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Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

It should be clear at all times that there is no "best" solution for anything in this game. The greatness of WoW is that there are many approaches to any goal. Just as there is no "best" race for each class, there is never a "best" build for each class. Everything is a tradeoff - an increase in efficiency in PvP usually means a decrease in PvE or endgame instances, and vice versa.

Of course there are certain basic truths, such as "a mage is a DPS class", "Hunters are good pullers", etc., which are widely accepted while some talents are considered "bread and butter skills". There are also simple and natural ways to achieve things - if you want to play your priest solo, it's much easier if you skill him as Shadowpriest. By no means should this be taken as "Disc/Holy Priest cannot play solo" - of course he can, it's just more difficult.

The idea of this page is to focus on these essentials, to name a few key talents for each class. Many builds have catchy names (such as "Deftank"), and here they should be explained in principle, not in detail.

Most builds are identified by the names of the talent trees, with the tree with the most points named first. A "disc/holy" priest has 31 points in the discipline tree and 20 in the holy tree. Usually no more than 41 points are put in a single tree, because that's the required number for reaching the highest talent. There are exceptions though, there are builds with more points in a single tree.

Mage

  • Arcane
  • Fire
  • Frost

Usually, mages are used as a ranged DPS class. In groups, they deal high amounts of damage to their targets, while generating a great deal of threat from monsters. They excel at doing Area-of-Effect damage (doing damage to multiple mobs at once). Mages have the greatest AoE capability of any class currently in the game. In addition, they are the weakest class at surviving having damage dealt against them. Because of this, it is advisable that another group member tanks while the mages do their thing. Mages have strong control mechanisms, such as snares, roots and crowd control. Frost mages enhance these control abilities, while fire mages specialize in sheer all-out DPS. The arcane tree remains a powerful utility tree providing strong burst DPS.

See: Mage builds for a full list.

Priest

  • Discipline
  • Holy
  • Shadow

The primary role of a Priest is of course to heal, but Priests can also dish out significant single-target DPS if shadow-specialized. While the traditional role of a Priest is healing, shadow Priests are quickly becoming a common sight for end-game raids. In addition to powerful healing and single-target damage, Priests can also supply players with extremely crucial buffs.

Interesting statements from several forum discussions:

  • Discipline helps the mana threshold, thus it complements both Holy and Shadow
  • Holy spells cannot be cast in Shadowform
  • Shadow/Holy builds are possible for maximum versatility (can solo and heal in a group)
  • Critical Heals are not thought to be particularly useful, since one can not rely on them while trying to keep the target alive.

See: Priest builds for a full list.

Rogue

  • Assassination
  • Combat
  • Subtlety

A rogue's main purpose, either solo, in small groups, or in a raid, is maximum DPS. Most in-combat abilities are better with slow weapons, as with a fast weapon the effect is smaller for the same amount of energy spent (Note: this has been changed as of patch 1.7; weapon speed is no longer a factor in normalized instant attacks such as Ambush, Backstab, and Sinister Strike. Weapon DPS and type [ie. dagger] is the only stat used in damage calculations). Unfortunately, there are some abilities which require a dagger (notably Ability rogue ambush [Ambush] and Ability backstab [Backstab]). Most rogues agree it is best to spec swords while leveling and until you pick up a good dagger. Then again, it is technically possible, albeit difficult, to quickly switch weapons by macro or UI mod.

See: Rogue builds for a full list.

Warrior

  • Arms
  • Fury
  • Protection

In the endgame instances, the primary job of a Warrior is to tank. Warriors have a variety of abilities that give them strong aggro management and damage mitigation. Warriors also scale very well with gear. A Fury-specced warrior that dual-wields weapons is among the top damage dealers in the game. With the continuing addition of better gear, it is becoming more common to see warriors in raids whose sole purpose is to DPS. In solo and PVP play, aggro management is irrelevant, and melee DPS becomes more important. The interesting challenge for each warrior is to find his personal compromise between these two goals.

See: Warrior builds for a full list.

Druid

  • Balance
  • Feral Combat
  • Restoration

Druids are a hybrid class. In their humanoid form, they are similar to priests, able to damage their enemies with spells, buff themselves and their allies, and Spell holy greaterheal [Heal] people. They also possess the ability to shapeshift, however, which grants them much greater versatility. The cat form is geared toward stealth and melee DPS while bear form allows them to tank. Druids with sufficient points in the Balance talent tree have Moonkin form, designed for ranged magical DPS similar to a mage. The downside of this multi-class nature is that they are generally worse at a specific job than a class whose primary function is that role. Druids tend to specialize in either healing, their melee forms, nuking or some hybrid thereof. Itemization is particularly important to the Druid class and can make or break a specialization.

See: Druid builds for a full list.

Hunter

  • Beast Mastery
  • Marksmanship
  • Survival

The Hunter is known for his pets, his long-range DPS, and his traps. Each of his talent trees focus on improving one of these aspects. Depending on your playstyle, you may focus on one of these alone, or follow a hybrid build. Beast Mastery hunters with some Marksmanship talent points for added DPS are known to level extremely quickly. With proper control, a Beast Mastery hunter can easily take on 4 same-level mobs.

See: Hunter builds for a full list.

Paladin

  • Holy
  • Protection
  • Retribution

The Paladin class is based on surviving and keeping allies alive. In endgame instances, the primary job of a paladin is to heal or tank. A paladin comes loaded with defensive buffs, offensive buffs, and invulnerability spells for himself and others. The talents the paladin chooses will augment these skills in certain ways. The Holy tree increases holy damage and heals as well as making them more difficult to interrupt; it is a great PVE and raid build. Protection is another way to keep your allies from dying, by taking the damage yourself as a tank. This spec is required to main tank five-man instances and epic-level raid content, and is on par with both warriors and druids in the tanking hierarchy. Retribution, albeit considered flawed, gets things to die faster by increasing DPS output. It is a paladin's best PvP tree.

See: Paladin builds for a full list.

Shaman

  • Elemental
  • Enhancement
  • Restoration

As Shaman is a very versatile class, and thus it is hard to currently define a role for them. In endgame instances their main role is buffs, cures and heals, thus Restoration is chosen by many. Restoration is also helpful in many cases, as it is generally hard to have an overabundance of healers in a raid. Shamans also have lower sustained DPS than the non-hybrid classes, thus making healing a more attractive role to fill. For PvP both the Enhancement and Elemental trees are good choices and provide a lot of DPS. If you prefer to stand back and nuke for high damage the Elemental tree will be good for you, but if you want in-your-face combat the Enhancement tree provides talents for good melee DPS and survivability in the front lines.

See: Shaman builds for a full list.

Warlock

  • Affliction
  • Demonology
  • Destruction

Warlocks are versatile in the fact they can play a variety of ways. Affliction increases the power of the warlock's curses and damage over time spells. Demonology will help the warlock himself have higher endurance, by splitting damage taken with pets and better buffs from their pets, by either keeping it active or sacrificing it (the buff on activation or sacrifice of different pets are very different and allow for different play styles). Finally, destruction allows for a mage-style of play improving the direct damage spells. Warlocks are widely considered to be one of the, if not the best 1-on-1 PvP class in the game.

See: Warlock builds for a full list.


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