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Tactical Mastery
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| Tactical Mastery | |
|---|---|
| Usable by | |
| Class | Warrior |
| Properties | |
| Location | Arms, Tier 2 |
| Affects | Rage |
| Ranks | 2 |
| Requirements | |
| Points required | 5 |
| Talent required | None |
Tactical Mastery is a Tier 2 talent in the Warrior's Arms tree.
Contents |
Rank table
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| Rank | Effect |
|---|---|
| 1 | 25 |
| 2 | 50 |
Notes
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Warriors learn Stance Mastery at level 20 which allows them to carry up to 10 Rage through a change of Stance. Tactical Mastery adds an additional 5/10/15 for up to 25 Rage carried over between Stance changes. This is enough to immediately trigger high Rage abilities like Spell Reflection and Whirlwind
Since Patch 2.0.1, the former talent Stance Mastery (which allows the warrior to keep 10 rage between stances) has been made a trainable skill at level 20, and the Tactical Mastery talent has been moved to the first tier of the protection tree. Also, the ranks were changed accordingly to three ranks of 5 extra rage each.
The ability to keep rage between stances is considered by some to be one of the bread-and-butter skills of a warrior. According to this school of thought the Tactical Mastery talent is essential, and they argue that the absence of it "gimps" the character noticeably.
Example:
Start in Battle Stance. Charge your enemy to start combat and gain rage. Switch to Defensive Stance. Disarm your enemy. Switch back to Battle Stance to fight while they ineffectively wave their fists at you. If your enemy manages to get out of melee range switch to Berserker Stance and Intercept them.
Patch changes
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Patch 4.0.1 (2010-10-12): Greatly increases rage kept, no longer increases threat.
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Patch 2.3.0 (2007-11-13): This talent also now grants greatly-increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
See also
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