Weapon glow is a glowing effect that typically appears on enchanted weapons. Some weapon glows are intrinsic effects on magical weapons. (These organic glows cannot be overridden by enchantments.) But most weapon glows that you might see are from enchantments. This page lists the glows players can apply to weapons with the help of enchanters. It is designed to help players (especially new players) determine the relative cost, brightness, and color of all available glows.
It is worth noting that glows do not look the same on all computers. Video settings have an influence, which means the same glow will look stronger on a high-end video card. Even so, there are still varying intensities of glow which are apparent on any given computer.
A very important feature of this list is that it should include photos of the glows so that the various levels of brightness can be compared. Glow brightness is ranked by level, starting at 1 for the dimmest glow (example: Red-2 is brighter than Red-1).
Screenshots of the glows against a dark background can be easily obtained by using "Inspect" on a player who has a glow of interest and taking a screenshot of the inspect window.
- Since Patch 2.4, all glows are visible on the character selection screen.
Glow Chart
Melee
Glow | Enchantment | Materials | Level | Description |
---|---|---|---|---|
Red-1 | [Enchant Weapon - Minor Beastslayer] | Template:EnchantmentReagents | 90 | 2 additional points of damage to beasts |
Red-1 | [Enchant Weapon - Lesser Beastslayer] | Template:EnchantmentReagents | 175 | 6 additional points of damage to beasts |
Red-1 | [Enchant Weapon - Lesser Elemental Slayer] | Template:EnchantmentReagents | 175 | 6 additional damage against elementals |
Blue-2 | [Enchant Weapon - Greater Striking] | Template:EnchantmentReagents | 245 | 4 additional points of damage |
Blue | [Enchant Weapon - Striking] | Template:EnchantmentReagents | 195 | 3 additional points of damage |
Flames | [Enchant Weapon - Demonslaying] | Template:EnchantmentReagents | 230 | have a chance of stunning and doing heavy damage to demons |
Blue | [Enchant Weapon - Greater Striking] | Template:EnchantmentReagents | 245 | 4 additional points of damage |
Flames | [Enchant Weapon - Fiery Weapon] | Template:EnchantmentReagents | 265 | chance on strike for 40 additional fire damage |
White | [Enchant Weapon - Icy Chill] | Template:EnchantmentReagents | 285 | chance on strike to chill the target reducing their movement and attack speed |
Green | [Enchant Weapon - Agility] | Template:EnchantmentReagents | 290 | +15 agility |
Green | [Enchant Weapon - Strength] | Template:EnchantmentReagents | 290 | +15 strength |
Skulls | [Enchant Weapon - Unholy Weapon] | Template:EnchantmentReagents | 295 | chance on strike to inflict a curse on the target reducing their melee damage |
Gray | [Enchant Weapon - Crusader] | Template:EnchantmentReagents | 300 | chance on strike to heal for 75 to 125 and increase Strength by 100 for 15 sec |
Gray | [Enchant Weapon - Healing Power] | Template:EnchantmentReagents | 300 | add up to 55 points of healing to healing spells and up to 19 points of damage to damage spells |
Purple | [Enchant Weapon - Lifestealing] | Template:EnchantmentReagents | 300 | change on strike to steal life from the enemy and give it to the wielder |
Yellow | [Enchant Weapon - Mighty Spirit] | Template:EnchantmentReagents | 300 | +20 spirit |
Yellow | [Enchant Weapon - Mighty Intellect] | Template:EnchantmentReagents | 300 | +22 intellect |
Purple | [Enchant Weapon - Spellpower] | Template:EnchantmentReagents | 300 | add up to 30 damage and healing to spells |
Blue | [Enchant Weapon - Superior Striking] | Template:EnchantmentReagents | 300 | 5 additional points of damage |
Blue | [Enchant Weapon - Major Striking] | Template:EnchantmentReagents | 340 | 7 additional points of damage |
Blue | [Enchant Weapon - Major Intellect] | Template:EnchantmentReagents | 350 | +30 intellect |
Green | [Enchant Weapon - Potency] | Template:EnchantmentReagents | 350 | +20 strength |
Foggy | [Enchant Weapon - Major Spellpower] | Template:EnchantmentReagents | 350 | increase spell damage and healing by up to 40 |
Yellow | [Enchant Weapon - Major Healing] | Template:EnchantmentReagents | 350 | +81 Healing and +27 Spell Damage |
Green | [Enchant Weapon - Greater Agility] | Template:EnchantmentReagents | 350 | +20 agility |
Frosty | [Enchant Weapon - Deathfrost] | Template:EnchantmentReagents | 350 | damaging spells and melee hits occasionally inflict an additional 150 Frost damage and reduce the target's melee, ranged, and casting speed by 15% for 8 sec |
