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'''Swing''' is an action (character animation) that occurs when your [[weapon]] deals [[damage]] (unless the target [[dodge]]s).{{fact}} |
'''Swing''' is an action (character animation) that occurs when your [[weapon]] deals [[damage]] (unless the target [[dodge]]s).{{fact}} |
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− | On-swing attacks wait for your next swing to happen ([[Raptor Strike]], [[Heroic Strike]], [[Maul]].) They are opposed to instant attacks. |
+ | On-swing attacks wait for your next swing to happen ([[Raptor Strike]], [[Heroic Strike]], [[Maul (ability)|Maul]].) They are opposed to instant attacks. |
The amount of time between two swings of a single weapon is equal to your attack speed. Dodging resets your swing timer, whereas [[parry]]ing reduces it until your next swing. |
The amount of time between two swings of a single weapon is equal to your attack speed. Dodging resets your swing timer, whereas [[parry]]ing reduces it until your next swing. |
Revision as of 19:11, 3 January 2008
Swing is an action (character animation) that occurs when your weapon deals damage (unless the target dodges).[citation needed]
On-swing attacks wait for your next swing to happen ( [Raptor Strike], [Heroic Strike], Maul.) They are opposed to instant attacks.
The amount of time between two swings of a single weapon is equal to your attack speed. Dodging resets your swing timer, whereas parrying reduces it until your next swing.