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[[User:James Richardson|James Richardson]] 15:41, 9 November 2006 (EST)
 
[[User:James Richardson|James Richardson]] 15:41, 9 November 2006 (EST)
 
: Fade temporarily removes a set amount of your threat from all mobs. If it reduces your amount thus far that somebody else is above you on the list, the mob will attack the other player. After 10 sec., when Fade ends, the threat will not be added instantly. Instead it is added as soon as you do some threat-generating action. This means, your party members normally have 10 sec. to build up enough threat to be above you. It is by no means a threat-remover, it just temporarily helps in a situation. I hope I could explains it. However, I don't exactly know what ''properly manage their aggro'' means (maybe avoiding to heal?). I personally find that it's the group's task to gain attention from the mobs, as a priest has no real way of avoiding aggro (except for sacrificing heal, which is a very doubtable method). --[[User:Bfx|bfx]] 05:24, 14 February 2007 (EST)
 
: Fade temporarily removes a set amount of your threat from all mobs. If it reduces your amount thus far that somebody else is above you on the list, the mob will attack the other player. After 10 sec., when Fade ends, the threat will not be added instantly. Instead it is added as soon as you do some threat-generating action. This means, your party members normally have 10 sec. to build up enough threat to be above you. It is by no means a threat-remover, it just temporarily helps in a situation. I hope I could explains it. However, I don't exactly know what ''properly manage their aggro'' means (maybe avoiding to heal?). I personally find that it's the group's task to gain attention from the mobs, as a priest has no real way of avoiding aggro (except for sacrificing heal, which is a very doubtable method). --[[User:Bfx|bfx]] 05:24, 14 February 2007 (EST)
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::By saying ''properly manage their aggro'', maybe the author meant that until you're certain that your group's got aggro back under control, you should resort to shields, renews and flash heals if possible (of course, sometimes it's not - you MUST throw a Greater Heal)... But I'm not the author, I can only guess ^.^ --[[User:Dorenthas|Dorenthas]] 09:10, 9 March 2007 (EST)

Revision as of 14:10, 9 March 2007

"When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target."

Are we sure about this? Sounds a bit odd to me. So, if you use Fade once, you'd better use it next time you cast something, because the aggro generated is going to be that much greater? In that case, isn't it almost best to never use it, because at least that way you're regulating the amount of aggro you're generating?

"If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the Priest again, this time while fade is on cooldown."

I don't understand this sentence at all. What do you mean by "properly manage aggro"? You cast the Fade spell, then you cast some other spell, such as Heal, and then Fade wears off. What's to manage? Do you mean making sure that the Heal spell is cast after the Fade spell, and before the Fade spell wears off?

"... this means that the original target will attack the Priest again..." When did the original target attack the priest first then?

I think this paragraph needs to be expanded and more clearly explained. It seems like it's saying something quite important, but it can't understand it. Remember, lots of people reading it will be WoW newbies, like me!

James Richardson 15:41, 9 November 2006 (EST)

Fade temporarily removes a set amount of your threat from all mobs. If it reduces your amount thus far that somebody else is above you on the list, the mob will attack the other player. After 10 sec., when Fade ends, the threat will not be added instantly. Instead it is added as soon as you do some threat-generating action. This means, your party members normally have 10 sec. to build up enough threat to be above you. It is by no means a threat-remover, it just temporarily helps in a situation. I hope I could explains it. However, I don't exactly know what properly manage their aggro means (maybe avoiding to heal?). I personally find that it's the group's task to gain attention from the mobs, as a priest has no real way of avoiding aggro (except for sacrificing heal, which is a very doubtable method). --bfx 05:24, 14 February 2007 (EST)
By saying properly manage their aggro, maybe the author meant that until you're certain that your group's got aggro back under control, you should resort to shields, renews and flash heals if possible (of course, sometimes it's not - you MUST throw a Greater Heal)... But I'm not the author, I can only guess ^.^ --Dorenthas 09:10, 9 March 2007 (EST)