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+ | {{stub/Location}} |
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− | '''Swimming''' is an inherent ability of all [[player character]]s, and some [[mob]]s, which allows one to travel in and under water. Swimming is slower than [[running]], but probably faster than [[walking]]. |
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+ | {{Wikify}} |
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+ | {{infobox instance |
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+ | |name=Halls of Origination |
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+ | |aka=HoO |
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+ | |ss=Halls of Origination loading screen.jpg |
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+ | |loc=[[Uldum]] {{co|72|52|Uldum}} |
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+ | |race={{Race|Titan}}<br/> {{RaceIconExt|ObsidianDestroyer|Small}} [[Tol'vir]]<br/> {{Race|Trogg}}<br/> {{Race|Undead}} |
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+ | |boss=[[Isiset]], [[Ammunae]], [[Setesh]], [[Rajh]] |
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+ | |type=Dungeon |
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+ | |level=85 |
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+ | |minlevel=83 |
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+ | |players=5 |
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+ | |bosses={{Halls of Origination}} |
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+ | }} |
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+ | The '''Halls of Origination''' in [[Uldum]] is a level-85 five-player dungeon available in ''[[World of Warcraft: Cataclysm]]'', featuring an unparalleled journey through the timeless titan construction and seven unique boss fights. Hidden deep within its halls lies an ancient treasure that, if placed in the wrong hands, could endanger all life on [[Azeroth]]. Should players survive the perils of [[Uldum]], they will be called to help [[Brann Bronzebeard]] unlock the mysteries within these treacherous titan halls and protect the titans' ancient secrets. |
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− | When your character is in the water, press the "x" key to dive beneath the water. If the water is too shallow, you will not be able to dive, so simply swim out into the water to a deeper level in order to use this feature. You can hold the left mouse button to look around. You can hold the right mouse button and then move your mouse up and down to change your swim direction. Moving your character forward or backwards will then make them swim in the direction you have chosen. As a ghost, pressing both mouse buttons and angling the camera downward will allow your ghost to swim. |
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+ | A non-linear dungeon, the Halls' entrance can be found at {{co|72|52|Uldum}} of eastern Uldum inside the large pyramid. |
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− | When under water at any more than very shallow depth, a character begins to run out of [[breath]] and may drown. Press the space bar, which enables your character to jump when on land, in order to resurface. You may have to press the space bar several times in order to make it back to the surface (depending on how deeply you have descended), get your head above the water, and allow your character to regain his or her breath. Underwater breathing potions, which allow your character to breathe underwater for as long as 30 minutes or one hour without resurfacing, are available from characters who practice alchemy. These potions come in very handy when attempting a challenging underwater quest (e.g. [[Quest:Deep Ocean, Vast Sea|Deep Ocean, Vast Sea]] in [[Darkshore]]. Whenever you are underwater, swimming too far from shore may cause your character to become [[fatigue|fatigued]] and [[die]] if you fail to reach shallower water before the meter runs out. Fatigue can kill your ghost, but this is an acknowledged [[bug]] by [[Blizz]]ard. |
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+ | ==Progression== |
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− | Ways to increase swim speed: |
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+ | ===Entering the Halls=== |
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− | * [[Druid]]s get an [[Aquatic Form]] spell that allows them to swim faster than normal while in that form. |
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+ | You will immediately learn the gravity of your situation in the [[Maker's Overlook]] when stumbling over the bodies of those who have entered the Halls of Origination before you, seeking power... and failing. Those who survive beyond the entrance of these ancient corridors will be greeted by [[Brann Bronzebeard]] just outside the dungeon's transport system to the upper reaches. It will require more than the guidance of Brann to advance upward, however, as the secrets of these halls must first be unlocked. |
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− | * [[Shaman]]s (at level 28 [[Water Walking]]) and [[priest]]s (at level 34 [[Levitate]]) get spells that allow them to walk across the water surface — however, taking damage breaks the spell. |
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− | * The [[hunter]] travel aspects may increase swim speed very slightly. |
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− | * The [[Azure Silk Belt]] will give a +15% swim speed buff while worn. The belt is cloth, level 30 and can be manufactured by [[tailor]]s (175 skill, taught by trainer). Note that the [[Azure Silk Belt]] effect does not stack with a [[Druid|Druid's]] [[Aquatic Form]] or the [[Stranglethorn Fishing Extravaganza]] trinket. |
