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Summon Felhunter

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Warlock summons
Summon Imp
Summon Voidwalker
Ritual of Summoning
Summon Succubus
Eye of Kilrogg
Summon Felhunter
Summon Felsteed
Inferno
Summon Felguard
Ritual of Doom
Summon Dreadsteed


Rank Level Req Type Mana Cost Description From
1 30 Demonology 80% Base Summons a Felhunter for the Warlock to use as a pet. Requires a Soul Shard. Quest

Pet Abilities

Paranoia
Increases the Stealth detection for the Felhunter's Warlock master and his/her party members. Very useful for trying to find Rogues, Druids, or any class that can play Night Elves, since they all have the ability to become hidden. There is no casting time, cooldown, or mana cost; Paranoia is a permanent buff to anyone in the party who stays within 30 yards of the Felhunter. Note that Paranoia does not assist with invisibility detection.
Tainted Blood
This is a self-buff the Felhunter can cast (instant-cast, no cooldown, 1-minute duration) that reduces the Attack Power of anyone who strikes it directly with a melee attack. Every enemy that hits the Felhunter directly with a melee attack acquires a debuff reducing its Attack Power for 10 seconds, and this debuff can stack up to 5 times. So, after hitting the Felhunter 5 times, an enemy's power will be reduced by 85/115/160/200. This ability can be set to auto-cast; if so, the game's AI will automatically have the Felhunter cast Tainted Blood on itself whenever it enters into combat. It incurs a mana cost only when the Felhunter casts it; it doesn't use any more mana no matter how many hits the Felhunter takes.
Devour Magic
Removes 1 harmful Magic effect from the Felhunter's Warlock master or one of his/her allies or removes 1 beneficial Magic effect from an enemy. If Devour Magic is successfully it will heal the Felhunter. Devour Magic counts as a dispel and can be resisted via abilities such as Contagion that make dispels harder. This instant-cast ability has an 8-second cooldown.
Spell Lock
Felhunter skill, best described as a hybrid of Silence and Counterspell. When it is initially used, it will silence the target, regardless of the target's action. However, if the enemy was in the process of casting a spell, then the spell will be interrupted, and the target will be unable to cast a spell from the same school of magic for either 5 or 6 seconds. This is an instant-cast ability with a 24-second cooldown.

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