Talk:Formulas:Parry
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I have seen crits parried before. such as a rogue using coldblood which is a 100%crit. My guess is that a crit% will over-ride parry to a certain unpassable point. Example: If your enemy has a 20% parry rate and you have a 20% crit rate they're both small enough %'s to where it would be possible for your enemy to keep a 20% parry. With a 100% crit rate your enemy might end up with the hypothetical bottomed out parry% of 1% making it appear as if crit's can't be parried when infact they can.
- A "100% crit rate" doesn't mean that every attack will be a crit. It means that the value supplied to the internal Attack table's Critical entry will be 100%. Parry takes precedence over Crit, so if your target has a 20% Parry chance, at most 80% of your attacks will result in crits. -- Tracer 15:44, 25 August 2006 (EDT)
Also i've seen backstab's parried. but i believe this is just due to latency lag compensation where you are in range for a backstab and your enemy turns to be inrange to parry at a close time, sorta like how in a duel both people can sheep eachother, or cheapshot eachother.
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2nd argument for parry's swing-timer reset is weak
In the part of the article where it is argued that parrying resets your swing timer, the second argument for "indirect evidence" appears as follows:
- Parry is weighted higher than dodge in an item's stat budgets. Parry "costs" approximately 1/3 more than dodge to put on an item. Since dodge and parry deliver the same bonus (100% damage mitigation) parry needs to have another function to justify the increased cost.
There are other reasons why parrying is better than dodging. If a combat rogue parries an attack, for example, his Riposte ability becomes available. Furthermore, if you dodge an attack made by a warrior, the warrior can turn right around and Overpower you, which he can't do if you parry.
It may be that parry does indeed reset the swing timer, but since there are other reasons why parry is better than dodge, this particular argument doesn't float.
-- Tracer 15:49, 25 August 2006 (EDT)
Parry does not reset atack timer
I suppose parry reduce time from parry to next swing by half. If X - time when parry occured, S - speed of weapon, time to next swing (time from autoatack was started till swing will be finished) will be: (S - X) / 2 + X = (S + X) / 2
You can check this by analizing combat logs.
Parry affects attack timer
I can safely say that it does speed up attack, being particularly beneficial to slow 2H, but as for specifics, I'm not sure. One time, I heard it drops a second...
Parry rating data
This is from a level 70 Warrior; the rating bonus is from the "GetCombatRatingBonus(4)" API function in-game.
Rating Parry Bonus Bonus/Rating Rating/Bonus 20 0.634146261810910 0.0317073130905455 31.538465499878
--Taleden 17:00, 22 March 2007 (EDT)
Where are the Parry Rating for Mobs in this Article?
I miss on this Page the facts for the Base-Parry-Chance for Mobs. On one Hand for Mobs that are equal Level like the Player (i think it's 5% against white Attacks), and on the other Hand the Chance for Boss-Mobs (it is 12%-15% i think).
