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World of Warcraft: Northrend Edit

Lore: Rise of the Old GodsEdit

A journey into the depths of the world far underground to hunt down the sleeping Old Gods and the armies of subterranean races that they have spawned. The planet could be a honeycomb of underground caves and labyrinths, with hundreds of undocumented species. Ancestors of the Earthen, Troggs, elementals, faceless ones, forgotten ones, ancient Aqir, etc... In an ideal expansion, they'd let players play as neutral and make Goblins and Ogres the playable races (assuming Draenei are playable in BC). Players could venture into the depths of Ajzol-Nerub and enter the depths of the world from there. The whole theme could be the Rising of the Old Gods, like they have awakened and are gathering their armies underground, ready to swarm like ants out of an anthill and overcome Azeroth. Burning Legion attacking from above, the Old Gods attacking from below... they'd make for quite an interesting wartime situation. --Anticrash 11:26, 13 Jan 2006 (EST)

This is perfect for my Rise of the Old Gods expansion idea. Players can quest across Northrend and eventually work a quest thread that would allow them access into Ajzol-Nerub, and from there, work another quest thread that would allow them further access into the abyssal chasms beneath Ajzol-Nerub. Similar to how players must get through Blackrock Depths in order to get to Molten Core, so too must players get through Ajzol-Nerub to get to the hidden labyrinth of the Old Gods (or at least the one beneath Northrend). --Anticrash 12:16, 13 Jan 2006 (EST)
I like that a lot. Lets try to wrap these ideas together into what thematically works together. :) --Xmuskrat 12:22, 13 Jan 2006 (EST)
I think these should be two totally different expansions - one about Northrend, one about The Old Gods. The Northrend one would focus totally on Northrend and the Scourge. The Old Gods one would focus on Undermine and below the surface of Azeroth, in deep underground areas remeniscent of the Heroes of Might and Magic series. Of course, quest arcs could be created across the two, just like there would be quest arcs going between the Burning Crusade and the other expansions.
So, let's see. The Northrend one would allow access to the Tuskarr for the Alliance and the Nerubians for the Horde. They'd both have plenty of reason to fight against the Scourge. They probably have a bit of a feud going between them too. Explorable areas would include everywhere up to the gates of Icecrown, which would be defended by a raid boss. Who cares if Arthas won't let you in? You still get to have a bash at the guards. A lost underground Nerubian city would be the Nerubian city, a great port the Tuskarr's. Mounts? Giant silithid-like bugs for the Nerubians (come on... it wouldn't be impossible to mount them) and some big hairy mammoth for the Tuskarr. A bit like the Timbermaw (except you already start at neutral), the Magnataur would be a sentient faction, with reputation rewards and, like the goblins, a neutral city with an Auction House.
And the Old Gods expansion? Well, let's think who would fit underground. First up is the (revamped) centaur, children of an elemental lieutenant themselves. Allied to the Alliance, of course. Why would the Alliance agree to this? Pretty much the same way as the Undead with the Horde. They need a foothold underground, and who better than the centaur? These would have to be from a clan which has condemned the killing of their Cenarion ancestor, and seek redemption and protection... etc. For the Horde, I think a good candidate would be the Quilboars, who seem to have close ties to the earth. Why would the Horde agree to this again? Because the Quilboars are not 'the great enemy'. A truce could easily be made, troll style, due to the fact that some non-militant Quilboars feel that it would be in the best interests of both races to annihilate the menace coming from below. A good plus would be that this adds a Dwarf-sized race to the Horde... cities would be some toned-down and Druidic version of Maraudon for the centaur, and a Razorfen-like metropolis for the Quilboars. These would both be located somewhere in deep underground caverns. Mounts would be a type of plains-running giant ghostly Cenarion-ish thingy form for the Centaur and giant armoured boars for the Quilboars.
Why would any of the races have anything to do with the Burning Crusade or the opposite expansion? Weell... the Nerubians have been known to live underground and hate the idea of some big monster crawling out of the abyss (either one - underground or the Twisting Nether), the Tuskarr love fish and the sea and wouldn't want that Tidehunter guy creating a tidal wave or some big demon using their happy city as a staging point in the war against the Scourge, the Centaur hate everything which hates them with a vengeance and are generally warlike anyway, and the Quilboars could gain a lot of land, space and freedom anywhere.
-Pant- Just some thoughts. :) --Vorbis 16:10, 15 Jan 2006 (GMT)
That was good Vorbis, but I think Pandarens and Ogres would be goo for a Rise of the Old Gods expansion (love your ideas for the Northrend one though!). This is because both races would be enangered by the Gods, and would want allies in this time of both War and danger. Hmm.... We will see! --Seros
But why? Why would Pandaren or Ogres be better for an Old Gods expansion? They hardly have any ancient links to Kalimdor or the Eastern Kingdoms anyway, let alone with the Old Gods. If the Ogres are going to appear, I think it'd be in maybe the Great Sea expansion. The Pandaren, however, are probably not going to be a playable race. Hopefully, however, with maybe the Great Sea expansion, Pandaria could be implemented as a non-combatant neutral city to spice up the expansion. After all, why would such a peaceful race even want to be bothered with the politiking of the other races when all they need to do is sit back and enjoy a beer?
I'd love to see both of them, Seros-san, but not in such an in-depth expansion as the Old Gods one, and certainly not with the Pandaren as playable. I don't see Pandas with two legs as ridiculous, but plonking a peaceful, fun-loving race into a battleground is not likely... --Vorbis 14:40, 14 Feb 2006 (GMT)
Though I see your point, if the Old Gods were to rise, it would cause much danger. The Pandaren, sensing a probelm in the world, would ally with the Allaince to help protect their precious Island and city. The old gods are very powerful, and could easily destry the island. So, Pandaren for the Allaince! Ogres for the Horde (for the same reason)!

