"Turn off thorns before you Hibernate a pet/beast that is hitting you as it may break the effect if it is attacking you." Does this make sense? Surely a hibernated beast cannot attack you and thus cannot take damage from thorns —The preceding unsigned comment was added by Sigune (talk · contr).
- (Please sign your messages with four tildes.) Probably late, but better late than never; It seems that the check for hibernate goes off after the check for 'attack' but before the check for 'damage' sometimes; I have had it where I've hibernated something attacking me, then it immediately starts attacking. The combat log shows 'Foo is affected by hibernate. Foo takes 25 damage from thorns'. --Azaram 10:46, 26 November 2007 (UTC)
- Most likely, when Thorns breaks a mob out of Hibernate, it's because they are in the middle of a swing when they fall asleep, and the blow doesn't land until after they get hit by Hibernate. A good way to prevent situations like this is to spend a moment or two to get a feel for the mob's attack speed, so you can time it right. Felindre
Healing in humanoid
This section, stating Healing Touch is more efficient than HoTs, assumes a very low +healing bonus. It is simply not true anymore. I'm planning on recalculating and rewriting the section but I have no experience in healing out of tree form. Input from someone used to Healing Touch would be useful to create a guide for bovine/elfoid healers. Skrofler 06:47, 27 July 2007 (UTC)
Should we simply remove the how to help or how to kill a class sections since the PVP section does a good job of covering the how to kill a...(insert class here) already? -Derktar 00:40, 16 Jun 2005 (EDT)
1) In my opinion there is an error that repeats itself throughout the tactics page; it is suggested to cast Moonfire (DoT) and then Roots. I think this is a bad idea, as any damage may cause the roots to break. I suggest that druids rather use Roots (with Barkskin to avoid interruption) after DoT-effects wear off, in order to buy time to heal, or time to cast Starfire.
2) It is also suggested to pull an enemy using wrath. Why not use Starfire instead, which deals more damage and is difficult to use later?
--Johngalt 21:39, 30 Oct 2005 (EST)
Derktar suggested folding the kill/help section into the PvP section, and I fully agree. At the moment, some information is repeated or slightly different in the two places. Unless anyone else has any comments, I'll fold them together and restructure a bit next week.
Kulturuke 13:19, 2 Mar 2006 (EST)
While you're at it it might make sense to fold the 'How to Help A...' section into the working with other classes section for pretty much the same reasons. For that matter, the 'How to Help A...' section is sort of lacking in useful content, and maybe should be removed altogether. Most the advice isn't specific to Druids, the comment about Rooting being useless on top of frost nova is just plain wrong since Entangling Roots has a longer duration, and the comment about thorns doesn't really justify the existence of a whole section. Especially since a mage can easily click off thorns if he doesn't want it.
Tyrwyn 15:08, 15 March 2006 (EST)
Added some stuff
Take a look at it, tell me what ya think. What I added was a conglomeration of info taken from other PvP druids on my server, and personal experience (6 months of PvP across all 3 talent trees).
P.S. I think the last guy got all excited about the burning crusade talents, and thought Moonkins could melee in their current form... lawl. Roffler 18:16, 29 September 2006 (EDT)
This part of the article is clustered with a lot of moonkin and healing bits. It needs to be cleared out a bit more with information on the agility versus strength based on crit %/attack power numbers. Also the amount of hit (about 9% wasn't it) needed to hit 73 mobs needs to be added. The line about feral matching up with rogues is laughable at end game so that line needed to be changed. I'm trying to figure out what else I can add to this. Will check back later. --Codenpeg 06:23, 26 February 2008 (UTC)
Outland shifting tip
mana regen graph
I don't understand the gear selection figure.
- Intensity increases your mana generation by exactly 0% regardless of level owned.
- What it does it to allow 30% of your regeneration that you otherwise have to be running while you are casting.
- Dreamstate on the other hand adds to your mana regeneration 100% of the time casting or not (3-10% of int).
So for a generic 'mana regeration speed graph', only dreamstate affects the rate that mana is regenerated.
- Does this figure assume an unstated percent of time in the 5 second rule?
- is the y axis mana/5 (seems that way)
- Also, with 1000 spirit does one only regenerate 50 mana/5?
- There should be some discussion of the talents and the effect of time % in and out of 5 second rule on each.
- Also, there is no mention of the other benefits of intellect, namely:
- int increases the mana pool so you run out slower independant of regeneration.
- int increases spell crit rate so you need less casting to kill stuff which lessens the amount of mana to regenerate.
- neither of these is taken into obvious consideration by the figure and related text.
- Wouldn't it make more sense to just carve the thing out of here and link to mana regeneration where there's a more complete discussion of that topic, and constrain ourselves here to discussing the druid-specific implications of talents and stats? Partly the way the chart is designed assumes you have an opportunity to trade int for spirit or vice versa, which isn't often the case in my experience; more often spirit will trade against crit rating or haste rating in even-level gear. It would be nice to see formulas here instead of charts - the formulas are easier for anyone to update when Blizz pulls the rug out. --Hrocdol (talk) 20:34, 20 January 2009 (UTC)
Pulled the following out of the main page and simplified.
- consider the following chart when trying to choose your gear. It displays mana regeneration as a function of the balance of stats between Intellect and Spirit. It is displayed according to how much of a 1000 point total is Spirit. (So if you look at the chart at the 400 point it means that of 1000 stat points 400 is spirit, and 600 is intellect) The short verstion: to maximize mana regeneration you generally want about 7 spirit for every 3 intellect, unless you have Dreamstate, in which case you want about 6 spirit for every 4 int.
Automated transfer of Problem Report #15847
The following message was left by Anonymous via PR #15847 on 2008-12-01 22:33:45 UTC
Shapeshifting out of stuns?
I dont think you can shapeshift out of stuns. i have tried it, but i dont remember it working. i will try this out when i can get on tomorrow and test. ill provoke a rogue or a pally.Galexior (talk) 02:21, 20 February 2009 (UTC)