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Somethin newish??

The claims: "Rogues gain a much stronger bonus to dodge from agility than other classes." and "Hunter & Rogue: Increases your attack power with melee weapons." may not be true anymore. edit: Before you make such claims, perhaps you should test them on a character. Rogues do get increase your attack power with melee weapons. this 1 point of ap per point of agi, same goes for str on a rogue

I have not heard of the first claim, and I believe the second claim was never true for hunters and was changed in beta for Rogues.

For WaleryP ну вот могу любую фигню написать

1 agi = 1% crit @ lvl70 Rogues 

блаблабла

Armor Damage Reduction

Does anyone know the formula for it? This could be really useful, and though it changes across levels it must have been figured out by someone... Rouges 70 lvl nado 9 agilbl чтобы лвл набрать блабла

for WaleryP

str

how much str, equates to 1 extra blocked damage? CJ 05:24, 7 Feb 2006 (EST)

Int

source for int crit values: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&T=8532806#Post8532806

No Mages in expected Int at 60 level

"A recent post by Tseric gave the exact figures at level 60 for spell crit for all casters except paladins, they are as follows" In aftergoing table there is no mage class:), but description says except paladins only... Can it be fixed somehow?

he didnt give a expected int for mages but we already know the crit value, ill edit table adding the crit and question mark expected int.

I have a question about Intellect ! i thought 1 point of intellect means 15 mana, not 10 !! is a mistake here or i have mistaked? --Nexxius 16:39, 5 July 2006 (EDT)

More on int

It's said: "Increases the rate at which you learn weapon and other skills. Intellect has an effect on increasing all types of skills including tradeskills." Is there a source or some confirmation that int improves tradeskills? This is never claimed in the ingame text, I'll double check my manual. I think it's likely that the spell-crit table isn't listing exact values but rounding errors introduced by the game (otherwise the methodology to arrive at these numbers must sourced to prove that the margin of error is smaller than +/- 1 mana). --Drolfeir 01:50, 18 July 2006 (EDT)

  • Do int still increase the rate you learn weapon skill? I noticed that the text ingame now shows "Increases Mana by 6110" and "Increases Spell Critical hit by 8.66%". --Jops 21:05, 13 Mars 2007 (EDT)
    • I don't know why people assumed this stopped working because Blizzard screwed up a tooltip, but I have tested and confirmed that for melee characters(Rogues/Warriors) Intel definitely still increases the rate at which weapon skill is learned. A Warrior with a large amount of intel gear can level from 1->350 weapon skill in about 15 minutes, while without he'd be looking at at least an hour or 2, this includes ranged weapon skill ups as well. --Emeraude 23:48, April 7 2008 (EST)
      • Tested and reconfirmed AGAIN as of June 4th. People for some reason are constantly removing the section about Intel increasing the rate at which weapon skills are learned, to be honest it's getting annoying having to change it back over and over and over again. --Emeraude 01:27, June 4 2008 (EST)
      • I have seen many posts on the official WOW forums confirming both that int helps and that int does not help. However, there are no blue posts to clear it up. I am curious how you tested this. I would suggest to take 2 weapons with the same speed and same starting skill (0) and try it on the alistari guys in Blasted lands. --HanH (talk) 12:56, 11 June 2008 (UTC)
        • That's because people on the WoW forums don't test things and take tooltips for fact, you'd be surprised how many Warriors don't think 1 agi = 03.3% Crit because when they divide their agi by 33.3 it doesn't come out to their crit chance. Yes, I have tested this, yes I did it in Blasted Lands, take a Rogue or a Warrior that has 1/350 weapon skill in any category. I guarentee you with 0 intel buffs of any sort it will take you an hour, maybe two hours to get your skill up to 350. If you purchase green intel items off the AH and have significantly more intel say even 200, you will chop your time in half from 1->350 a great deal, I have tested this over and over, including with ranged weapons. http://www.wowarmory.com/character-sheet.xml?r=Sargeras&n=Emeraude is my armory, I have 350 weapon skill with ALL of my weapons. --Emeraude 16:14, June 11 2008 (EST)
          • Another way to test this is to copy your character over to the PTR(You need to buy the intel gear on live, obviously the PTR AH will be empty), and then test it once with the intel gear you purchased, and then copy your toon again and test without it, if you want a mirror test of the same time-frame. --Emeraude 16:24, June 11 2008 (EST)

DPS section is inaccurate

The section claims that half of a rogue's and hunter's melee DPS will come from strength and the other half will come from agility. It needs to be reworded to be more accurate. If a rogue has 500 agility and 5 strength, then agility will obviously affect their DPS more significantly than their strength. Perhaps a See Also: Attack Power would be relevant here instead of this misleading statement.--Azhdeen 14:33, 12 September 2006 (EDT)

  • I am going to edit it to be more accurate, and add a link to Attack Power.--Azhdeen 09:07, 13 September 2006 (EDT)

Im Fairly sure agility only adds to a hunters ranged DPS, at 1agi=1AP and strength only adds to a hunters meele DPS at 1str=2AP.