To counter your Battleground thing, I really did not expect to see gnomes running around in the battlegrounds, but hey, they are! -Seros

If the Pandaren really see a problem in the Old Gods, then they've certainly taken their time. There have been multiple demonic and undead invasions, naga coastal attacks, C'Thun throwing his weight around in Kalimdor and new powers rising and falling. Why would they join now, and why wouldn't they work with both sides to ensure their survival. They are not a militant race, and they have no reason to dislike either side. Sure, they'd offer their support, but not exclusively to the Alliance. As for the Ogres, they have nothing at all to do with the Old Gods. They spent most of their time evolving on a planet minus Old Gods, so this will all be pretty new to them. Why not go for races that have a history with the Old Gods? After all, it's the history that speaks for their inclusion - personal preferances without strong arguments have no bearing on Blizzard's decisions.
As for the gnomish comment: why didin't you expect them to run around in a Battleground? the Gnomes have a reason, the Pandaren do not.--Vorbis 22:50, 4 March 2006 (GMT)
Lore is always written in hindsight. When Warcraft III came out, the gnomes just were not there. They were in Warcraft II, and then they were written back into Warcraft III. Lore will be written to allow anything Blizzard wants to put into the game. If Blizzard wants something removed, they'll write more lore. If Blizzard wants Pandaren, they'll annouce "why" they want to help now as soon as they annouce them. In fact, Blizzard will annouce the "why" to explain why whatever race they add picked this specficic moment to stand up and be part of the wars of Azeroth. Unfortunately, they pick races for reasons other then lore: because they look cool, because people will play them over again, because it's technically easy to add, because it gets a lot of hype. Like moving the High Elves to the "bad guy team", I'm sure this new race will involve a lot of hype, too. --Xmuskrat 08:09, 5 May 2006 (EDT)

Are you saying that the Horde is a "bad guy team" Xmuskrat (or were you reffering to the Illidari?)? The Horde is as "good" as the alliance! -- Brynjolfr

