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Feral PVP builds Edit

Sorry but these builds are just terrible. One doesn't include survival of the fittest (-6% chance to be crit, increased armor, who in their right mind would NOT have this?) and the other one doesn't include primal tenacity which reduces the mana cost of shapeshifting by 50%, which up until that talent change, the mana cost on shapeshifting has been the biggest bane on feral pvp. Not to mention 30% less damage while stunned, which is alone an amazing ability in pvp.

I am going to replace both of these builds with my own. In doing so, I feel I should offer my own credentials: I play feral pvp in arena during season 5, my druid is named Rakeesh on the realm The Forgotten Coast, battlegroup Whirlwind, currently 1800-1900 rating across all brackets as of this writing (I know, not the best ratings, but you aren't even going to go that high with the builds mentioned here, not even close.)

Balance/Feral Build? Edit

I think there is potential for a balance/feral build of the druid class. I have been playing around with it on paper and while it would most definately have a glass cannon weakness, the healing abilities of the druid do not dissappear by not buffing them through talents. The hybrid I have in mind would use the long range pulling abilities of the balance tree, and the resiliency of the feral tree as a way to survive the inevitable aggro.--Scorpion451 11:39, 17 April 2007 (EDT)

Here's the basic Idea of what I'm thinking of. Is it pretty? No. Is it for everyone? No. Can it dish out the pain? Yes. Does it give a grab bag of nasty surprises? Yes. Does it allow both the intelligence-based talents of the balance tree to and the stat boosts of heart of the wild to acessed simultaniously? Yes. Some people are going to hate it, and I don't claim it's perfect, but it's darn intriguing.
http://www.wowhead.com/?talent=0t0ruicoxoZxMGccrRx
--Scorpion451 08:44, 21 April 2007 (EDT)
Wow that's one of the most intresting Builds I have ever seen for a druid. Points on originallityRannulf 04:25, 7 September 2007 (UTC)
I've added it to the balance builds, along with what I personally think would be a more interesting variation (swapping Dreamstate for Moonkin Form), along with a big caveat that it's a somewhat unconventional build. --Murph (talk · contr) 00:59, 10 April 2008 (UTC)

Moonkin DPS Edit

I've checked the numbers and properly geared moonkins can overtake equally geared clothies —The preceding unsigned comment was added by Edanor (talk · contr).

Druid Leveling Guide Edit

I think it would be great if there was a guide to level a druid successfully (e.g. 1-39 / usually respec 40 / 41-...). - Essmene 13:30, 25 October 2007 (UTC)

Added Panzerkin Edit

Just added some spec info for the highly controversial/experimental panzerkin spec. Hopefully, i put in enough warnings that it's not for the faint of heart, and beginners don't go looking to tank as boomkins. Bloody Sorcerer 18:56, 4 December 2007 (UTC)

Correction Edit

Feral tank build was stating 7000-8000 DPS in a T4 environment; removed a '0' to make it 700-800 DPS. Girard 16:54, 18 December 2007 (UTC)

leveling spec Edit

I think it would be great if there was showed a nice leveling spec in this area like in many of the other classes. it's fine that there is specs for level 70 but what about ppl in lets say level 30-40 that also would like to get peoples apenion on how they should make there talent build. thats the only thing i feel we are missing in this area. Gemly 11:44, 25 January 2008

Nice idea - do you have any suggested builds? --Murph (talk · contr) 18:01, 9 April 2008 (UTC)

wowhead links / official wow links Edit

I think it would be really nice if people could make the 2 links for each spec so people could choose what page to go. I particularly enjoy wowhead's one more than the official one. Could that be made to all Talent Builds page? —The preceding unsigned comment was added by Bsides (talk · contr).

