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Talk:Daze

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Created by: RoJ 11:53, 4 Mar 2005 (EST)

Other skills that do DazeEdit

There are other 2 skills that daze a player, Concussive shot is considered a dazing effect, and so piercing howl. I wrote here because i'm not 100% sure (at least for piercing howl) so i wanted confirm before writing. Also i had a question? what's the difference between daze and slowing effect? i think a Daze will make you go 50% of your normal speed even if you were running faster (for example under the effect of sprint) while slowing effects will lower your run speed based on your actual speed. Awaiting confirms. Valepu 15:39, 30 September 2007 (UTC)

AbsorbEdit

The Power Word: Shield page mentions that it could prevent daze, needs clarification. --bfx 04:06, 15 February 2007 (EST)

Worst. Feature. Ever.Edit

I f#$%ing hate Daze. It's so. freaking. annoying. Just thought I'd share.

 You're not alone brother, I'd so like to bitch-slap the guy that had the brilliant idea to do add this damn thing --fleabr 06:01, 17 May 2010 (UTC)

paladin abilities Edit

do the paladin abilities still prevent daze? or just prevent it from being reapplied because no damage is being done.

Yes, paladin shields remove (and cause immunity to) Daze. --Pcj (TC) 19:50, 27 June 2007 (UTC)

OveruseEdit

This is waaay overused in the game and is exceptionally irritating. It's like a punishment for running when running is the logical thing to do. I should be there, but not so nearly as much as it is. 50% is pure BS. --DanielCD 13:47, 25 June 2007 (UTC)

Yes, yes it is. Seems like a friggin' passing rabbit can daze you... Yes, you shouldn't be able to run through a bunch of mobs easily, but when you get a bunch of adds and have no other choice but to run or die, running isn't an option. --Azaram 03:30, 25 November 2007 (UTC)

source Edit

http://www-en.curse-gaming.com/articles/details/2300/ -  - CJ talk / cont  14:24, 2 July 2007 (UTC)

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