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{{Stub/Cataclysm}}
=Issues On This Page=
 
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{{npcbox
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| faction = Neutral
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| name = Aessina
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| image = Aessina.jpg
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| title =
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| gender = Female
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| race = Wisp
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| creature =
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| level =
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| type = Elite
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| health =
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| aggro =
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| repfaction =
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| location = [[Grove of Aessina]]
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}}
   
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One of the greater wilderness spirits is '''Aessina'''. Her shrine was built ages ago by the [[night elves]], and lies in the midst of a forest glade in [[Ashenvale]]'s heart. The shrine is a clear forest pool with a statue of Aessina standing beside it, clothed only in ivy. [[Dryad]]s are known to visit the shrine to venerate Aessina.<ref>''[[Warcraft: The Roleplaying Game]]'', page 187</ref>
==Regarding the Pen and Paper RPG classes==
 
*Im just a bit confused, is there a reason that the [[Runemaster]] class is listed there, but classes such as Tinker, Fel-Sworn, and such from the PnP RPG isnt listed here? Ive read through the books listed classes a few times. I dont want to just submit it, for it may be violating the copyright laws to post it here. Also, the article on Archmage could also be an Arcanist of some sort, no?
 
   
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==In World of Warcraft==
:The [[Runemaster]] is actually a viable class, the Fel-sworn is just a Warlock that specializes in giving himself demonic traits (i.e. [[Demon Skin]]), and the Tinker is just an Engineer, and it IS listed here. [[User:Saimdusan|Saimdusan]] 18:07, 4 December 2006 (EST)
 
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{{Wow-section}}
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Aessina's main sanctuary is the [[Shrine of Aessina]] in [[Ashenvale Forest]]. She is never directly mentioned.
   
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==In Cataclysm==
::The [[engineer]] is actually a seperate class from tinker in the rpg, but because of the WoW tinker profession its not likely they'd make engineers or tinkers seperate classes.[[User:Baggins|Baggins]] 07:28, 3 January 2008 (UTC)
 
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{{Cata-section}}
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At a point in [[Mount Hyjal]] questing, players will soon be sought by the wilderness spirit Aessina to assist in cleansing and healing the nearby forest, ultimately returning the land to its former splendor.<ref>[http://www.worldofwarcraft.com/cataclysm/features/hyjal.html World of Warcraft: Cataclysm - Features - Hyjal] (Retrieved 11-19-2010)</ref>
   
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A shrine to Aessina known as the [[Grove of Aessina]], and Aessina herself, will appear in [[Mount Hyjal]]. She takes the form of a [[wisp]] in a glowing light above a moonwell.
==Runemaster Entry==
 
* Can anyone find any sources for the [[Runemaster]] entry? It looks like it was added about a month ago with no attribution save a link to a likewise unattributed WoWWiki article. If no one can provide any previous reference for this from a game, RPG, book, official website posting, offhand comment from Caydiem in the bathroom at Blizzcon, etc. then I propose we remove this section. It smacks of someone's fanfic imagination to me. --[[User:Brommon|Brommon]] 16:51, 13 March 2006 (EST)
 
**A more thorough googling on my part suggests this comes from the PnP RPGs somewhere, but as I'm not versed enough in that to know the right places to link to for sources, could someone who ''is'' familiar with the RPGs maybe give this some context? Right now the section reads more like a description of what a Runemaster ''is'' than why it might or might not be put into the game. What a Runemaster ''is'' belongs in the [[Runemaster|article on Runemasters]]; this page is for why certain classes might or might not be added to the game later.
 
*** OK, took it upon myself to at least move the existing information into its proper categories. --[[User:Brommon|Brommon]] 14:53, 14 March 2006 (EST)
 
   
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==Notes==
==Hero Classes Subsection==
 
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The "Dryad Shrine" shown on the map of northern Kalimdor in the Warcraft III manual may be in relation to Aessina.
* The last two paragraphs of this read like a quote, and in fact I swear I've heard them before from an official post... can anyone find these and attribute them properly? The sudden shift in voice to addressing the reader directly is very jarring and makes our article sound more than a little patronizing. --[[User:Brommon|Brommon]] 16:51, 13 March 2006 (EST)
 
** Nevermind, I managed to track down an archive of the old Caydiem post this came from and have edited the page accordingly to attribute this quote. --[[User:Brommon|Brommon]] 17:02, 13 March 2006 (EST)
 
   
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==References==
= What's possible? =
 
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{{Reflist}}
What classic Warcraft classes would you most like to play in WoW? What possible classes are we missing? --[[User:Xmuskrat|Xmuskrat]] 14:05, 13 Jan 2006 (EST)
 
   
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== External links ==
= Classes vs. Hero Classes ==
 