It's a nice idea, but it's quite a bit of effort to do that. The Wowhead talent calculator does have an import feature that you could use for the Blizz URLs, but I'm not aware of an easy way to load the Wowhead URLs on the Blizz calculator. --Murph (talk · contr) 17:46, 9 April 2008 (UTC)

Resto arena healing? ToL? Edit

Please excuse my confusion here... in the Resto Arena healing build, you say "It also includes ToL for some PvE viability", but the spec link does NOT include ToL. Is this an oversight or did I miss something in the explanation? —The preceding unsigned comment was added by Areth (talk · contr).

I assume you're looking at the "Arena Healing (Resto + Feral Charge + Nature's Grasp) (8/11/42)" section. It looks like the person that added that build may have made a mistake. It's got 42 points in resto already, so all you need to do is choose where you can steal a point from, and leafy-whoosh, you've got Tree of Life. --Murph (talk · contr) 18:08, 9 April 2008 (UTC)
Regardless the paragraph is confusing and contradictory since it does state that the build includes "ToL" yet the link has no tree of life. Maybe it can be altered to suggest the build can easily provide PvE viability by removing a point of your choice for tree of life as Murph stated above? Korova 22:11, 14 April 2008 (UTC)

Moonkin Tanking AKA The Panzerkin Edit

So I'm lookin for a bit of feedback about tanking Gruul's. I'm a balance druid who knows my stuff. I'm hopeing that Feral defense rating translates to Moonkin taking as well, so I'll be useing Heavy Clefthoof Vest and Pants, resocketed with spellhit and damage gems, and Barbed Choker of Discipline. These should get my DefRate to 419, topping the cap and giving me a bit of dodge. In addition, I'll be sporting Morose's Lucky Pocket Watch for increased and burst amounts of dodge. As for spec, I'm going to use my Feral Charge Moonkin spec, melded with my raiding Moonkin spec, and you can check it out here:

http://www.worldofwarcraft.com/info/classes/druid/talents.html?50012221250313323125005023010000000000000005002000000000000000

Anyone with expierence in this crazytypeodruidtalk should please hit me up ingame or on these pages here.

Doomycow - Dragonmaw --Doomycow 11:26 3/17/08

This maybe isn't the best place to find advice on something like that - the talk pages behind each article on here are generally more used for discussion related to editing the content of the articles, rather than the finer points of the game. The talk pages here are also not frequently viewed by people other than Wowwiki editors and administrators. I'm a balance druid too, but I'm afraid my knowledge is much more about the DPS and off-tanking side of things, rather than main/boss tanking. You'd probably be better asking in the Blizz druid class forum at http://forums.wow-europe.com/board.html?forumId=10015&sid=1 or http://forums.worldofwarcraft.com/board.html?forumId=10015&sid=1, or maybe somewhere like the Elitist Jerks forums at http://elitistjerks.com/forums.php (make sure you read their forum policies before posting - they are quite strict). --Murph (talk · contr) 17:58, 9 April 2008 (UTC)

Duplication of feral buildsEdit

The "Feral Hybrid" and "Full Feral" 0/47/11 builds are point-for-point identical. If this is intentional, can we merge the two sections for the sake of clarity? Terpdx 20:14, 9 April 2008 (UTC)

You're absolutely correct. I've merged them in a fairly simplistic fashion, by simply removing the header and build link in the middle of the pair. If someone who is an expert on feral talents wants to work on the text, that would be great, but it's probably ok for now. Equally, if there's another popular 0/47/14 build that should be listed, please add it. --Murph (talk · contr) 01:11, 10 April 2008 (UTC)

Article overhaul Edit

As will be obvious from the article history, I've spent a while overhauling the article, trying to clean things up here and there, without any loss of content. I have re-ordered all 3 sections (balance, feral, and resto) in descending order of points spent in each respective tree, and moved some builds between sections, so that they are listed in the section with the highest number of points spent. Hopefully that's a fairly uncontroversial overhaul, and it seemed to be the most obvious way to order things without introducing any particular bias.

