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Resurrection timer? Edit

I started a rogue alt recently, and it turns out I stink at that class, in fact, in one spot very near a graveyard, I died frequently enough in a row to mobs that WoW began giving me a timer before I was allowed to rez at my corpse. This page mentions not anything to do with this. Anyone know anything about this? Ajonos (talk) 01:09, 5 September 2008 (UTC)

Ghosts underwater? Edit

Under Durability as a Ghost it says the following:

Your ghost can breathe underwater in lakes, rivers and coastal waters and even lava, but if you swim into the deep Ocean, your ghost can still die of Fatigue.
This isn't true, is it? - Insomni 20:19, 7 March 2007 (EST)

Unless I'm missing some obvious error, it is true. You can breathe under water, and you can get fatigue as a ghost. --Sphinxer 18:21, 15 April 2007 (EDT)

Death in Outland Edit

If you fall off a cliff in Outland (so you fall to your death in the Twisting Nether), your corpse will end up near the edge where you fell off (this only applies if you hit the "bottom" of the nether, if you die on the way down by landing on the cliff face, you will have to fall down the cliff and hit release at the correct time, then die again). Also, if as a ghost you fall down, you'll end up next to the spirit healer, with, as far as I know, no penalty.

I don't know whether this still applies if you are killed when you are standing on the bottom of the map (if you use a flyer to get to it, which does work). —The preceding unsigned comment was added by Namfuak (talk · contr).

Durability as a GhostEdit

Could someone write this sentence so that people could better understand what it is saying? Or am I the only one that is confused? "When your ghost is killed, you suffer another 10% durability loss on equipped items. So for example, if you are killed in combat, you get your ghost killed twice trying to rejoin your corpse, then give up and use the spirit healer, you would suffer a 3x10+25 = 55% durability loss on all equipped items, and 25% on inventory items."  Rolandius Paladin (talk - contr) 01:45, 8 August 2008 (UTC)

removed note Edit

  • In Coilfang Reservoir if you are a Night Elf, you will notice that wisps walk on water. This is also a bad thing as you cant return to your corpse, so if your healer is also a Night Elf and no other classes can ress, you MUST talk to a Spirit Healer, forcing yourself to get the Resurrection Sickness Debuff lasting 10 minutes until they ever put a graveyard in Coilfang.
Removed since night elf wisps can infact travel underwater if you move the camera to look towards the water then press the up arrow to move into the water *inserts "Dive, Dive! *submarine diving** lol.

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