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(→‎Rogue: this page is for a brief review of different specs, not teaching people how to choose weapon)
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*Subtlety
 
*Subtlety
   
A rogue's main purpose, either solo, in small groups, or in a raid, is maximum [[DPS]], with [[crowd control]] as a secondary role. Assassination Rogues are skilled at dealing massive burst damage from the back of the enemies using daggers. On the other hand, Combat Rogues are balanced with both offensive as well as defensive talents, and produce sustained damage using sword, mace or fist weapons. While the damage improvement provided by the Subtlety tree may not be as impressive as the other two, Subtlety Rogues are very versatile in PvP and can easily catch the unwary enemies in surprise!
+
A rogue's main purpose, either solo, in small groups, or in a raid, is maximum [[DPS]], with [[crowd control]] as a secondary role. Assassination Rogues are skilled at dealing massive burst damage from the back of the enemies using daggers. On the other hand, Combat Rogues are balanced with both offensive as well as defensive talents, and produce sustained damage using sword, mace or fist weapons. While the damage improvement provided by the Subtlety tree may not be as impressive as the other two, Subtlety Rogues can perform many subtle moves in PvP and easily catch the unwary enemies in surprise!
   
 
See: [[Rogue builds]] for a full list.
 
See: [[Rogue builds]] for a full list.

Revision as of 08:36, 30 April 2008

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Most builds (also referred to as specs, or specializations) are identified by the names of the talent trees, with the tree with the most points named first. A "disc/holy" priest has 31 points in the discipline tree and 20 in the holy tree. Usually no more than 41 points are put in a single tree, because that's the required number for reaching the highest talent. There are, or course, exceptions. The act of choosing such a path is referred to as speccing. Changing a character's spec is called respeccing, or is referred to as a respec.

Starting at level 10, Players receive one talent point for each level they attain. Players can spend these to enhance their character, making it better than a default, cookie-cutter example of their class. Often players will spend Talent Points in such a way to increase their enjoyment of playing their character's class, especially by enhancing abilities that they find themselves using often or to give new abilities that are useful in the style of play they enjoy most.

Often a spec defines the role a character will play in a group. For example, a Protection-spec Warrior or Paladin makes an ideal tank. A character's spec can radically shift this role. A Holy or Discipline Priest will generally Spell holy greaterheal [Heal] in an instance, while a Shadow-specced Priest will DPS and crowd control. Certain talent trees excel in PvE content, while others are especially useful for PvP content.

It should be clear at all times that there is no "best" solution for anything in this game. The greatness of WoW is that there are many approaches to any goal. Just as there is no "best" race for each class, there is never a "best" build for each class. Everything is a tradeoff - an increase in efficiency in PvP usually means a decrease in PvE or endgame instances, and vice versa.

Of course there are certain basic truths, such as "a mage is a DPS class", "Hunters are good pullers", etc., which are widely accepted while some talents are considered "bread and butter skills". There are also simple and natural ways to achieve things - if you want to play your priest solo, it's much easier if you skill him as Shadowpriest. By no means should this be taken as "Disc/Holy Priest cannot play solo" - of course he can, it's just more difficult.

Druid

  • Balance
  • Feral Combat
  • Restoration

Druids are a hybrid class that switch roles largely through shapeshifting. In their original humanoid form, they are similar to priests, able to damage their enemies with spells, buff themselves and their allies, and Spell holy greaterheal [Heal] people. The restoration and balance trees enhance their healing and spell damage respectively. The cat form is geared toward stealth and melee DPS, while bear form allows them to tank. Those forms are enhanced by the Feral Combat tree, with a few special talents in restoration. Druids can acquire specialized forms for balance and restoration, but many non-raiding druid will stop short of Tree of Life Form to get extra versatility from balance or feral combat.

See: Druid builds for a full list.

Hunter

  • Beast Mastery
  • Marksmanship
  • Survival

The Hunter is known for his pets, his long-range DPS, and his traps. Each of his talent trees focus on improving one of these aspects. Depending on your playstyle, you may focus on one of these alone, or follow a hybrid build. Beast Mastery hunters with some Marksmanship talent points for added DPS are known to level extremely quickly and produce excellent damage output in raid. With proper control, a Beast Mastery hunter can easily take on 4 same-level mobs. If you prefer to deal most of the damage by yourself, Marksmanship is your choice. Survival Hunters excel at getting out of close range by more useful traps and more frequent stuns.

See: Hunter builds for a full list.