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{{elinks-NPC|41406}}
Technically, we don't really know which of those classes will be regular and which will be hero. Does it make sense to "guess" or to give them equal footing until we know one way or another? --[[User:Xmuskrat|Xmuskrat]] 14:25, 13 Jan 2006 (EST)
 
   
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[[fr:Aessina]]
: I'm judging based on their role in the previous games. Doesn't mean we're claiming they're going to be the same in WoW. --[[User:Anticrash|Anticrash]] 14:29, 13 Jan 2006 (EST)
 
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[[Category:Demigods]]
 
: Though I'm much too late for this discussion - I for one think there's no sense trying to separate them. It's just causing unnecessary headaches for the page, especially in terms of trying to figure out the line between the identity of this page and that of the [[Hero Classes]] page itself. --[[User:Brommon|Brommon]] 19:02, 25 April 2006 (EDT)
 
 
:: I agree. It shouldn't be seperated. [[User:Saimdusan|Saimdusan]]
 
 
What I want to know is: "What will the Gnome Warrior Heros will be?" I mean honestly, they were almost nerfed, but they survived. I think it should be something cool like a techno warrior with a robot pet or something.
 
 
= Class Discussion =
 
 
 
 
==Blademaster==
 
Blademaster is a warrior class based on energy. Combining the strength,cunning,fury of warriors and the elusiveness and agility of a rogue. A pure dps melee class with 2 handed specialization. Since Blademasters dont wear plate (Its too heavy for there speedy combat attacks and maneuver, most blademasters actaully wear leather) There armor capability should be set to mail highest. With much less armor and less defense abilities,truely reducing there survivbilty, the blademaster gains abilities of pure melee combat, enabling him/her to do huge damage in just single blows, with alot of critcal hits following after, they also recive windtalking. that makes them invisble over a short time, but with very fast speed.
 
 
--[[User:Wartank|Wartank]] 14:05, 12 july 2006 (EST)
 
 
This sounds like a good idea, but a Berserker would be a less Hero-ish name. Also, the War3 Blademaster didn't even wear a shirt, maybe lowering him to cloth on account of how much damage he does? Wind Walking could possibly get them out of getting killed, so he can regen, so he wouldn't be too weak. [[User:Saimdusan|Saimdusan]]
 
 
It seems a bit too close to a 2-hand weapon rogue, personally. (The armor level and stealth/windwalking being small differences.)[[User:Minionman|Minionman]] 16:42, 16 July 2007 (UTC)
 
 
== Death Knight==
 
I can see Death Knight being a sort of Warlock/Paladin hybrid. --[[User:Anticrash|Anticrash]] 14:12, 13 Jan 2006 (EST)
 
 
::I can see that. Kind of an anti-paladin. --[[User:Xmuskrat|Xmuskrat]] 10:43, 24 Jan 2006 (EST)
 
 
Why does it say Death Knights are loyal to the Lich King? There is a death knight in WoW that is a servent to a dreadlord (despite the scourge and the legion no longer being allies), furthermore the Horde had death knights in the second war, in my mind a death knight will simply be a combination of warrior, (using plate armor, being to use almost all weapons etc.)
 
warlock, (being able to summon minions, although a death knight would summon undead rather then demons) and mages (using magic to damage their enemies, although a death knights magic skills would probably be limited to shadow based skills). [[User:Hordesupporter|Hordesupporter]] 19:10, 2 February 2007 (EST)
 
 
I see death knight like a recoloured paladin/blood knight with just a small difference probably introduced If and When a scourg playable FACTION(not race) for their paldins. [[User:Anuragsahay|Anuragsahay]] 10:17, 23 April 2007 (EDT)
 
 
The current rumor is certainly churning a lot about this class, will see what's announced at BlizzCon [[User:Hawkspur|Hawkspur]] 05:52, 1 August 2007 (UTC)
 
 
== Archmage ==
 
 
"It is possible, yet pure speculation, that once the magical city is completely rebuilt, players will be able to train as the Archmage hero class."
 
 
Cool speculation. --[[User:Xmuskrat|Xmuskrat]] 10:43, 24 Jan 2006 (EST)
 
 
= Combinations For Hero Classes =
 
 
I have some ideas for hero classes.
 
With these ideas, I think a hero class would be combination of two classes. There are lots of way for that.
 
But lets pass those ways. Because there are lots of ideas and discussion about hero classes, no need to write of my ideas.
 
I tell a hero class could be a combination of two class. We talk about some classes like Warden or Demon Hunter but, these classes aren't seen much in Warcraft world. A shaman, a warrior, a mage is core of Warcraft, but a Warden isn't. They are much a type of special classes. So, they would be a "hero class" instead of a "new player class".
 
