Talk:GetCursorScaledPosition
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Scale check?
Do you really need to test scale == 0? I have a sneaky suspicion that if the scale is set to 0, the whole UI would implode and create a black hole. TeжubԎ Ҩ Ѡ 11:02, 24 November 2007 (UTC)
Okey, I'm removing the check... from IRC:
<Tekkub> what happens if you set UIParent's scale to 0? <Nargiddley> game throws a lua error, no big deal <Nargiddley> "Scale must be > 0"
To be honest, I didn't even try to set the scale to 0. I just don't like even a remote possibility of dividing by 0. Posted by: EGingell (talk | contribs) on 18:26, 24 November 2007 (UTC)
