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Tested out the drunk effects. I took a swig of Rumsey's Rum while in front of a level 48 elite and level 50. The both were reduced one level right before my eyes to a level 47 elite and level 49. --Ralthor 19:29, 9 April 2006 (EDT)

can we get high too? :D

It's easy to tell that the apparant level of the creature goes down. Much harder to tell if it's resistances/damage/health, or anything else does, but I'm pretty sure they wouldn't. --Bobson 13:03, 3 January 2007 (EST)

The XP does not go down. Tested it with a 65 (Yellow) mob becoming a 61 (green), then compared to a 64 (yellow) becoming a 60 (green). 1120 and 1054 xp respectively, regardless of how drunk I was. --Bobson 02:33, 8 April 2007 (EDT)
Tests show that being drunk does not affect your attacker's combat table. For example, level 60 mob still attacks as level 60 and not as level 55 when you are completely smashed. In my test i had gear which granted 96.2% avoidance against level 60, or 100% avoidance against level 55. The mob was still able to occasionally hit me with his auto-attack and thus he couldn't have used attack table of level 55.
Another test shows that being drunk does not affect your own combat table. In my test I attacked a level 70 mob (I'm 70 too) while being completely drunk and still observed occasional glancing blows which could only occur against mobs of your level or higher (and yes, my weapon skill is maxed). Fibby (talk) 00:15, 1 October 2008 (UTC)

The reduction looks like it might be 10% or so, rounded appropriately; I saw a level 67 mob as 61 yesterday. Zarty 18:09, 16 April 2007 (EDT)

Ideas to test Edit

Here's some ideas for how to test just how much drunkenness actually changes, and how much it just appears to change. All these tests can be done at any level, but doing them at low levels makes comparison easier.

  1. Have two characters of the same level do the same quest. Get one drunk before handing it in. Hand it in with both. Observe XP actually awarded (check your xp bar) and XP notification (in the combat log).
  2. Find some monster which is a level or two higher than what would be grey to you. Kill a few and record xp gained (make sure that they're all the same level - most groups vary by a level or two). Get drunk (so the monsters appear grey). Kill some more. Observe XP actually awarded (check your xp bar) (if any) and XP notification (in the combat log).
  3. Find some monster which is orange to you. Get drunk (it should be yellow now). Attempt to kill it. Compare it's difficulty to something that is yellow while sober.

Anyone want to do these tests? --Bobson 23:27, 22 February 2007 (EST)

One thing I'm curious about is if it decreases chance to hit/crit. Logically it should, I know it would if I was implementing it. --Lilianne Blaze 22:58, 6 May 2007 (EDT)


Shlurring fixes Edit

Can it be confirmed that you can now profane whilst saying "sit"? Kirkburn  talk  contr 23:01, 22 October 2007 (UTC)

It happened to me a lot during Brewfest...of course I don't have any screenshots. --Pcj (TC) 23:19, 22 October 2007 (UTC)
Weird, that would essentially have to be a regression, as it was explicitly fixed in 1.6. Kirkburn  talk  contr 23:22, 22 October 2007 (UTC)
Maybe they only meant the profanity filter catches it? I tested it tonight, and it seems to me that with the profanity filter on, it never happens, but with it off (as I usually have it) that it's pretty much every line. --Pcj (TC) 04:45, 23 October 2007 (UTC)

One lvl down, per drink Edit

My theory is that the lvl of the monster goes one lvl down per "level" of "drunkyness." Tested it with Volatile Rum Hewbie (talk) 14:03, 6 June 2008 (UTC)

Confirmed. Tested with Brewfest Brew ...hic! Fibby (talk) 00:15, 1 October 2008 (UTC)

Drunken Vomit Edit

Since Patch 3.2, a drunken vomit effect was added causing the avatar to pause and then vomit. I suspect that drinking two/three drinks after reaching the "completley smashed" level causes this. Anyone feel free to test how long it takes before the drunken vomit thingy is enabled? --Rachak (talk) 03:48, 6 August 2009 (UTC)

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