Sunblade Scout
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| Sunblade Scout
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|---|---|
| Race | Blood elf (Humanoid) |
| Level | 70 Elite
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| Location | |
| Status | Killable |
Sunblade Scouts are level 70 elite blood elves located in the Sunwell Plateau of the Isle of Quel'Danas.
Contents |
Attacks and abilities
- Swing : Average ~750 damage up to ~1900.
- Sinister Strike : Average ~2,300 damage up to ~3,000.
Notes
- Can detect Stealth
- Will attempt to activate nearby Deactivated Sunblade Protectors upon aggro. Activation range is 15-25 yards and does not have to be completed in order for the Protector to activate.
- Immune to all forms of CC, roots, snares, and stuns.
Strategy
The Scouts are linked in aggro to the groups they patrol near. If you pull a Scout, you will face the group regardless of the Scout's range from the group. Make sure to setup accordingly.
When the decision is made to hit a scout, have all raid members pile onto one location as close to the Scout's patrol route as possible. Make a countdown before making the pull so that casters can fire at least one timed spell before having to chase and use instant cast spells, which normally have a CD.
The Deactivated Sunblade Protectors can be pulled separately from their Scouts. However, the Scout will run to the next available Protector regardless of range. It's a good idea to clear Protectors to create a very long run for the Scout to the next available Protector. Otherwise, you risk having a Protector aggro along with the large groups, which can be fatal more often than not.
