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Talk:Engineering guide

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Oh boy. Here it is. I tried to wikify it as good as I could, but I'm afraid I'm not very good at it :p Feel free to change any lay-out of this, just let the content stay the same (except for typos, of course!) --Tinkerer Today, at some hour, probably 2006.

Largely rewritten, but based on Tinkerer's and Velgard's guides. Suggestions for improvement welcome. --Eirik Ratcatcher (talk) 23:25, 24 June 2008 (UTC)

Pets Edit

With patch 3.1 the schematics for specialization pets became available as drops to either school. With the upcoming patch 3.3.3 they will no longer be BoP, and hence may become an income source. -- ScratchMonkey (talk) 20:04, March 15, 2010 (UTC)

I suggest changing the guardian/combat pet list to a 2x2 chart, the other axis being utility versus combat. -- ScratchMonkey (talk) 01:28, June 6, 2010 (UTC)

How would you measure utility? Either a combat/guardian pet "is a consumable", or it is not. Vanity pets/companions are never consumables, to my knowledge. --Eirik Ratcatcher (talk) 23:44, June 7, 2010 (UTC)
Jeeves and MOLL-E don't fight for you, so they're utility, not combat pets. Under "Consumable", I would consider the field repair bots and the scrapbot to be utility (essentially a vendor) while the rest are meant to be used in combat. -- ScratchMonkey (talk) 00:08, June 8, 2010 (UTC)
Reasonable, but I'm not sure there's a lot of need for making a 4-section table rather than just list "utility pets" separately. --Eirik Ratcatcher (talk) 18:46, June 9, 2010 (UTC)

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