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− | * There are [[Swim Speed Potion]] available to increase swimming speed for a very brief amount of time (100% speed increase for 20 seconds). |
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− | * [[Hydrocane]], a staff from [[Viscous Fallout]], a monster in [[Gnomeregan]], allows underwater breathing while equipped. |
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− | * One of the rewards for the [[Stranglethorn Fishing Extravaganza]] weekly contest is a trinket that allows you to turn into a fish (likely comparable to the druid aquatic form but much less silly looking). |
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+ | ===Chamber of Prophecy=== |
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− | Additional Notes: |
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+ | The column-strewn [[Chamber of Prophecy]] is truly a testament of time. In a room adorned with the relics of an ancient culture, two arks await investigation, protected by ever-faithful servants. Those who meddle with the titan relics must answer to [[Temple Guardian Anhuur]], the overseer of this chamber and a master of holy magic and devastating hymns. |
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− | * Ground mounts are able to swim, although they travel no faster than an unmounted player. Entering water while on a flying mount will dismount the player. |
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+ | |||
− | * You can escape combat from some mobs if they can't swim; for example, a [[wolf]]. |
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+ | ===Tomb of the Earthrager=== |
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− | * You can escape combat from some swimming mobs because they can't leave the water; for example, a [[threshadon]]. |
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+ | Across from the [[Chamber of Prophecy]] and just outside the dungeon's walls lies the [[Tomb of the Earthrager]], entrenched within a pyramid sun-scorched and bombarded with sandstorms. Littered with the bones of the long deceased, the tomb waits to collect more unprepared victims. It is, after all, the resting place of [[Earthrager Ptah]]. Those who disturb his tomb disrupt an eerily quiet place before Ptah shakes the ground beneath you in a Tumultuous Earthstorm, bringing to life the weathered bones of the deceased and unearthing vile Scarabs. |
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− | ** In the event of an encounter where you do use the transition between land and sea to break a fight, the mob in question will evade but remain in combat with you. It should, in most cases, reset within a few seconds. |
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+ | |||
− | * Some amphibious mobs can pursue from land into the water and swim after you or from water to land and run after you. For example, a [[murloc]]. |
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+ | ===The Vault of Lights=== |
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− | ** Also very notable among amphibious mobs are pirates (such as on ships off the coast of [[STV]] or in [[Deadmines]]) and the [[Booty Bay]] guards. |
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+ | With walls weighted by priceless titan artifacts, the [[Vault of Lights (Uldum)|Vault of Lights]] will serve as a chamber of punishment for your intrusion. [[Anraphet]], a haunting statue of titan composition, awakens to serve his fellow keepers and eradicate all mortals who enter. Make no mistake: his long slumber will not prevent him from showing absolute wrath. |
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⚫ | |||
+ | |||
+ | ===Seats of the Keepers=== |
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+ | Survivors of the halls' depths will gain access to the upper reaches. With help from [[Brann Bronzebeard]], you must uncover the mysteries of Uldum. Your journey will lead you to areas of ultimate consequence: the Seats of Magic, Life, Chaos, and Radiance. Here you will be confronted by the construct of magic [[Isiset]], construct of life [[Ammunae]], construct of chaos [[Setesh]], and construct of radiance [[Rajh]]. You will be tested by these constructs of [[Uldum]], who will not easily give up their thrones or the secrets of the titans. |
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+ | |||
+ | Only by exploring [[Uldum]]'s Halls of Origination in ''[[World of Warcraft: Cataclysm]]'' will you have a chance to uncover their dangerous powers, and perhaps even the mysteries behind the origins of life on [[Azeroth]]. |
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+ | |||
+ | ==Geography== |
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+ | ===Map=== |
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+ | <gallery> |
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+ | File:WorldMap-HallsOfOrigination1.jpg|Halls' entrance |
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+ | File:WorldMap-HallsOfOrigination2.jpg|Earthrager Arena |
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+ | File:WorldMap-HallsOfOrigination3.jpg|Seats of the Keepers |
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+ | </gallery> |
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+ | |||
+ | ==Dungeon denizens== |
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+ | ... |
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+ | |||
+ | ===Encounters=== |
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+ | {| class="darktable" |
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+ | ! Bosses || Monsters |
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+ | |- valign=top |
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+ | | |
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+ | ;[[The Maker's Overlook]] |
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+ | | |