My expertise is primarily in the balance tree - this all started with my desire to include the 56/0/5 build that I have been happily using for quite some time, and I am far from alone in choosing that slightly unconventional build. So, most of my efforts have been either generic tidying, or balance specific. If any experts on the feral and restoration trees want to sprinkle some wisdom on those sections, please feel free to do so, including the balance builds which include significant point spending in the other trees. Equally, I've checked that all of the most common balance builds are in there, and it certainly looks like we have a very good selection of balance builds, but any balance experts out there are more than welcome to add their wisdom too. --Murph (talk · contr) 01:25, 10 April 2008 (UTC)

Intended mookin build Edit

I'm levelling a moonkin (currently 61) and as I'm part of a social guild who are raiding with increasing frequency, I've been thinking alot about raiding specs.

I've come up with this build which sacrifices some of the extra spell damage on Wrath and Starfire to give full aggro reduction, full improved faerie fire, and everything else a moonkin would need. Whadya reckon?

http://www.wowhead.com/?talent=0xcrzicsguGZZxxcx

—The preceding unsigned comment was added by JimDaBoff (talk · contr).

This page isn't really the best place to discuss builds themselves, it's more for editorial discussion of the builds article. The Blizzard class forums are probably the best place for discussing the merits of tweaking builds, at least to start with. It's now a mostly moot point, with the new 30% threat reduction in the balance tree, but wrath and starfire are the 2 main nukes for moonkins, so I'm personally dubious about sacrificing any power on them. --Murph (talk · contr) 15:15, 10 November 2008 (UTC)

Resto druid builds (0/0/61) Edit

When i looked at the druid resto builds (0/0/61) i found a useless point for any druid caster.

the first 3 builds have "omen of clarity" hope ppl read what omen of clarity does. if not... here is what the talent says:

Imbues the druid with natural energy. Each of the druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 30 minutes.

let me repeat a part. "Each of the druid's melee attacks.." .

as a caster and especially as a Resto druid you dont wanne waste a point on a talent that needs a melee attack.

—The preceding unsigned comment was added by Ganuraft (talk · contr).

It's now a moot point - that talent has been changed to be much more useful in 3.x. Not having a huge amount of resto experience, I'm personally not sure if the trees found some utility in it or not. --Murph (talk · contr) 15:19, 10 November 2008 (UTC)

Time to nuke the page? Edit

Talent trees have completely changed, time to start from scratch? (keeping the feral build that's currently there) Dontakenobull (talk) 00:04, 17 October 2008 (UTC)

Feral Tank builds -- several are just not good! Edit

After reading through the Feral Tanking builds, I found most of them to be inadequate, and a few to be downright bad. This led me to do some research and testing to determine the best possible PVE Main Tanking build for ferals that also best utilizes the remaining points to help your DPS when not tanking. I base my analyses on years of personal experience and lots of reading of forums to confirm that my opinions are supported by the majority of feral tanks out there. I posted this build as "Main Tank Plus."

Specifically, I think the builds that include these items should not be labelled as tanking builds:

5 points to get Master Shapeshifter for a 4% damage increase - points are better spent in tanking talents elsewhere.

More than a couple of points in the two obviously-DPS talents Rend & Tear and King of the Jungle. They do provide a damage increase when tanking, but these increases are situational and unnecessary. A tank's job is not to provide relatively small (compared to your party's DPS) damage increases, but to mitigate damage. Those talents are not necessary for keeping threat if you know how to tank correctly and your party's DPS are competent in managing their threat.

Several of them are only slightly different from each other (redundant). Most of them should at least be labelled as "Tanking/DPS hybrid" as the skip over important tanking talents. I just believe many of these are not useful information. But I don't feel like I should just go and delete them myself...

Yodadoe (talk) 18:45, 10 December 2008 (UTC)

Decent, but primal precision is required for any tanking build. It will soft-cap a druid tank's expertise. Furthermore improved mangle isn't required, but there aren't many better places to put the points. Naturalist gives +10% compared to MSS which only gives +4%, which should never be used. KotJ should never be put into a druid's tanking tree: If you need a boost it means your not generating enough threat, in which case your rotation is wrong, or your threat generation is crap because of a bad combination of gear, gems, or enchants.