New Race: Nerubian Edit

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

Hmm... Well, I think this would be a great addition! I don't see why people see the 6 legs, and 4 legs as an issue! They hae to remember, armor that can fit on Night Elves can fit on Gnomes, I am sure Blizzard can just make it so the armor fits onto the six legs! So, yes for this idea, for the Horde of course!!! -- Seros
Scaling is different than completely reworking... And I don't see why Nerubians 'of course' go to the Horde. --Kakwakas 18:29, 8 Feb 2006 (EST)
True, but you have to admit, they would fit with the expansion, and they would make a unique experence with the six legs. Take the Naga, with no legs, yet they may add it! If they don't add them, who could they add to the Horde (if the Tuskarr join the Allience, which is posible)? Centaurs? --Seros
There's no difficulty in just making a model with 4 or 6 legs that will have visible armour on his carapace. The problem lies in the legs themselves - four legs = problems with leg items (will you give additional slot for each pair of legs?), mounts (yeah, any creature can get on the top of other creature, but why a 6 legged spiderlike thing would need to bother climbing?). I rather see Nerubians as a neutral faction in Northrend that you can get reputation with by fighting the Scourge. Though they would be cool as a playable race, the "coolness" of a creature is not the only, and even not major factor when it comes to choose new playable race. I don't think that we will see any non-biped quickly.
Oh, and one more thing - That the Burning Crusade got 2 new races doesn't mean that next expansion will bring two more. --Sul'jin 05:37, 21 January 2007 (EST)
i think in the expasion of northrend they should add nerubians, but these nerubians would only have two legs and a end thingy. They were currupted byt eh faceless ones and outcasted from the other nerubians. However the same hting happened with the faceless ones ((part s of thier flesh turned grey)) now those nerbians and those faceless ones team ed up and are now situated in the eats of northrend. they would have different attributes like nerbians would have web and faceless would have a fade spell:: —The preceding unsigned comment was added by Lore god (talk · contr).
Seros, why are you assuming the Tuskarr are going to be in the Alliance? They could just as easily be in the Horde (with Nerubians as the Alliance race). Saimdusan 07:34, 23 June 2007 (UTC)

New Race: Tuskarr Edit

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

These guys only appeareed once as creatures in Warcraft III, and suddenly they're a playable possibility? Bleh.. I don't like them. --Anticrash 13:18, 13 Jan 2006 (EST)

I know they only appeared in WC3:TFT, but I just feel like they have a "look" of a race that could fit with the Alliance. Old, wise, and fish-loving. --Xmuskrat 13:21, 13 Jan 2006 (EST)
These would be pefect with the Allience. They, like Xmuskrat said, have the look of an Alliance race. If Northrend is an expansion, I am 100% positive they will be the Alliance race! --Seros
Second choice. User:Quinn' Tonstern
Here is something : no one cares of what you think if you don't show arguments.
We are no democracy but a small group of WoW junkies who meet together with partial thoughts.
Gnomes and Dwarves hardly appeared with ridiculous models in earlier games, making them look like inferior Humans, though they are today great races and have lore. Also, the Wisps, who appeared in WC3 in a very silly way, have also their own lore (see the April fool's joke). So why not Tuskarr ? They look like critters but they seem lovely--Kirochi 06:32, 14 April 2006 (EDT)
some how, the idea of the Tuskaar's fitting into the Alliance has not stuck in my mind, as, to me, their outlook is distictly hordelike. they practise shamanism (like the orcs, tauren and trolls), they live in tribes (like the orcs, tauren and trolls) and have, to my mind, an inuit apperance (which, when you think of it, is not that dissimilar to the Tauren). Tuskaars for the Horde!!!!!(possibly)!!!!!--bixie
Why Tuskarr could be a good playable race: They're humanoid, bipedal creatures (no technical problems); they lack the lore (a great opportunity to create something really nice); original, walrus humanoids (probably never seen before in any RPG), inhabitants of Northrend (no 1 choice for a new race with connections to Northrend related expansion), and many others.
Why Tuskar as an Alliance race? The reasons that they should be added to the Horde instead are the very same that show that they should be Alliance. Why? Because they're shamanistic, barbaric people - the Horde has enough of them already (3 from 5 races are "bestial", "ugly", shamanistic, barbaric, etc.) - some counterbalance would be appreciated.
Why not a playable race at all? Well, Northrend = high level areas, it would be difficult to make Kaskala, Tuskarr capital, their main base and Borean Tundra their starting (level 1-10 and 10-20) area, next to level 80-90 or 90-100 zones of Dragonblight and such. I see Tuskarr rather as a neutral race to get reputation with (maybe something similar to Halaa in Outland, but instead of fighting for the whole city, your faction has to acquaint and befriend the race of Tuskarr to get help from them in Northrend and in fighting the opposite faction). --Sul'jin 05:51, 21 January 2007 (EST)

