Talk:Formulas:Dual Wield
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24% miss
is the miss rate for both weapons, or only the offhand ? —The preceding unsigned comment was added by CrazyJack (talk · contr).
- Both, at least that's what I remember. Stilpu 07:22, 27 Feb 2006 (EST)
Yes, it applies to both hands. GRAUUL SMASH 06 April 2006
So is this the formula?
So when trying to compare styles for weapons without talents is this correct?
Dual wield Dps = Dps of Weapon1 * .76 + Dps of Weapon2 * .38
Weapon and shield Dps = Dps of Weapon1 * .95
Two hander Dps = Dps of Weapon * .95
- I'd say that's right. The way I think of it is if DPS of Weapon2 > half of DPS of Weapon1, dual wielding will deal more damage than wielding only Weapon1. Harveydrone 22:38, 19 July 2007 (UTC)
Offhand proc rate 50%?
I'm fairly confident that there's no factual basis for saying the offhand proc rate for anything is actually less than the main hand proc rate. The observed proc rate may be different (e.g. for a rogue due to instant attacks), but as far as I've observed there's no difference per swing to proc a poison or enchant on the offhand than there is on the main hand.--Vulajin 15:25, 30 May 2006 (EDT)
Additional question on Dual wielding
I had a question about dualwielding. I understand that theres a base 24.6% chance to miss against mobs that are lvl 63, based on their defense. But I also heard that you need to take into account the mob's level which adds an additional +13% miss? Does this mean if you dual wield, your overall miss vs. a lvl 63 mob is 24.6%+ 13% = 37%? Is this correct? —The preceding unsigned comment was added by Markman850 (talk · contr).
Dual-wield Attacks
Quote: characters perform attacks serially (one after the other).
I think this is ridiculous. If character performs attacks one after another why would anyone use dual wield? Why would you have two swings in a row with 24% chance to miss when you can have same two swings in a row with 5% chance to miss with one weapon? —The preceding unsigned comment was added by TAP3AH (talk · contr).
- Because the overall attack speed is increased? The offhand weapon attacks between the regular main strikes - Not as a replacement for each second one.Necroticon 15:44, 12 September 2007 (UTC)
- That's what I said. MH doesn't wait OF to finish to start next swing. If weapons performed attack serially like above user wrote, that wouldn't increase speed. In that case the overall attack speed would be an average of the two. And I'm sure its false. Both weapons swing by their own rhythm: if you have speeds 1.5 for MH and 1.8 for OH it means that MH swings every 1.5 sec and OH swings every 1.8 sec. There is no synchronization of any kind. —The preceding unsigned comment was added by TAP3AH (talk · contr).
Dual Wield Damage
According to the article...
Quote: "Auto-attack strikes made by the weapon in the off hand inflict only 50% of their damage.
Note: The Rogue's dual-wield talent increases the off-hand weapon's damage from 50% up to 75%.
Note: The Warrior's dual-wield talent increases the off-hand weapon's damage from 50% up to 62.5%."
Yet the Rogue and Warrior 5 point Dual Wield Specialization talent increases the offhand damage by 50% and 25% respectively, so wouldn't that increase off-hand weapon's damage to 100% on Rogue and 75% Warrior? Assuming the off hand does indeed inflict 50% of it's damage and not any lower.
Clarification please? (Undude 15:50, 21 December 2007 (UTC))