 
*{{Questlong|Horde|60|True Masters of the Light (3)}} - Travel through the [[Eastwall Gate]] into [[Stratholme]], and use the extinguishing mixture Solanar provided you to put out the eternal flame in the [[Alonsus Chapel]]. [[Aurius]], the paladin in the chapel, will become hostile to you, and you must defeat him, and after you do five paladins will appear outside the hut. You must kill them '''all''' to complete the quest. Return to Solanar for your rewards.
 
   
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# {{questlong|neutral|70|Arcane Disturbances}} and {{questlong|neutral|70|Restless Activity}}<br>Travel to [[Karazhan]] in [[Deadwind Pass]], where [[Archmage Alturus]] gives you two quests, {{quest|Arcane Disturbances}} and {{quest|Restless Activity}}, which you do in the immediate area. Upon completion, Alturus sends you to [[Dalaran]] with the quest {{quest|Contact from Dalaran}}.
==Summary of needed non-quest items==
 
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# {{questlong|neutral|70|Contact from Dalaran}}<br>At [[Dalaran Crater]], go to the north side of the crater to speak to [[Archmage Cedric]]. He gives you the quest {{quest|Khadgar}}, to return to [[Shattrath]].
*{{cost|150}}(gold)
 
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# {{questlong|neutral|70|Khadgar}}<br>Go to the center of Shattrath and speak to [[Khadgar]], the one who you started the guided tour at and who asked you to decide which faction you wanted to align with. He gives you {{quest|Entry Into Karazhan}}, which requires a trip to [[Shadow Labyrinth]] in [[Auchindoun]].
*40 [[Runecloth]] (approx. {{cost|6}} for 40 pieces from auction, but probably best farmed in the Plaguelands or BRD-or-higher level instances).
 
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# {{questlong|neutral|70|Entry Into Karazhan}}<br>Your goal is to obtain the first key fragment, located near [[Murmur]], the last boss in Shadow Labyrinth. An elite guard spawns when you open the container; loot the fragment off of its corpse. Return to Shattrath with your fragment.
*6 [[Arcanite Bar]]s (approx. {{cost|80}} from auction.)
 
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# {{questlong|neutral|70|The Second and Third Fragments}}<br>When you return to Shattrath, Khadgar asks that you obtain the second and third key fragments.
*10 [[Sungrass]] (approx. {{cost|4}} from auction.)
 
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#*'''The second key fragment''' is in [[The Steamvault]] in [[Coilfang Reservoir]]. The container is in the corner at the bottom of a deep pool of water near the first boss.<br>'''Note:''' The second key fragment was originally lootable from the box directly, and could be done solo by mages, druids and rogues. With patch 2.0.7, the key is now looted off of an elite guard that spawns when you open the container. For this reason, you may be more successful if you go with others. (Druids are still ok - he is a beast so hibernate will work when you need a rest)
*5 [[Dark Rune]]s (approx. {{cost|75}} from auction.)
 
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#*'''The third key fragment''' is in [[Arcatraz]] in [[Tempest Keep]] in [[Netherstorm]], accessible by a flying mount or flying form. Entry into the instance requires [[Key to the Arcatraz]] or a rogue with 350 lockpicking.<br>You need not kill any bosses to get to the key shard, located up the "glass" ramp in the first room where you encounter voidwalkers. As you enter, the container is to your immediate right in the corner of the room.<br>'''Note:''' As with the second key, this one requires a group to kill the guard. Two rogues can distract the patrolling voidwalker while a druid (feral) and another rogue kills the guard (with the first rogue distracting joins the fight) can make things easier. Still stealthable, just challenging.<br>It is possible to stealth through most of the path to the Arcatraz key. At one point the hallway narrows and you must pass a "dead" arcane guardian construct (a 70 elite that explodes when it dies), which has stealth detection even though it doesn't display a stealth-detection icon above its head. If you kill the arcane guardian you can stealth into the voidwalker room to wait in the corner by the quest container and loot it as noted above.
*1 [[Arcane Catalyst]] ({{cost|50}}, {{cost|45}}at Honored, {{cost|40}}at Exalted, from [[Zalle]] in the Bazaar).
 
