Talk:Formulas:Ruin
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Peer review comments
The calculation is wrong but the idea is interesting for noticing the importance of crit and hit. Probabilities are not additive and granted Hit chance and Crit chance are independant your formula should be :
Without Ruin : H * ( 1.5*C*A + (1-C)*A ) With Ruin : H * ( 2*C*A + (1-C)*A )
As far as I know Blizzard has not linked the hit and crit chance and thus they should be considered independant. Having more Hit chance results automatically in a dps increase without consideration of crit ratio.
I hope this article makes sense and it shows people the connection between this talent and two important game stats, namely crit chance and hit chance. Happy criting! Yvero 16:12, 8 December 2006 (EST)
- Some of the formulas could be expressed better, I think. Things like + (1-H)*0 dont't really make sense, since they always evaluate to 0 (zero). Why even have that part if it's always zero? Should it be - (1-H), instead? --Fandyllic (talk) 5:06 PM PDT 13 Dec 2006
- I included that term for the sake of mathematical completeness. (1-H) is the chance you will miss, and a miss does 0 damage. In expected value theorem, you're supposed to include all possibilities. As you pointed out, it evaluates to 0, and that is why the term doesn't appear in the later equations.--Yvero 01:57, 14 December 2006 (EST)
It's also important to note that value of Ruin is directly related to the percentage of your damage that is caused by Destruction-based spells. When comparing UA to Ruin for example, consider having 40 points in Affliction and how that plays out. You will often DoT everything not CCed and look at the meters after the fact. Odds are your Destruction spell of choice will be shadowbolt as improved Shadow Bolt is nice for DoTs but your damage from Shadowbolts will most likely never raise above 50% or so. My personal numbers being 41/0/20 suggests that Shadowbolts are <30% of my damage in a run. As such, Ruin only affects 30% of my damage. In the end, I chose to spec out of Ruin and take UA just for this reason.
So, I think it's important to mention that you need to actually see a good chunk of your damage from Destruction for Ruin to be worth it. It doesn't even affect Seed of Corruption. ;-) --Terjekv 02:58, 14 February 2007 (EST)
Just noticed this section in Results:
- Scenario 1: If you have a 1% chance to miss, then you have an 99% chance to hit. Therefore, 1/99 is your chance to critically hit, when you hit.
with 5% chance to crit, shouldn't it instead be 5/99? I've edited it to reflect the changes, but revert if I'm wrong. :) Hemical 00:09, 24 March 2007 (EDT)
I have some doubts about the formula used. Indeed, according to Spell hit rating, 2 rolls are done: first to check wether the spell hits, and only if it does the game then rolls a second time to check if the spell crits. This means the damage formula is rather something like (with ruin) H*C*2*A + H*(1-C)*A + (1-H)*0, which then gives a percentage difference with/without ruin of C/(2+C). In other words, higher your crit chance, higher your dps increase. But the hit chance thus disappears from the formula, which actually makes sense as 2 different rolls are done concerning the hit chance and the crit chance --Oizys 23:10, 29 August 2007 (UTC)