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Talk:Death knight/Archive2

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Death and Decay?

Anyone remember that spell from Warcraft II? It would be pretty awesome spell to use, though a bit overpowered in my opinion. Unless Blizzard makes it so it's only usable in the Destructible buildings war-zones. Then it would be crazy to use. ScythXIII 21:26, 4 August 2007 (UTC)

Hm.. wasn't that a spell used by Kel'Thuzad in W3? I was searching for that spell now and found out that Rage Winterchill in Old Hyjal has it. Interesting idea anyway. --Axell 22:26, 4 August 2007 (UTC)
It's a spell that Gul'dan's Death Knights could use in Warcraft II. It was the ultimate spell for the Lich hero in WC3. Given that it's now a Lich ability, players probably can't use it, but you never know.--Ragestorm (talk · contr) 22:32, 4 August 2007 (UTC)
It will probably just be scaled down into a basic AoE spell like the Mage's Blizzard spell was. --Evil Iggy 00:03, 5 August 2007 (UTC)
Maybe that's what the shadow AoE spell was in the trailer? --Joshmaul 05:41, 5 August 2007 (UTC)
I highly doubt it because he raised skeletons. --Axell 12:26, 5 August 2007 (UTC)
Huh. Must not have seen that part. (Was that trailer supposed to have sound? Mine came without it!) Oh, and an addendum: Teron Gorefiend - being the first of Gul'dan's death knights - also has the Death and Decay ability. I've only seen it used when he possesses your body (as he did mine), but I'm guessing he also has it in BT as well. --Joshmaul 12:30, 5 August 2007 (UTC)
Well i searched now for that spell and found out that the spell he used in trailer is 'Army of the Dead' (Summons undead minions to fight for him).Acording to blizz dev. Tom Chilton. --Axell 13:04, 5 August 2007 (UTC)


Lets not forget, WARCRAFT 3!!!! That was a spell in that game too.
Lrn2sign FTW. (God, I hate talking like that.) And yes, we knew that already. It was mentioned above by Ragestorm. --Joshmaul 12:33, 6 August 2007 (UTC)
Well. When Teron Gorefiend possesses you in Shadowmoon Valley, he has a Death and Decay ability, if I'm not mistaken. Thus, it's logical to assume that it's not a Lich-restricted ability. Yaki 20:33, 8 August 2007 (UTC)


Someone said that death and decay might be an AoE spell. I think it could go 1 of 2 ways.

1.) They could summon minions like a hunter's pet or lock's minion 2.)It's like the hunter trap that when you trigger it, snakes pop out, but only stay for a short time. Maybe the DK's spell that summon undead are like the snake trp, they are an AoE minion that only stays for a short time.

Runeblades

Anyone who's ever read the lore (or got the [Runeblade of Baron Rivendare] from Stratholme) knows that all death knights carry a runeblade, sort of as a receptacle of their soul - and if the death knight is destroyed, the blade remains to suck the soul of its next waiting victim (kinda how Arthas was the first to lose his soul to Frostmourne). I saw pictures from the content panel at BlizzCon that Tigole was a part of, and it showed concept art of what death knights could possibly wield - not just swords, but axes as well.

I don't know how they'd work, but my idea - it's crazy, so again, feel free to laugh - is to start with a single 2h weapon or pair of 1h weapons, your choice of axes or swords (since death knights seem to be into bladed weapons), and that you should be able to name/personalize it. That one weapon/pair will grow in power as you level up, reaching the ultimate - of course - at level 80. Would probably never work, but hell, I can dream, can't I? --Joshmaul 14:01, 9 August 2007 (UTC)

I was thinking about this as well. I believe that it is simply an allowance they have to make for being able to play a Death Knight. I guess you could think about this way: when the DK decides to use a new weapon, he/she imbues the new instrument with his/her soul, carving in it the runes that make it so powerful. Yes I know it isn't very "lorefull", but as I said, you have to make small allowances like this for playability. It would be like saying, "Whoever kills a Death Knight becomes one." If that were true, killing any of the numerous Death Knights in the world...of warcraft...would have made you one already. It could also be that only Frostmourne is imbued with the power to capture the soul of the bearer. Night Elf Tetsuo86 | Talk | 14:38, 9 August 2007 (UTC)
(update)I have read more lore and realize the RPG guide says the Lich King gives each Death Knight a sword that steals souls blah blah blah. But I am going to hold to the fact that a little lore has to be nudged for playability's sake. Night Elf Tetsuo86 | Talk | 14:50, 9 August 2007 (UTC)
It would certainly be cool to have the runesword be an upgradable personal weapon, but somehow I doubt they will do this, as it would take away a major loot opportunity. I suspect there will be a variety of Knight-specific rune weapons in the game that will be acquired as loot like all other weapons, and that the Knight can use regular weapons of the appropriate type (swords and axes) until such are found. Although I guess it's true that since you start at level 50+, you'll hopefully have a pretty decent weapon to start with. It will be interesting to see what they do in terms of starting gear. Will it be white, green, or even blue? -- AriochIV 22:32, 9 August 2007 (UTC)
I agree that it would be sweet to have the DK start out with a quest or something to gain their weapon type and then have them keep that weapon the whole way. You could have class trainers that would allow you to upgrade your weapon or other DK-specific quests to enhance the abilities of the weapon to match the powers of other epic-quality weapons. Night Elf Tetsuo86 | Talk | Tetsuo86 12:58, 13 August 2007 (UTC)
Cool, yes... but problematic. Aside from having no weapons to loot, the player would have to make a decision on weapon type at the very beginning (2H sword, 2H axe, 1H sword, or 1H axe? And what about the off-hand?) and it would be awkward to change it later. The Knight would have to stick with a single weapon (or combination of weapons), and would not be able to switch weapons for special situations. -- AriochIV 19:01, 13 August 2007 (UTC)