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Correction Proposal Edit

I tried to name the first xml file not <YourAddOnDirectoryName>.xml but <AnyOtherName>.xml and it worked for me. So perhaps it is not mandatory to name it the same as the AddOn?

-- nix 08/07/05

Broken Link Edit

The "definitive macro faq" link is broken again. Linking into Blizzard's forums is generally not going to work over time, even for sticky threads.

All the Curse Gaming Mod Links are Broken Edit

Problem: Unfortunately, most of us probably Google rather than bookmark. As of January 5, Google (and just about every other site) has a lot of bad links for Curse Gaming.

Solution: Add www1, www2, or www3 to any link. For example:

www QuestBank bad link

www2 QuestBank

--Legaia 04:15, 5 Jan 2006 (EST)

Deleted statement about Lua and XML files having to have the same name as the AddOn Edit

I deleted this statement by Hammersmith (talk · contr):

Within that folder you put your lua and xml files.

Note: The files must have the same name as the Addon folder, otherwise you will not see the Addon available within the game. So if your Addon is called 'testAddon', the folder would be named 'testAddon' and the files within it would be 'testAddon.lua' and 'testAddon.xml'.

This is false. The only requirement is that the .toc file have the same name as the directory, which is already stated later on in the text. AddOns can have any number of Lua and XML files - obviously they cannot all have the same name.

  --Mikk (T) 10:30, 8 October 2006 (EDT)

Statement Deletion Edit

Deleted sentence stating that AddOn can automate certain parts of spellcasting, that is no longer possible since 2.0 patch.

Deletion of Note About Ownership & Licensing of AddOns Edit

I am removing this line, from Leter (talk · contr):

Note that Blizzard states that it is Copyright Infringement to charge for (a) Addon(s). If you see a Addon for sale, please report it to Blizzard. [1]
The page that was given as a source (http://www.blizzard.com/legalfaq.shtml) has only this paragraph seeming to be relevant to this situation:

Can I make add-ons or expansions for Blizzard Entertainment games? Can I sell them?

We do not allow add-ons or expansions for Diablo. You may make and distribute StarCraft and Warcraft maps and campaigns that you have created yourself, so long as it is for personal, non- commercial purposes. Any such maps or campaigns would also be subject to the other terms outlined in our End User License Agreements included with those products.

(WARNING: I am not a lawyer.) This paragraph specifically does not mention World of Warcraft addons. The only conceivable limit on the sale of WoW addons according to this page is the inclusion of copyrighted materials, such as images or audio from Blizzard games. Now, strings of text from the game and the names of items and characters that are hard-coded into the addon might count, but i rather doubt that Blizzard would push the issue. We know of the commercial RDX addon (not the same as the free one, which is rather unfortunately named the same) as an example of the sale of an addon, and the site still seems to be quite functional, free of legal destruction by Blizzard.

--Corrodias 15:04, 25 September 2007 (UTC)

I do recall it mentioning them once ... seems that the text was updated. Kirkburn talk contr 17:45, 25 September 2007 (UTC)

Purpose of this page? Edit

Is this page to give a general overview of what an addon is and how it works? Or is it a segway into creating addons? The Getting started with writing addonsseems to have the relevant information in it. I think this page would better serve its purpose educating about what an addon is, rather than going into the details of TOC files and such. Any disagreements? --Airesso 19:38, 29 November 2007 (UTC)

I like to see the specifics there. Knowing about the interface version number and such helps me understand how/what the 'load outdated addons' checkbox does, and where it finds whether or not the addon is 'outdated'. Even if I wasn't going to ever make an addon, it's a good way to understand the mechanics of addon organization and recognition, which is relevant to addons themselves and not just making them. It also might inspire some people to play with addons a little more that might not have otherwise. LieAfterLie 21:14, 24 April 2008 (UTC)

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