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(AGI needed at lvl70 for 1%crit)
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How much AGI do you need at lvl70 for 1%crit? TY --[[User:Colinstu|Colinstu]] 01:37, 6 January 2007 (EST)
 
How much AGI do you need at lvl70 for 1%crit? TY --[[User:Colinstu|Colinstu]] 01:37, 6 January 2007 (EST)
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: Won't it vary by class? The [[Formulas:Combat Ratings System]] page shows how much crit rating you need per crit % at level 70.
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{| border="0" cellpadding="3" cellspacing="0" style="color: white;" align="center"
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|- bgcolor="#000080"
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!rowspan="2"|Rating
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!rowspan="2"|Effect
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!colspan="2"|Requires
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!
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!
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|- bgcolor="#000080"
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! Level 60 !! Level 70 !! !!
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{{GenericRow1|Critical Strike|1% critical strike chance|14|22.1||}}
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|}
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: Assuming level 60 the same amount of agility as before gives you the same end crit %, just through this scalable crit rating system (with one exception, Hunters, according to [[Formulas:Critical_hit_chance]]. Then, multiply by 158% (22.1/14) to convert to level 70.
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{| border="0" cellpadding="3" cellspacing="0" style="color: white;" align="center" width="600"
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|- bgcolor="#000080"
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!valign="middle" rowspan=3|Class
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!Agility to 1% Crit
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!Agility to 14 Crit Rating
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!Agility to 22.1 Crit Rating
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|- bgcolor="#000080"
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!Level 60
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!Level 60
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!Level 70
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|- bgcolor="#000080"
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!Pre 2.0
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!2.0
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!2.0
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|- align="center"
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|Rogue||29||29||45.78
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|- align="center"
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|Druid||20||20||31.57
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|- align="center"
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|Hunter||53||33||52.09
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|- align="center"
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|Mage||19.44||19.44||30.69
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|- align="center"
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|Paladin||19.77||19.77||31.21
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|- align="center"
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|Priest||20||20||31.57
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|- align="center"
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|Shaman||19.7||19.7||31.10
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|- align="center"
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|Warlock||20||20||31.57
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|- align="center"
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|Warrior||20||20||31.57
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|}
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: But you're right, we desperately need to update [[Formulas:Critical_hit_chance]] (which was a mess before, anyway, before it all became out of date). I am NOT a mathhead by heart, so this math is entirely unvalidated, and comments are welcome. Maybe it will help get the right pages updated. [[User:Luci|Luci]] 09:29, 6 January 2007 (EST)

Revision as of 14:29, 6 January 2007

The claims: "Rogues gain a much stronger bonus to dodge from agility than other classes." and "Hunter & Rogue: Increases your attack power with melee weapons." may not be true anymore.

I have not heard of the first claim, and I believe the second claim was never true for hunters and was changed in beta for Rogues.

Moved wielding discussion to Combat

I moved the info about dual-wielding, off-hand, and two-handed weapons to the Combat topic. --- Fandyllic

Armor Damage Reduction

Does anyone know the formula for it? This could be really useful, and though it changes across levels it must have been figured out by someone...

str

how much str, equates to 1 extra blocked damage? CJ 05:24, 7 Feb 2006 (EST)

Int

source for int crit values: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&T=8532806#Post8532806

No Mages in expected Int at 60 level

"A recent post by Tseric gave the exact figures at level 60 for spell crit for all casters except paladins, they are as follows" In aftergoing table there is no mage class:), but description says except paladins only... Can it be fixed somehow?

he didnt give a expected int for mages but we already know the crit value, ill edit table adding the crit and question mark expected int.

I have a question about Intellect ! i thought 1 point of intellect means 15 mana, not 10 !! is a mistake here or i have mistaked? --Nexxius 16:39, 5 July 2006 (EDT)

More on int

It's said: "Increases the rate at which you learn weapon and other skills. Intellect has an effect on increasing all types of skills including tradeskills." Is there a source or some confirmation that int improves tradeskills? This is never claimed in the ingame text, I'll double check my manual. I think it's likely that the spell-crit table isn't listing exact values but rounding errors introduced by the game (otherwise the methodology to arrive at these numbers must sourced to prove that the margin of error is smaller than +/- 1 mana). --Drolfeir 01:50, 18 July 2006 (EDT)

DPS section is inaccurate

The section claims that half of a rogue's and hunter's melee DPS will come from strength and the other half will come from agility. It needs to be reworded to be more accurate. If a rogue has 500 agility and 5 strength, then agility will obviously affect their DPS more significantly than their strength. Perhaps a See Also: Attack Power would be relevant here instead of this misleading statement.--Azhdeen 14:33, 12 September 2006 (EDT)

  • I am going to edit it to be more accurate, and add a link to Attack Power.--Azhdeen 09:07, 13 September 2006 (EDT)

AGI needed at lvl70 for 1%crit

How much AGI do you need at lvl70 for 1%crit? TY --Colinstu 01:37, 6 January 2007 (EST)

Won't it vary by class? The Formulas:Combat Ratings System page shows how much crit rating you need per crit % at level 70.


Rating Effect Requires
Level 60 Level 70

Template:GenericRow1


Assuming level 60 the same amount of agility as before gives you the same end crit %, just through this scalable crit rating system (with one exception, Hunters, according to Formulas:Critical_hit_chance. Then, multiply by 158% (22.1/14) to convert to level 70.


Class Agility to 1% Crit Agility to 14 Crit Rating Agility to 22.1 Crit Rating
Level 60 Level 60 Level 70
Pre 2.0 2.0 2.0
Rogue 29 29 45.78
Druid 20 20 31.57
Hunter 53 33 52.09
Mage 19.44 19.44 30.69
Paladin 19.77 19.77 31.21
Priest 20 20 31.57
Shaman 19.7 19.7 31.10
Warlock 20 20 31.57
Warrior 20 20 31.57


But you're right, we desperately need to update Formulas:Critical_hit_chance (which was a mess before, anyway, before it all became out of date). I am NOT a mathhead by heart, so this math is entirely unvalidated, and comments are welcome. Maybe it will help get the right pages updated. Luci 09:29, 6 January 2007 (EST)