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+ | |||
+ | *{{NPC||Temple Fireshaper}} |
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+ | *{{NPC||Temple Runecaster}} |
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+ | *{{NPC||Temple Shadowlancer}} |
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+ | *{{NPC||Temple Swiftstalker}} |
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+ | |- valign=top class="alt" |
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+ | | |
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+ | ;[[Chamber of Prophecy]] |
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+ | *{{RaceIconExt|ObsidianDestroyer|Small}} {{NPC||Temple Guardian Anhuur}} |
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+ | | |
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+ | *{{NPC||Pit Viper}} |
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+ | |- valign=top |
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+ | | |
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+ | ;[[The Maker's Rise]] |
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+ | | |
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+ | |||
+ | *{{NPC||Temple Fireshaper}} |
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+ | *{{NPC||Temple Runecaster}} |
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+ | *{{NPC||Temple Shadowlancer}} |
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+ | *{{NPC||Temple Swiftstalker}} |
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+ | |- valign=top class="alt" |
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+ | | |
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+ | ;[[Tomb of the Earthrager]] |
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+ | *{{RaceIconExt|BoneWraith|Small}} {{NPC||Earthrager Ptah}} |
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+ | | |
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+ | *{{NPC||Blistering Scarab}} |
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+ | *{{NPC||Dustbone Horror}} |
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+ | *{{NPC||Dustbone Tormentor}} |
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+ | *{{NPC||Jeweled Scarab}} |
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+ | *{{NPC||Venomous Skitterer}} |
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+ | |- valign=top |
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+ | | |
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+ | ;[[The Vault of Lights]] |
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+ | *{{RaceIconExt|Titan|Male|Small}} {{NPC||Anraphet}} |
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+ | | |
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+ | *{{NPC||Air Elemental Subboss}} |
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+ | *{{NPC||Big Stone Trogg}} |
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+ | *{{NPC||Earth Elemental Subboss}} |
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+ | *{{NPC||Fire Elemental Subboss}} |
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+ | *{{NPC||Stone Trogg}} |
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+ | *{{NPC||Rock Throwing Stone Trogg}} |
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+ | *{{NPC||Water Elemental Subboss}} |
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+ | *All mobs here are tagged as placeholders |
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+ | |- valign=top |
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+ | | |
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+ | ;[[Seat of Chaos]] |
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+ | *{{RaceIconExt|Setesh|Small}} {{NPC||Setesh}} |
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+ | | |
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+ | *{{NPC||Void Lord}} |
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+ | *{{NPC||Void Seeker}} |
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+ | *{{NPC||Void Sentinel}} |
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+ | *{{NPC||Void Wurm}} |
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+ | |- valign=top |
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+ | | |
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+ | ;[[Seat of Life]] |
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+ | *{{RaceIconExt|Ammunae|Small}} {{NPC||Ammunae}} |
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+ | | |
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+ | *{{NPC||Bloodpetal Blossom}} |
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+ | *{{NPC||Bloodpetal Sprout}} |
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+ | *{{NPC||Budding Spore}} |
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+ | *{{NPC||Lifewarden Nymph}} |
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+ | *{{NPC||Living Vine}} |
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+ | *{{NPC||Seedling Pod}} |
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+ | *{{NPC||Spore}} |
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+ | |- valign=top |
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+ | | |
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+ | ;[[Seat of Magic]] |
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+ | *{{RaceIconExt|Isiset|Small}} {{NPC||Isiset}} |
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+ | | |
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+ | *{{NPC||Astral Rain}} |
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+ | *{{NPC||Celestial Call}} |
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+ | *{{NPC||Flux Animator}} |
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+ | *{{NPC||Spatial Anomaly}} |
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+ | *{{NPC||Star Shard}} |
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+ | *{{NPC||Veil of Sky}} |