 
I would write my combination opinions for these classes, based upon the ideas above.
 
Mountain King: Paladin/Warrior, Blood Mage: Warlock/Mage, Warchief: Warrior/Shaman, Shadow Hunter: Shaman/Hunter, Witch Doctor: Shaman/Priest, Far Seer: Shaman/Hunter, Spirit Walker: Shaman/Druid, Demon Hunter: Warlock/Rogue, Warden: Priest/Hunter, Archmage: Mage/Priest Ranger: Hunter/Rogue, Blademaster: Warrior/Rogue, Beastmaster: Hunter/Warrior --[[User:Bonecrusher|Bonecrusher]] 17:50, 6 Mar 2006 (EST)
 
 
:I like this idea. And a player would only be able to become X combination if his race can be those classes. Like while a Tauren can be Hunters, they can't be Rogues, so no Rangers for them. Don't mind if I expand on this...
 
:...
 
:...
 
:...
 
:You know what, that's a lot harder than it seems... I had whole list made out, but it didn't make sense in a lot of places. As a result of this, I'm thinking that only certain classes would be able to combine. It very complicated to make combination for every class. I'll try and fine-tune my list, and hopefully post it again. --[[User:Adonzo|Adonzo]] 17:53, 12 May 2006 (EDT)
 
 
:::The big issue here mainly seems to be coming up with names for all the combinations. If both classes in the combination count equally (So a warrior that becomes the warrior/rogue class is the same as a rogue becoming a rogue/warrior class) you have 36 combination, unequal gives 72.
 
 
:::Also, how will ability combinations work? Would you plan to have the combo classes simply pick 3-4 skill trees or so and combine them, or would it be more complicated?[[User:Minionman|Minionman]] 19:09, 11 August 2007 (UTC)
 
 
=Future Classes=
 
One of the notable things about the standard classes currently in game is that they are simple. You could find classes like these in most RPGs. Aside from say, Monks, there really aren't many more simple, traditional classes that I can see being added as a standard class. Hero Classes, on the other, are where things start getting interesting, as it allows Blizz to break from the traditional.<br>
 
I am of the opinion that this page should be rebuilt in a manner similar to the [[Rumored Races]] page. It would make much more streamlined, at any rate. --[[User:Adonzo|Adonzo]] 16:32, 12 May 2006 (EDT)
 
:The following are my ideas on Hero Classes:
 
:'''Necromancer''' - My original idea for this was that of a extension of the Shadow Priest. However, based on Warcraft lore, Necromancers seem to be extensions of Mages. In any case, the class would be like a cross between a Warlock, a Shadow Priest, and the Necromancer from Diablo 2. Some have suggested that this would be an Undead specific class, but I don't see why. Kel'Thuzad was still Human when he was a Necro, as are all the other Necromancers the Scourge currently employs.
 
:'''Death Knight''' - Extension of the Warrior or Warlock class, and would be like a cross between a Warrior and a Warlock. Again, this was suggested as an Undead specific class, but the first Death Knight, Arthas, was Human, and is still Human (albeit, a kind of superhuman after merging with the Lich King). Death Knights, like Necromancers, were never required to be dead to serve the Lich King.
 
:'''Demon Hunter''' - Extension of the Hunter class, with a focus on melee combat.
 
:'''Warden''' - Extension of the Rogue class, it would a very highly mobile melee class (think crazy evasive maneuvers and no-cooldown Blink).
 
:'''Archmage / Elementalist''' - Extension of the Mage class, it primary focus would be it's ability to summon Fire and Water elementals. Would also have powerful Fire and Frost spells.
 
:'''Blademaster''' - Energy-based extension of the Warrior class. Mirror Images and Bladestorms, oh my!
 
:'''Far Seer''' - Extension of the Shaman class. Would have Spirit Wolf minions, and be able to cause earthquakes and such.
 
:'''Ranger''' - Energy-based extension of the Hunter class. Wouldn't have a pet, but would have stealth.
 
:'''Beastmaster''' - Extension of the Hunter class, would have very powerful pets and/or multiple pets.
 
:'''Lycanthrope''' - Extension of the Druid class, would be able to turn into half-man, half-beast forms like Werewolves or Werebears (like Druids from Diablo 2).
 
:'''Spellbreaker''' - Extension of the Warrior or Mage class, would be a plate-wearing anti-caster. It would be loaded with abilities designed to help against casters, like spell-stealing, purging and interupt-attacks, but would be particularily weak against melee classes.
 
:'''Shadow Hunter / Berserker''' - Extension of the Hunter or Rogue class, would have a focus on the horridly underused Throwing Weapons.
 
:'''Battlemage''' - Extension of an Arcane Mage. Would be a melee focused mage, but still wear cloth, making it extremely fragile. Abilities would be loads of instant cast spells, knockback/knockdown attacks, no-cooldown blinks, etc, and time-spells like Slow.
 