Rogues and Druids in Cat form are the only classes that get AP from agi, at a rate of 1AP per 1Agi. Rogues also are the only class that only get 1AP per STR. --Barnmaddo

This is not correct. Hunters gain 1 -ranged- AP per AGI, and 1 -melee- AP per AGI -and- per STR. Samalander 23:04, 10 February 2008 (UTC)

AGI needed at lvl70 for 1%crit

How much AGI do you need at lvl70 for 1%crit? TY --Colinstu 01:37, 6 January 2007 (EST)

Won't it vary by class? The Formulas:Combat Ratings System page shows how much crit rating you need per crit % at level 70.


Rating Effect Requires
Level 60 Level 70
Critical Strike 1% critical strike chance 14 22.1


Assuming level 60 the same amount of agility as before gives you the same end crit %, just through this scalable crit rating system (with one exception, Hunters, according to critical strike. Then, multiply by 158% (22.1/14) to convert to level 70.


Class Agility to 1% Crit Agility to 14 Crit Rating Agility to 22.1 Crit Rating
Level 60 Level 60 Level 70
Pre 2.0 2.0 2.0
Rogue 29 29 45.78
Druid 20 20 31.57
Hunter 53 33 52.09
Mage 19.44 19.44 30.69
Paladin 19.77 19.77 31.21
Priest 20 20 31.57
Shaman 19.7 19.7 31.10
Warlock 20 20 31.57
Warrior 20 20 31.57


But you're right, we desperately need to update critical strike (which was a mess before, anyway, before it all became out of date). I am NOT a mathhead by heart, so this math is entirely unvalidated, and comments are welcome. Maybe it will help get the right pages updated. Luci 09:29, 6 January 2007 (EST)
So on a level 70 warrior, you'd need like 31/32 agi fro 1% crit? --Colinstu 21:19, 6 January 2007 (EST)
Level 70 Warrior numbers for crit: (32 AGI 0.97%)(41 AGI 1.24%)(23 AGI 0.70%)(96 AGI 2.99%). These numbers are consistent with a 33 agility for 1% crit ratio. --Arctyc 01:50, 10 February 2008 (EST)

Druid cat agi per crit at 70lvl

cannot agree with this table above, did some research and it goes like 25 agi per 1% to crit for druid in cat form, maybe i did sth wrong but was taking off random armor pieces, for every piece that has no +crit rating or +feral combat skill got (agi defictiency) / (%crit deficiency) = const = 25

what may be important i did tests after World of Warcraft Client Patch 2.0.7 (02/13/2007)


40 agi = 1% crit @ lvl70 Rogues

After many tests with a level 70 Rogue I recognized, that exactly 40 agility equals exactly one % crit. I think that is because one agility is not X critrating, it's Y critchance. (Y is 0.025 for Rogues)

This is somehow not true for the base agility a rogue has. Very confusing.

Content from T:Formulas:Agility

Agi per +1% dodge for druids

The current entry for the amount of Agility it takes to get +1% dodge for Druids states that it takes 20 Agi per +1% dodge at level 60, and 14.7 Agi per +1% dodge at level 70. This cannot be correct. It should not take LESS agility to get +1% dodge at level 70 than it does at level 60.

Tracer 21:52, 5 June 2007 (UTC)

The current entry for agi per crit for druids is incorrect. It's 25, not 24.46. The person who wrote 24.46 was probably trying to be too clever. Blizzard employs a ceil() method on non-integer stat values (which you can get because of SotF), so when you take off a piece of gear, you need to look at the character viewer to see how much agi it actually removed, vs. how much you think it should have removed.

Kurthios 02:37, 28 June, 2007 (EST)

I changed the 24.46 to 25 as per the comment above.