I think Tuskarr are good for the horde and about their starting area i have a good lore idea: the Tuskarr where cheased away by the scourge and feed in direction Kalimdor where they found an island in the north wich was cold if even not as cold as their homeland from there they try with the aid of the horde to recapture their homeland--Rafinius

Hm i saw those new northrend shields in modelviewer and i cant help it but i think it looks for me like a Guard shield or what and I think this can be used for tuskar. It has fur on it and reminds me somehow on them.. and on furblogs of course too. --Axel

New Horde Race: Penguin Edit

The Penguin King in Frozen Throne helped Arthas. SO he could have thought a forsaken was one of his followers so he and his penguins were to help the forsaken.

Penguin were farmed by Tuskarr so if the Tuskarr join allaince the penguins could get there revenge on them by joining horde.

Or mabye a neutral race mabye. Discuss

--Snorkyorky

Well this could be interesting but i cant imagine myself walking like a penguin.. But evrything is possible. I would rather see them like a neutral race or maybe like a 1. april joke like whisps were :) --Axel 22:09 17 April

The idea is outrageous! It would be as logical as adding squirrles or rabbits as playable races! --Brynjolfr

You didn't think they were actually being serious did you? ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs
Led by the Penguin King, they could be a 'cute' faction like Sporeggar.--SWM2448 15:29, 24 June 2007 (UTC)
You were being serious? Earth calling Sandwichman2448... err... nope, we've lost him. :P
Ah, just yanking your crank. Still... I'm not sure of the feasability of a penguin faction. Sure, they may have turned up in TFT but I think that was supposed to be a joke, not to be confused with lore. ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs
Penguins were part of the "critter" class therefore not "sapient", :p. As for the penguin king I think that was just an easter egg...Baggins 19:34, 24 June 2007 (UTC)

Indeed. Imagine if the hydralisk we come across in one map or another were to be made into game lore. ;) ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

Joke confused with Lore? look on Dotted's page. Some think lore is a joke.--SWM2448 19:36, 24 June 2007 (UTC)

Yes, I agree to a point... but we shouldn't discuss lore in general on this page. ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

high elvesEdit

they could probuly come in here saying the undead scourge destroying quel`thalas

they would gather all the high elves across the galaxy and gather in stormwind untill the create a city

ideas?Airiph 02:40, 1 August 2007 (UTC)

Yes, I think you're trying too hard to fit in an impossible race. ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

Nothing's impossible!!!!!!  IconSmall HighElf Male Mr.X8 Talk Contribs

You'r right.Nothing's impossible.IconSmall Blood Elf MaleHalduron,so I made this:Waves of Shadow expansion


New Horde Race: Naga Edit

The naga, allow belived to be entirely a showdy race, have their hero's too, one group of such Naga, called the Splinter Scale, has broken away from the main body of Queen Azshara's Empire, and have joined with the Horde to end her twisted reign. To some degreee obsessed with finding a cure for their curse, these Naga have turned to using Druidism and Shamanism, with a touch of the Arcane, to end what they see as abomonation and mockery of their once glorius forms. Other classes are warriors, hunters and rogues, Thrall, touched by their desireve to free themselves from their curse havs welcomed them into the Horde, as have Sylvanas and the Bloo Elves, however, the Darkspear Tribe and Bloodhoof Turan are not so thrilled about these insidious beasts being brought into their alliance, and have openly denied them. --Morec of Gilneas (talk) 19:32, 4 January 2009 (UTC)

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