:'''Avenger''' - Extension of the Paladin class. This would be a powerful, dual-wielding melee class, with a large amount of damage-return abilities. Would sacrifice the Paladins survivability to give them that mythical "Pally DPS".
 
: --[[User:Adonzo|Adonzo]] 17:09, 12 May 2006 (EDT)
 
::Actually, nevermind. No one really knows what exactly hero classes are going to be, so this page can't really be rebuilt like the Rumored Races page. Ah well, I will continue my rampant speculation in the discussion.--[[User:Adonzo|Adonzo]] 17:15, 12 May 2006 (EDT)
 
 
I don't understand how on Earth Necro's can be Undead only. Seriously, if you are a zombie it is going to be pretty hard to make more zombies with some magic. And whats all this junk I hear about Necro's being part melee? That boggles the mind!
 
 
(Technically, the first Death Knight was actually an orc (see [[Teron Gorefiend]]) -[[User:Meloku|Meloku]]
 
 
== Steamwarriors? ==
 
 
I think steamwarriors should be on the list or at least a gnomish engineering hero class (if that is even possible) just a thought and i am definitely thinking of it to be a possiblity for a future class
 
 
I think its possible,finaly people will '''see''' us!Could be for gnomes and goblins if the become playable.That could be like a subclass for tinker too,with technomage and Bombardier!-{{User:Airiph/sig}} 15:40, 22 September 2007 (UTC)
 
 
== Like the race ideas. ==
 
 
Should we name this like [[future race ideas]] with the plus and the minus`s about the class for likelyhood?-{{User:Airiph/sig}} 15:44, 22 September 2007 (UTC)
 
 
:As these classes don't exist in-game and are of more of a two-dimensional fashion than races, it is extremely difficult to organise them into any mutually agreeable order of likelihood. I think I like them the way they are. --{{User:Vorbis/Sig}}
 
 
==Madrox' class ideas==
 
'''NECROMANCER'''
 
*Armor-Cloth, Leather
 
*Weapons-1h swords, 1h maces, staffs, daggers, dual wield Starts with a 1h sword
 
*Talents-Undead-using and summoning the Undead, Shadow- similar to the Warlock shadow, Cruelty-mostly DOT and High Crit attacks
 
*Mounts-40. Wingless Black Dragon, 60. Wingless Armored Black Dragon
 
'''CRUSADER'''
 
*Armor-Cloth, Leather, Mail, Plates, Shields
 
*Weapons-Both types of swords, maces, axes, polearms and Guns, as well as duel wield Starts with a 2h sword, axe, or mace ( depending on race)and a gun
 
*Talents- Holy, Marksmanship, Protection
 
*Mounts- 40. Wingless White Dragon 60. Wingless Armored White Dragon
 
'''RACES'''
 
*'''NECROMANCER'''- Gnome, Troll, Blood Elf, Forsaken, Orc, and Human
 
*'''CRUSADER'''- Human, Dwarf, Draenei, Forsaken, Blood Elf
 
If race has six classes, double click Warlock for Necromancer and double click paladin or priest (undead) for Crusader --{{unsigned|Madrox}}
 
 
:The Necromancer is already being implemented in a way as the "Death Knight" class, so little hope there. Also, the Crusader seems far too similar to the Paladin. --{{User:Vorbis/Sig}} 13:00, 3 January 2008 (UTC)
 

Revision as of 03:14, 20 November 2010

Template:Stub/Cataclysm

NeutralAessina
Image of Aessina
Gender Female
Race Wisp
Level Elite
Location Grove of Aessina

One of the greater wilderness spirits is Aessina. Her shrine was built ages ago by the night elves, and lies in the midst of a forest glade in Ashenvale's heart. The shrine is a clear forest pool with a statue of Aessina standing beside it, clothed only in ivy. Dryads are known to visit the shrine to venerate Aessina.[1]

In World of Warcraft

WoW Icon update This section concerns content related to the original World of Warcraft.

Aessina's main sanctuary is the Shrine of Aessina in Ashenvale Forest. She is never directly mentioned.

In Cataclysm

Cataclysm This section concerns content related to Cataclysm.

At a point in Mount Hyjal questing, players will soon be sought by the wilderness spirit Aessina to assist in cleansing and healing the nearby forest, ultimately returning the land to its former splendor.[2]

A shrine to Aessina known as the Grove of Aessina, and Aessina herself, will appear in Mount Hyjal. She takes the form of a wisp in a glowing light above a moonwell.

Notes

The "Dryad Shrine" shown on the map of northern Kalimdor in the Warcraft III manual may be in relation to Aessina.

References

External links