Mage

  • Arcane
  • Fire
  • Frost

Mages are used as a ranged DPS class. In groups, they deal high amounts of damage to their targets, while generating a great deal of threat from monsters. They excel at doing Area-of-Effect damage (doing damage to multiple mobs at once). Mages have the greatest AoE capability of any class currently in the game. In addition, they are the weakest class at surviving having damage dealt against them. Because of this, it is advisable that another group member tanks while the mages do their thing. Mages have strong control mechanisms, such as snares, roots and crowd control. Frost mages enhance these control abilities, while fire mages specialize in sheer all-out DPS. The arcane tree remains a powerful utility tree providing strong burst DPS.

See: Mage builds for a full list.

Paladin

  • Holy
  • Protection
  • Retribution

The Paladin class is based on surviving and keeping allies alive. In endgame instances, paladins can heal, tank or dps depending on their spec. A paladin comes loaded with defensive and offensive buffs, and invulnerability spells for himself and others. The talents he chooses will augment these skills in certain ways. The Holy tree increases healing and holy damage as well as making them more difficult to interrupt; it is a great PvE and PvP build. Protection is another way to keep your allies from dying, by taking the damage yourself as a tank. This spec is required to main tank five-man instances and epic-level raid content, and is on par with both warriors and druids in the tanking hierarchy. Retribution paladins are able to produce massive damage output. It is a paladin's best PvP spec. Since Patch 2.3, it has gained popularity in endgame PvE as well.

See: Paladin builds for a full list.

Priest

  • Discipline
  • Holy
  • Shadow

Holy priests are famous of their various healing spells and the protective shield, which make them the favorite healers for many people. While the traditional role of a Priest is healing, Shadow Priests, who can dish out significant single-target DPS and provide mana regeneration for the whole party, are also a common sight for end-game raids. The Discipline tree helps the mana threshold, thus it complements both Holy and Shadow. In addition to powerful healing and single-target damage, Priests can also supply players with helpful buffs.

See: Priest builds for a full list.

Rogue

  • Assassination
  • Combat
  • Subtlety

A rogue's main purpose, either solo, in small groups, or in a raid, is maximum DPS, with crowd control as a secondary role. Assassination Rogues are skilled at dealing massive burst damage from the back of the enemies using daggers. On the other hand, Combat Rogues are balanced with both offensive as well as defensive talents, and produce sustained damage using sword, mace or fist weapons. While the damage improvement provided by the Subtlety tree may not be as impressive as the other two, Subtlety Rogues can perform many subtle moves in PvP and easily catch the unwary enemies in surprise!

See: Rogue builds for a full list.

Shaman

  • Elemental
  • Enhancement
  • Restoration

As Shaman is a very versatile class, and thus it is hard to currently define a role for them. In endgame instances their main role is buffs, cures and heals, thus Restoration is chosen by many. Restoration is also helpful in many cases, as it is generally hard to have an overabundance of healers in a raid. Shamans used to have a lower sustained DPS than the non-hybrid classes, thus making healing a more attractive role to fill. Nowadays, enhancement shamans in a melee-party are (considering the buffs they bring), top DPS. For PvP Enhancement is a weak choice, because it needs melee range, but lacks ways to get/stay there (like charge, intercept, stealth, sprint and stuns). Restoration is the preferred spec in arena, though in 5vs5 any spec will do as long as you purge and use Bloodlust (or Heroism if you are on the Alliance's side). Elemental is better than enhancement but vulnerable to interupt/silence effects. All healing and most damage spells are nature after all.

See: Shaman builds for a full list.

Warlock

  • Affliction
  • Demonology
  • Destruction

Warlocks are versatile in the fact they can play a variety of ways. Affliction increases the power of the warlock's curses and damage over time spells. Demonology will help the warlock himself have higher endurance, by splitting damage taken with pets and better buffs from their pets, by either keeping it active or sacrificing it (the buff on activation or sacrifice of different pets are very different and allow for different play styles). Finally, destruction allows for a mage-style of play improving the direct damage spells. Warlocks are widely considered to be one of the, if not the best 1-on-1 PvP class in the game.

See: Warlock builds for a full list.

Warrior

  • Arms
  • Fury
  • Protection

In the endgame instances, the primary job of a Warrior is to tank. Warriors have a variety of abilities that give them strong aggro management and damage mitigation. Warriors also scale very well with gear. A Fury-specced warrior that dual-wields weapons is among the top damage dealers in the game. With the continuing addition of better gear, it is becoming more common to see warriors in raids whose sole purpose is to DPS. In solo and PVP play, aggro management is irrelevant, and melee DPS becomes more important. The interesting challenge for each warrior is to find his or her personal compromise between these two goals.

See: Warrior builds for a full list.


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