Sparkles | [Enchant Weapon - Spellsurge] | Template:EnchantmentReagents | 360 | 3% chance on spellcast to restore 100 mana to all party members over 10 seconds |
Foggy | [Enchant Weapon - Battlemaster] | Template:EnchantmentReagents | 360 | occasionaly heal nearby party members of 180 to 300 health when an enemy is struck |
Fireball | [Enchant Weapon - Sunfire] | Template:EnchantmentReagents | 375 | add up to 50 damage to fire and arcane spells |
Shadowy | [Enchant Weapon - Soulfrost] | Template:EnchantmentReagents | 375 | add up to 54 damage to frost and shadow spells |
Lightning | [Enchant Weapon - Mongoose] | Template:EnchantmentReagents | 375 | occasionally increase Agility by 120 and attack speed slightly |
Shattering | [Enchant Weapon - Executioner] | Template:EnchantmentReagents | 375 | occasionally ignore 840 of your enemy's armor |
Red | [Enchant Weapon - Greater Potency] | Template:EnchantmentReagents | 420 | increase attack power by 50 |
Blue | [Enchant Weapon - Exceptional Spellpower] | Template:EnchantmentReagents | 395 | increase spell power by 50 |
Green | [Enchant Weapon - Exceptional Agility] | Template:EnchantmentReagents | 410 | increase Agility by 26 |
Shattering | [Enchant Weapon - Exceptional Spirit] | Template:EnchantmentReagents | 400 | increase Spirit by 45 |
Flames | [Enchant Weapon - Icebreaker] | Template:EnchantmentReagents | 425 | sometimes inflict fire damage |
Blue | [Enchant Weapon - Lifeward] | Template:EnchantmentReagents | 425 | sometimes heal the wielder when striking in melee |
Flames | [Enchant Weapon - Giant Slayer] | Template:EnchantmentReagents | 430 | have a chance of reducing movement speed and doing additional damage against giants |
Yellow | [Enchant Weapon - Superior Potency] | Template:EnchantmentReagents | 435 | increase attack power by 65 |
Blue | [Enchant Weapon - Mighty Spellpower] | Template:EnchantmentReagents | 435 | increase spell power by 63 |
Red | [Enchant Weapon - Berserking] | Template:EnchantmentReagents | 440 | sometimes increase your attack power by 400, but at the cost of reduced armor |
Blue | [Enchant Weapon - Accuracy] | Template:EnchantmentReagents | 440 | increase critical strike and hit rating by 25 |
Skulls | [Enchant Weapon - Black Magic] | Template:EnchantmentReagents | 440 | cause your harmful spells to sometimes increase haste rating by 250 |
Red | [Enchant Weapon - Blood Draining] | Template:EnchantmentReagents | 450 | sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks |
Blue | [Enchant Weapon - Blade Ward] | Template:EnchantmentReagents | 450 | sometimes grant Blade Warding when striking an enemy |
See all melee weapon enchants.
Two-Handed
Glow | Enchantment | Materials | Level | Description |
---|---|---|---|---|
Blue | [Enchant 2H Weapon - Lesser Impact] | Template:EnchantmentReagents | 145 | 3 additional points of damage |
Blue | [Enchant 2H Weapon - Impact] | Template:EnchantmentReagents | 200 | 5 additional points of damage |
Blue | [Enchant 2H Weapon - Greater Impact] | Template:EnchantmentReagents | 240 | 7 additional points of damage |
Green | [Enchant 2H Weapon - Agility] | Template:EnchantmentReagents | 290 | +25 agility |
Blue | [Enchant 2H Weapon - Superior Impact] | Template:EnchantmentReagents | 295 | 9 additional points of damage |
Yellow | [Enchant 2H Weapon - Major Intellect] | Template:EnchantmentReagents | 300 | +9 intellect |
Yellow | [Enchant 2H Weapon - Major Spirit] | Template:EnchantmentReagents | 300 | +9 spirit |
Blood | [Enchant 2H Weapon - Savagery] | Template:EnchantmentReagents | 350 | +70 attack power |
Green | [Enchant 2H Weapon - Major Agility] | Template:EnchantmentReagents | 350 | +35 agility |
Purple | [Enchant Staff - Spellpower] | Template:EnchantmentReagents | 385 | +69 spell power |
Blood | [Enchant 2H Weapon - Greater Savagery] | Template:EnchantmentReagents | 390 | +85 attack power |
Red | [Enchant 2H Weapon - Scourgebane] | Template:EnchantmentReagents | 430 | +140 attack power vs Undead |
Blood | [Enchant 2H Weapon - Massacre] | Template:EnchantmentReagents | 430 | +110 attack power |
Ice | [Enchant Staff - Greater Spellpower] | Template:EnchantmentReagents | 450 | +81 spell power |
See all two-handed weapon enchants.
Notes
- denotes the enchant came with Burning Crusades expansion and requires a level 35 or higher item.
- You cannot enchant fishing poles.
- You can enchant a miner's [Mining Pick], but the enchant's glow will not be visible during the mining animation. [Ref]