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+ | |- valign=top |
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+ | | |
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+ | ;[[Seat of Radiance]] |
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+ | *{{RaceIconExt|Rajh|Small}} {{NPC||Rajh}} |
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+ | | |
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+ | *{{NPC||Sun-Touched Servant}} |
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+ | *{{NPC||Sun-Touched Speaker}} |
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+ | *{{NPC||Sun-Touched Sprite}} |
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+ | *{{NPC||Sun-Touched Spriteling}} |
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+ | |} |
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+ | |||
+ | ==Quests== |
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+ | {{Halls of Origination storyline}} |
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+ | |||
+ | ==Trivia== |
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+ | The bosses are based off of the pantheon of the ancient Egyption mythologies: [[Earthrager Ptah]] ({{wplink|Ptah}}), [[Isiset]] ({{wplink|Isis}}) (ironically, "Isiset" is a combination of Isis and Set, the latter was responsible for the murder of the former's husband, Osiris), [[Setesh]] ({{wplink|Set_(mythology)|Set}}), [[Rajh]] ({{wplink|Ra}}), [[Anraphet]] ({{wplink|Anubis}}) and [[Ammunae]] ({{wplink|Amun}}). |
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+ | |||
+ | == Videos == |
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+ | Video Walkthrough on Normal: |
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+ | {| class="darktable" |
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+ | |- |
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+ | ! Part 1 !! Part 2 |
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+ | |- |
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+ | |<youtube>IQWYdhdtpi0</youtube> |
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+ | |<youtube>wc3ihh6b57M</youtube> |
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+ | |} |
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+ | |||
+ | Video Walkthrough on Heroic |
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+ | |||
+ | {| class="darktable" |
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+ | |- |
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+ | |- |
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+ | |<youtube>DFffuEte-Mo</youtube> |
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+ | |} |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | File:Halls of Origination layout.jpg|Halls of Origination layout |
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+ | File:Halls of Origination RandD concept.jpg|Concept art of a hallway. Note power lines and Qiraji-like architecture |
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+ | File:Halls of Origination 1.jpg|The Halls of Origination as seen in ''Cataclysm'' teaser at BlizzCon 2009 |
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+ | File:Halls of Origination 2.jpg|The Halls of Origination as seen in ''Cataclysm'' teaser at BlizzCon 2009 |
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+ | File:HoO Official.jpg|Official Image from the World of Warcraft Cataclysm Page |
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+ | File:HoO Official2.jpg|Official Image from the World of Warcraft Cataclysm Page |
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+ | File:HoO Official3.jpg|Official Image from the World of Warcraft Cataclysm Page |
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+ | File:HoO Official4.jpg|Chamber of Prophecy |
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+ | File:HoO Official5.jpg|Vault of Lights Entrance |
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+ | File:TheSeatOfRadiance.jpg|The Seat of Radiance |
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+ | </gallery> |
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+ | |||
+ | ==External links== |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elink|type=woweu|link=http://www.wow-europe.com/cataclysm/features/origination.html}} |
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+ | {{Elink|type=wowus|link=http://www.worldofwarcraft.com/cataclysm/features/origination.html}} |
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+ | |||
+ | |||
+ | {{Halls of Origination Subzones}} |
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+ | {{Instancefooter|Cataclysm}} |
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+ | [[fr:Salles de l'Origine]] |
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+ | [[Category:Halls of Origination| ]] |
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⚫ | |||
+ | [[Category:Cataclysm]] |
Revision as of 23:21, 20 December 2010
Halls of Origination | |||||||
---|---|---|---|---|---|---|---|
HoO | |||||||
Location | Uldum [72, 52] | ||||||
Race(s) |
Titan File:IconSmall ObsidianDestroyer Small.gif Tol'vir Trogg Undead | ||||||
End boss | Isiset, Ammunae, Setesh, Rajh | ||||||
Instance info | |||||||
Type | Dungeon | ||||||
Advised level | 85 | ||||||
Minimum level | 83 | ||||||
Player limit | 5 | ||||||
|
The Halls of Origination in Uldum is a level-85 five-player dungeon available in World of Warcraft: Cataclysm, featuring an unparalleled journey through the timeless titan construction and seven unique boss fights. Hidden deep within its halls lies an ancient treasure that, if placed in the wrong hands, could endanger all life on Azeroth. Should players survive the perils of Uldum, they will be called to help Brann Bronzebeard unlock the mysteries within these treacherous titan halls and protect the titans' ancient secrets.