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# {{questlong|neutral|70|The Master's Touch}}<br>Return to Shattrath and hand your second and third key fragments to [[Khadgar]]. He then sends you to [[The Black Morass]] in the [[Caverns of Time]] to speak to [[Medivh]], who activates your key.<br>'''Note:''' This step requires [[Opening the Dark Portal]], where you protect Medivh from waves of mobs (including elites) while he opens the Dark Portal. From every sixth portal a boss will spawn. After the 18th portal the Dark Portal will open and the task is complete. You can now speak to Medivh and claim your Master Key to Karazhan.<br>'''Note:''' If you are not inside of the instance when [[Aeonus]] is killed, you will not be able to speak with Medivh.<br>'''Note:''' Keep in mind that you '''must''' first complete [[Escape from Durnholde Keep]] to access [[Opening the Dark Portal]].
*1 [[Crepuscular Powder]] ({{cost|150}}, {{cost|135}}at Honored, {{cost|120}}at Exalted, from [[Darlia]] in Murder Row).
 
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#{{questlong|neutral|70|Return to Khadgar}}<br>Return to [[Khadgar]] in [[Shattrath]], and he gives you The Master's Key. He then gives you the quest {{quest|The Violet Eye}}. This sends you back to [[Karazhan]], where your Karazhan quests will begin.
*1 [[Azerothian Diamond]] (approx. {{cost|10}} from auction.)
 
*1 [[Pristine Black Diamond]] (approx. {{cost|100}} from auction.)
 
   
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Congratulations, you can now enter Karazhan!
'''Total''': Approx. {{cost|605}} (cheapest) if all non-quest ingredients are purchased.
 
   
== Patch changes ==
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==Patch changes==
* {{patched|patch=3.2.0|note=Can now be learned at level 40.}}
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* {{Patch 4.2.0|note=Removed. The Karazhan gate no longer requires a key to open.}}
* {{patched|patch=3.0.3|note=Is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.}}
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* {{Patch 2.4.0|note=No longer required to enter Karazhan, but still required to open the gates.}}
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* {{Patch 2.0.3|note=Added.}}
   
== See also ==
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==External links==
 
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{{elinks-item|24490}}
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{{DEFAULTSORT:Master's Key, The}}
   
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[[ru:Хозяйский ключ]]
{{classfooter|Paladin}}
 
{{Mounts}}
 
[[Category:Horses]]
 
[[Category:Paladin abilities]]
 
[[Category:Holy spells]]
 
[[Category:Summon spells]]
 
[[Category:Transportation]]
 

Revision as of 07:51, 29 June 2011

Kerz

Inside the Tower

The Master's Key was the key (and attunement) to enter Medivh's tower of Karazhan in Deadwind Pass. It is a reward from the quest N [70] Return to Khadgar. In order for your raid to enter Karazhan, only one person needs to possess the key.

Quest chain at a glance

Main article: Karazhan Quest Progression

The key can be obtained by completing the following questline, which begins with Archmage Alturus just outside Karazhan:

  1. N [70] Archmage Alturus: Lower City; optional talk to NPC, 5 rep with Violet Eye — N [70] Arcane Disturbances: Deadwind Pass; standard soloable exploration quest
  2. N [70] Restless Activity: Deadwind Pass; standard soloable kill quest, can be done at the same time as above
  3. N [70] Contact from Dalaran: Dalaran; talk to NPC
  4. N [70] Khadgar: Talk with Khadgar in Shattrath City
  5. N [70D] Entry Into Karazhan: First key part to be found in the Shadow Labyrinth, Auchindoun
  6. N [70D] The Second and Third Fragments: The second key part is found in The Steamvault and the third key part is found in Arcatraz
  7. N [70D] The Master's Touch: Talk with Medivh in the Opening the Dark Portal (Black Morass) instance in Caverns of Time. He'll give you his own key.
  8. N [70] Return to Khadgar: Return to Khadgar

The whole questline rewards 2100 reputation with the Violet Eye.

