|Summon Water Elemental|
|Cooldown||1 min (GCD 1.5 sec)|
- Not to be confused with Summoned Water Elemental.
Summon Water Elemental is a mage ability learned at level 10 for those with the Frost specialization. It summons a combat Water Elemental to fight for the mage until killed. The minion functions similarly to the Warlock's minions or the Hunter's pets. A pet action bar appears for the mage to command the elemental and control its spells.
Water Elemental abilities
The water elemental has two abilities, Waterbolt and Freeze. Waterbolt is the elemental's primary spell, and it will automatically use this spell when attacking an enemy. Freeze must be cast explicitly by the mage, as it requires a ground area target.
- ω ϖ 45 yd range—Deals X (+ 40% of SpellPower) Frost damage to the target. 1.97 second cast
- ω ϖ (12.0% of base mana) 45 yd range—Blasts enemies in a 8 yard radius with frost, freezing them in place for up to 8 sec. Damage caused may interrupt the effect. Grants the Mage a charge of for each target successfully hit by Freeze. Instant cast (25 sec cooldown)
- Glyph of Water Elemental
- Major Glyph
- Classes: Mage (Frost)
- Requires level 75
- "Increases the health of your Water Elemental by 40%, and allows it to cast while moving. When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range."
The water elemental provides a nice DPS boost in raid situations. The elemental can do a good bit of damage with its waterbolt with no mana cost and no threat for the mage. The waterbolt damage does scale slightly with the mage's frost damage, and the minion's mana pool scales as well. The Water Elemental inherits the spell hit rating on his master's gear.
The Freeze ability has many uses in PvP and in certain PvE situations. The ranged nature of the ability makes it useful for catching a runner out of reach of . It's also good in emergencies when the mage needs to escape and Frost Nova is on cooldown.
The Freeze ability can be cast and targeted at any time, which includes during a cast and while . It does not affect the mage's edglobal cooldown. This can be especially useful with Blizzard in both PvP and PvE. If the mage gets aggro from a group under his Blizzard, the Elemental's Freeze ability can be used in the middle of his casting, ensuring that the mage stays away from harm and the Blizzard is not interrupted.
Many frost mages rely on the ability to out-dps an opponent in PvP by critting when they are frozen. Since it can often be troublesome to frost nova and charge up a due to the fact that the player will either escape the nova or it will be broken by an ally, the Elemental's Freeze ability becomes invaluable. Once you have established some distance between you and your target, charge up a Frostbolt and Freeze the target just before the frostbolt hits them, and at the same time. This will ensure that the opponent has no chance to break the freeze, and your spells will get the crit bonus from shatter causing a huge burst of damage.
Countering Water Elementals in PvP
Because of their high damage output and small health pool, it is often wise to kill water elementals summoned by enemy mages before they can do too much damage. Many players will disregard the elemental, simply hoping to kill the mage first or wait for the elemental to despawn. While in certain situations focusing the mage can work, in group combat especially frost mages tend to have quite high survivability, and make for difficult targets to burst down. For example, a melee class being kited by a frost mage would do well to quickly kill the mage's water elemental. Doing so not only nullifies a large portion of the mage's damage output, but also prevents the mage from re-using the water elemental's Freeze ability, which can be devastating when combined with a frostbolt and ice lance combo.
- Patch 5.2.0 (5-Mar-2013): Freeze no longer does damage and only provides Fingers of Frost on a successful freeze.
- Patch 4.0.6 (8-Feb-2011): When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
- / Patch 4.0.1 (12-Oct-2010): Water Elemental made into a permanent pet when specializing in the frost talent tree at level 10.
- Patch 3.3.0 (08-Dec-2009): Waterbolt mana cost reduced by 80%.
- / Patch 3.0.2 (14-Oct-2008): Summoned Water Elemental’s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
- Patch 2.1.0 (22-May-2007): The Water Elemental will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. Previously, the pet exhibited a bug where it would not have full health and mana, limiting its usefulness.
- / Patch 2.0.1 (05-Dec-2006): "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".