A non-linear dungeon, the Halls' entrance can be found at [72, 52] of eastern Uldum inside the large pyramid.
Progression
Entering the Halls
You will immediately learn the gravity of your situation in the Maker's Overlook when stumbling over the bodies of those who have entered the Halls of Origination before you, seeking power... and failing. Those who survive beyond the entrance of these ancient corridors will be greeted by Brann Bronzebeard just outside the dungeon's transport system to the upper reaches. It will require more than the guidance of Brann to advance upward, however, as the secrets of these halls must first be unlocked.
Chamber of Prophecy
The column-strewn Chamber of Prophecy is truly a testament of time. In a room adorned with the relics of an ancient culture, two arks await investigation, protected by ever-faithful servants. Those who meddle with the titan relics must answer to Temple Guardian Anhuur, the overseer of this chamber and a master of holy magic and devastating hymns.
Tomb of the Earthrager
Across from the Chamber of Prophecy and just outside the dungeon's walls lies the Tomb of the Earthrager, entrenched within a pyramid sun-scorched and bombarded with sandstorms. Littered with the bones of the long deceased, the tomb waits to collect more unprepared victims. It is, after all, the resting place of Earthrager Ptah. Those who disturb his tomb disrupt an eerily quiet place before Ptah shakes the ground beneath you in a Tumultuous Earthstorm, bringing to life the weathered bones of the deceased and unearthing vile Scarabs.
The Vault of Lights
With walls weighted by priceless titan artifacts, the Vault of Lights will serve as a chamber of punishment for your intrusion. Anraphet, a haunting statue of titan composition, awakens to serve his fellow keepers and eradicate all mortals who enter. Make no mistake: his long slumber will not prevent him from showing absolute wrath.
Seats of the Keepers
Survivors of the halls' depths will gain access to the upper reaches. With help from Brann Bronzebeard, you must uncover the mysteries of Uldum. Your journey will lead you to areas of ultimate consequence: the Seats of Magic, Life, Chaos, and Radiance. Here you will be confronted by the construct of magic Isiset, construct of life Ammunae, construct of chaos Setesh, and construct of radiance Rajh. You will be tested by these constructs of Uldum, who will not easily give up their thrones or the secrets of the titans.
Only by exploring Uldum's Halls of Origination in World of Warcraft: Cataclysm will you have a chance to uncover their dangerous powers, and perhaps even the mysteries behind the origins of life on Azeroth.
Geography
Map
- WorldMap-HallsOfOrigination3.jpg
Seats of the Keepers
Dungeon denizens
...
Encounters
Bosses | Monsters |
---|---|
| |
| |
Quests
- [30-35D] The Heart of the Matter
- [30-35D] Penetrating Their Defenses
- [30-35D] Doing it the Hard Way
Trivia
The bosses are based off of the pantheon of the ancient Egyption mythologies: Earthrager Ptah (Ptah), Isiset (Isis) (ironically, "Isiset" is a combination of Isis and Set, the latter was responsible for the murder of the former's husband, Osiris), Setesh (Set), Rajh (Ra), Anraphet (Anubis) and Ammunae (Amun).
Videos
Video Walkthrough on Normal:
Part 1 | Part 2 |
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Video Walkthrough on Heroic
Gallery
- TheSeatOfRadiance.jpg
The Seat of Radiance
External links
|
Template:Instancefooter