Also, based on these posts on the EJ forums, I added 1% dodge = 20 agi for rogues: http://elitistjerks.com/showthread.php?p=302354&highlight=rogue+dodge+agility#post302354

Changedx 14:54, 4 July 2007 (UTC)

Agi per +1% crit

With all the 70 warriors I've checked the stats for, the crit chance reported when mousing over the agility is consistently agi/33 + 1.14. The Formulas:Agility page describes the agi/33 part, but I haven't seen the 1.14 part of this equation mentioned anywhere either on this page OR the Crit page. Can somebody come up with the base chance for the other classes and update this page? I'd get the numbers myself, but I can't view the armory from my work computer. Teaspoon 23:24, 10 July 2007 (UTC)

agi per level.

how much agility do you gain per level up. or does this differ per class as well? User:CrazyJack/Sig 13:52, 11 July 2007 (UTC)

stats per level up

it'd be nice if the amount of stats per level up was shown here as well. unless these differ per class.. hmm ? User:CrazyJack/Sig 13:53, 11 July 2007 (UTC)

I've got to agree. I'm working on a program, and I need to know this :p KnightSilent 22:58, 18 July 2007 (UTC)
I've been trying to figure this out...and have so far found out that the increase is not a static increase, but a curved one. There are points in the curve where you gain no points between levels, and later on, you gain 2 points instead of one...it's very frustrating trying to find the pattern when you have to go through 70 different players PER race/class combination (one for each level). KnightSilent 03:55, 25 July 2007 (UTC)
  • The reason you sometimes don't get a stat point increase each level is that there is only a fraction of a point increased at a time. So, it is not a curve but static, like the wow site says:
"Attributes rise by fixed values depending on your character's race and class." ;> 22:00, 2 November 2007 (UTC)


Base Stats at level 70 by race/class

Actual character's base stats at level 70:

I was looking for more of an effect of race on stats. This data (from the Armory) shows that race plays almost no part in the increase over 70 levels. The difference in Tauren and Gnome strength over 70 levels is actually 5 points. So, a 10 point initial difference results in a 15 point difference at level 70 for the primary stat. You could count the total points to see which is more effective at maximizing stats, but it seems the difference is minimal. How big of a deal is a 15 point str difference, and a 9 point stam difference? So, makes race more of a style thing, than a stat thing.

Tauren/Warrior: s 165 a 91 s 141 i 28 s 53 total: 478

Tauren/Warrior: s 165 a 91 s 141 i 28 s 53

Gnome/Warrior: s 140 a 99 s 132 i 37 s 51 total: 459

the difference of 478 and 459 is 19 which is a 4% difference

;> 22:00, 2 November 2007 (UTC)

I think if you hover over the values on the character sheet, the white value is the base, and the green +value is anything added by gear and talents. With enough armory browsing, we can probably find base values for all race/class/level combinations. --Piu (?!) 03:08, 31 October 2007 (UTC)
If anyone is still doing this, take note that some talents affect the white values. For example, a 70 undead warlock has 77 white stamina by default, but with 5/5 Demonic Embrace (+15% Stamina) the white value is 88. I imagine similar talents are the same. --Vanthen 02:13, 23 January 2008 (UTC)

well, thanks for the armory note, takes all the effort out of it. Notice the less significant difference between the agility of the tauren and gnome. --;> 23:21, 1 November 2007 (UTC)


Stamina = ?? health

Actual character's stamina contribution to health:

This article states that "Stamina provides 10 health for each point for all Classes/Mobs/NPCs." but this clearly isn't true, at least at lower levels. Check out the starting stats for a druid: http://www.worldofwarcraft.com/info/classes/druid/ Stamina is 19, and health is only 53 for the Night Elf, and stamina is 22 and health is only 78 for the Tauren. At level 13 it still doesn't come out to 10 health per Stamina (see night elf druid http://www.wowarmory.com/character-sheet.xml?r=Alexstrasza&n=Pinenut) but at level 70, standing around buck-naked my night elf druid has 84 stamina and 4,274 health, and no talents that increase health.

The stamina contribution to health seems to increase exponentially with each level. Are those three examples enough information for someone to figure the formula?tritium 20:34, 7 Feb 2008 (PST)

Adding 1 stamina always gives 10 health at any level. The thing you're seeing is that some of the base stamina (and all stats really) doesn't apply. Total health is really BaseHealth + (Stamina - X)*10 where X is some value, I think 20 or so? I'd have to do more research before editing the article, but it's certainly true that adding 1 stam will always add 10 HP at any level. --Piu (?!) 22:00, 10 February 2008 (UTC)

Shield Block contribution of Strength stat

I edited the formula to remove a '- 1' from the Block value contributed from Strength. In browsing through the armory you can see that 101 Strength gives 5 block, 404 gives 20, and 396 gives 19, which consistent with a simple divide by twenty and throw away the remainder formula.

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