Aquinus (talk) 7:34, 06 April 2010 (EST)

Removing an entry under feral PvP Edit

I think the "feral tiger" spec under feral pvp should be removed.

  1. The spec is just 1 point off of GLiTCH's spec making it extremely redundant
  2. The glyphs suggested in the included are absolutely absurd. Starfall and improved growl for pvp???
  3. the name is pretty unprofessional. Tiger has absolutely nothing to do with druids.

Anyone ok with removing it?

--ZeroAccend (talk) 12:05, 3 February 2009 (UTC)

Why not change the one point in it and delete the build posted afterwards? Not sure what the problem is with the name - a reference to Tiger's Fury and King of the Jungle I assume. I'm guessing the absurd glyphs are due to changes in the glyphs making the IDs out of date. Binkyuk (talk) 19:19, 3 February 2009 (UTC)
Done. Merged the 2 builds and updated glyphs to be more sensible. Binkyuk (talk) 08:18, 4 February 2009 (UTC)
Why revert? YOU said the builds were the same and one should be deleted, which is exactly what I did. What is the reason for the revert please? Binkyuk (talk) 13:03, 13 February 2009 (UTC)

Lots of references to rogues and warriors,. Edit

I stand by what I said. Why explain feral druids with lots of references to backstab, cheap shot, rupture, heroic strike, etc? Explaining one class assuming knowledge of two other classes is no help at all. Binkyuk (talk) 18:48, 3 February 2009 (UTC)

Explanation by comparison is an extremely effective way to help people understand something. I'm showing that a druid is like a swiss army knife...a jack of all trades. Because they are. And for someone newer to the game or that's never played a druid, they've probably seen or at least been explained to about warriors and rogues.
Just because you yourself don't think it's necessary doesn't mean it's not beneficial to others.
I've written multiple articles, guides and faqs across the net and I rarely have anyone question the information or format of my entries.
Unless you can give a solid reason why it SHOULDN'T be in there, it needs to be left alone because I've shown that it is beneficial.
--ZeroAccend (talk) 19:24, 3 February 2009 (UTC)
It's beneficial to explain the dangers of wasp nests too, but it doesn't belong here. My objection is that the header for the feral section is HUGE for the intro to a set of talent builds. But you're right, it shouldn't be removed, it should be moved. I shall search for a new home for it. Meanwhile, I also rarely have anyone question the information or format of my entries either, not that it means much. It's not an FAQ or a guide owned by you, it's a wiki.Binkyuk (talk) 19:52, 3 February 2009 (UTC)
Binkyuk, idk how much you're trying to convince yourself that you're being helpful to this wiki, but you're not. And your wasp nest example has to be one of the most ignorant I've ever seen.
And what the HELL does "describing wtf a feral druid is" have to do with it's tactics? That's like me sticking "a priest is someone who can heal a tank or do magical dps" under "priests damage rotation".
I'll add that I've had a dozen guildies/friends look over what i wrote and all of them felt it was beneficial, especially the part about the cat rotation. So why don't you go play dictator on another wiki.
--ZeroAccend (talk) 10:20, 4 February 2009 (UTC)
I already conceded that it's beneficial (though I dispute your assessment of the extent), but it doesn't belong on a page of *talent builds*. You're probably right that an overview of feral druids doesn't belong in tactics but neither does it belong here. IMHO Cat DPS rotation entirely belongs on the tactics page. If you don't like where the overview is then integrate it with Druid. I really don't know what you're complaining about, everything you wrote is there and linked to and entirely unchanged, which I thought was a pretty decent compromise. I'm not going to dignify your entirely unsubstantiated ad hominem attacks with a response. Binkyuk (talk) 14:12, 4 February 2009 (UTC)

Would we please not prefer Wowhead's calc? Edit

I mean, it changes within months and there is no way to safely backup a wowhead build in a way that it's viewable later, when something changes... HydroGlobus (talk) 06:59, 21 April 2009 (UTC)

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