Access requirements

Some of the quests in this chain have access requirements that may sidetrack a player. These include access into:

In-depth explanation

  1. N [70] Arcane Disturbances and N [70] Restless Activity
    Travel to Karazhan in Deadwind Pass, where Archmage Alturus gives you two quests, Arcane Disturbances and Restless Activity, which you do in the immediate area. Upon completion, Alturus sends you to Dalaran with the quest Contact from Dalaran.
  2. N [70] Contact from Dalaran
    At Dalaran Crater, go to the north side of the crater to speak to Archmage Cedric. He gives you the quest Khadgar, to return to Shattrath.
  3. N [70] Khadgar
    Go to the center of Shattrath and speak to Khadgar, the one who you started the guided tour at and who asked you to decide which faction you wanted to align with. He gives you Entry Into Karazhan, which requires a trip to Shadow Labyrinth in Auchindoun.
  4. N [70] Entry Into Karazhan
    Your goal is to obtain the first key fragment, located near Murmur, the last boss in Shadow Labyrinth. An elite guard spawns when you open the container; loot the fragment off of its corpse. Return to Shattrath with your fragment.
  5. N [70] The Second and Third Fragments
    When you return to Shattrath, Khadgar asks that you obtain the second and third key fragments.
    • The second key fragment is in The Steamvault in Coilfang Reservoir. The container is in the corner at the bottom of a deep pool of water near the first boss.
      Note: The second key fragment was originally lootable from the box directly, and could be done solo by mages, druids and rogues. With patch 2.0.7, the key is now looted off of an elite guard that spawns when you open the container. For this reason, you may be more successful if you go with others. (Druids are still ok - he is a beast so hibernate will work when you need a rest)
    • The third key fragment is in Arcatraz in Tempest Keep in Netherstorm, accessible by a flying mount or flying form. Entry into the instance requires Inv datacrystal03 [Key to the Arcatraz] or a rogue with 350 lockpicking.
      You need not kill any bosses to get to the key shard, located up the "glass" ramp in the first room where you encounter voidwalkers. As you enter, the container is to your immediate right in the corner of the room.
      Note: As with the second key, this one requires a group to kill the guard. Two rogues can distract the patrolling voidwalker while a druid (feral) and another rogue kills the guard (with the first rogue distracting joins the fight) can make things easier. Still stealthable, just challenging.
      It is possible to stealth through most of the path to the Arcatraz key. At one point the hallway narrows and you must pass a "dead" arcane guardian construct (a 70 elite that explodes when it dies), which has stealth detection even though it doesn't display a stealth-detection icon above its head. If you kill the arcane guardian you can stealth into the voidwalker room to wait in the corner by the quest container and loot it as noted above.
  6. N [70] The Master's Touch
    Return to Shattrath and hand your second and third key fragments to Khadgar. He then sends you to The Black Morass in the Caverns of Time to speak to Medivh, who activates your key.
    Note: This step requires Opening the Dark Portal, where you protect Medivh from waves of mobs (including elites) while he opens the Dark Portal. From every sixth portal a boss will spawn. After the 18th portal the Dark Portal will open and the task is complete. You can now speak to Medivh and claim your Master Key to Karazhan.
    Note: If you are not inside of the instance when Aeonus is killed, you will not be able to speak with Medivh.
    Note: Keep in mind that you must first complete Escape from Durnholde Keep to access Opening the Dark Portal.
  7. N [70] Return to Khadgar
    Return to Khadgar in Shattrath, and he gives you The Master's Key. He then gives you the quest The Violet Eye. This sends you back to Karazhan, where your Karazhan quests will begin.

Congratulations, you can now enter Karazhan!

Patch changes

  • Cataclysm Patch 4.2.0 (2011-06-28): Removed. The Karazhan gate no longer requires a key to open.
  • Bc icon Patch 2.4.0 (2008-03-25): No longer required to enter Karazhan, but still required to open the gates.
  • Bc icon Patch 2.0.3 (2007-01-09): Added.

External links


ru:Хозяйский ключ