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Revision as of 04:00, 14 May 2011
Halls of Reflection | ||||||||
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FH3 / HoR | ||||||||
Halls of Reflection loading screen | ||||||||
Location | Icecrown Citadel, Icecrown Glacier | |||||||
Race(s) | Scourge | |||||||
End boss | The Lich King | |||||||
Instance info | ||||||||
Type | Dungeon | |||||||
Advised level | 80 | |||||||
Player limit | 5 | |||||||
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UNDER CONSTRUCTION related to Spider Kingdom Expansion Concept
The Halls of Reflection is the third and last wing of the Icecrown Citadel instances. Once the private inner sanctum of the former Lich King, it has been almost completely abandoned by the new lord of the Scourge. Velius and the Twilight's Hammer of Northrend have infiltrated this area, in search of the great saronite necropolis, Malykriss, the Vile Hold..
Lore
With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device and weapon of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.
The events of the dungeon play out in the following quests:
Alliance | Horde |
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[80D] Frostmourne |
[80D] Frostmourne |
Dungeon denizens
Bosses
- Falric and Marwyn
- Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
- The Lich King
- Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?
The "fight" against him is more of a damage race, in which players must escape lest they be struck down by the wrath of the Lich King (literally).
Monsters
Mob | Normal mode notes | Heroic mode |
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Sword's Rest | ||
Ghostly Priest | High elf. Shadow Word: Pain: 1,200 shadow/2 for 8 sec. Circle of Destruction: 1369-1631 shadow AoE + knockback. Cower in Fear: 4 second fear. Dark Mending: Heal for 32-37k | SW:P: 2,500/2. CoD: 3,194-3,806. Dark Mending: 51-59k. |
Phantom Mage | Human. Fireball: 5,225-5,775 fire. Flamestrike: 3,700-4,300 fire + 6k over 8 sec. Frostbolt: 4,750-5,250 frost. Chains of Ice: 6 sec root. Hallucination: Summons in a hallucination with same health as mage. | Fireball: 6175-6825. Flamestrike: 5625-5375 + 8k/8. Frostbolt: 5225-5775. |
Phantom Hallucination | Human. Summoned by the mage at ~50% with same health/abilities as mage. Explodes for 6k damage when killed. | Explodes for 10k when killed. |
Shadowy Mercenary | Human rogue. Deadly Poison: 465 nature/3 sec for 12. Shadowstep: 3,000 damage. Envenomed Dagger Throw: 465 nature/3 sec, -15% movement speed for 12 sec. Kidney Shot. 3 sec stun | Deadly: 1065/3 sec. Shadowstep: 7,000 damage. EDT: 1065/3 sec |
Spectral Footman | Human warrior. Spectral Strike: 100% weapon damage, ignores armor. Shield Bash: 10% weapon damage, 4 second interrupt. Tortured Enrage: +100% melee attack speed for 8 sec. | Shield Bash: 20% weapon damage |
Tortured Rifleman | Dwarf hunter. Shoot: 2775-3225 damage. Cursed Arrow: +50% incoming magical damage for 15 sec. Ice Shot: 4275-4725 damage, 2 sec stun. Frost Trap. | Shoot: 4163-4837 damage. Ice Shot: 5700-6300 damage. |
Before the Shadow Throne | ||
Frostsworn General | Bone giant. Throw Shield: 7,400-8,600 damage, 2 sec stun. | |
Spiritual Reflection | Reflections of the party members. Baleful Strike: 2025-2475 damage on tank. Spirit Burst: 3238-3762 shadow within 15 yards | Baleful Strike: 2925-3575 damage. |
Hidden Passage | ||
Raging Ghoul | Ghoul. Leap: 5-30 yd range. | |
Risen Witch Doctor | Vargul. Shadow Bolt: 2828-3172 shadow. Shadow Bolt Volley: 2828-3172 shadow. Curse of Doom: 4,000 shadow after 15 sec. | Shadow Bolt: 4242-4758 shadow. Volley: 4242-4758 shadow. Doom: 6,000 shadow after 15. |
Lumbering Abomination | Abomination. Vomit Spray: 6938-8062 nature, +20% incoming damage for 8 sec. Cleave: 110% melee swing to two. | Vomit Spray: 9250-10750 nature. |
Strategy
Halls of Reflection is the hardest heroic 5-man in the game. Most groups will find the most challenging part to be the waves of trash before the first two bosses. The mobs hit very, very hard, and several of them are ranged, making them difficult for tanks to corral.
LoS Stategy
Before each wave of trash before Falric and Marwyn, everyone except the tank hides in the corner of the left alcove, out of the line of site of all mobs. The four players (healer and 3 DPS) stand on top of each other. The tank stands in the middle of the alcove in plain view.
When the mobs activate, the tank allows the melee mobs to reach him, and uses abilities (e.g., Thunder Clap) to aggro them. The ranged mobs may aggro on the tank immediately, or, having aggrod on a hidden party member, will have to run past the tank to reach their targets. In the latter case, the tank's close-range aggro abilities can be used to take aggro. In this way all of the mobs in the wave will be aggro'd onto the tank.
The tank then runs into the corner (where the other party members are hiding) to force the remaining ranged mobs to run to him. As soon as the tank reaches the corner (but not before), the other party members leave and spread out in the alcove. All mobs are within AoE range of the tank and the fight can proceed on the party's terms.
A similar tactic can be used while fleeing from the Lich King. There is a recess in front of each of the four ice walls raised by the Lich King. These can be used to force attackers into close range, if all party members cluster there as the attack begins.
Crowd Control Strategy
The other approach fights in the open. Players must dust off long-neglected crowd control abilities. [Shackle Undead], [Entangling Roots], [Repentance], [Turn Evil], [Frost Trap] are all very useful. Silencing casters and using [Misdirection] or [Tricks of the Trade] on melee mobs will help the tank hold aggro. Everyone who can interrupt spells should do so. Mindlessly maximizing DPS will lead to wipes - intelligently controlling the mobs will lead to victory.
Loot
- Main article: Halls of Reflection loot
Normal mode
Heroic mode
Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
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Falric | [Falric's Wrist-Chopper] [Soulsplinter] |
[Bracer of Worn Molars] | [Spaulders of Black Betrayal] | [Spiked Toestompers] | [Chestpiece of High Treason] | ||
Marwyn | [Orca-Hunter's Harpoon] | [Sightless Crown of Ulmaas] [Suspiciously Soft Gloves] |
[Choking Hauberk] | [Frostsworn Bone Chestpiece] | [Ephemeral Snowflake] | ||
Escape from Arthas | [Black Icicle] [Shriveled Heart] [Liar's Tongue] |
[Strip of Remorse] | [Blighted Leather Footpads] [Chestguard of Broken Branches] |
[Hoarfrost Gauntlets] | [Second Helm of the Executioner] [Grinning Skull Boots] |
[The Lady's Promise] [Oath of Empress Zoe] [Fossilized Ammonite Choker] | |
Trash drops | [Unsharpened Ice Razor] [Seven-Fingered Claws] |
[Ghostly Wristwraps] | |||||
Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other |
Gallery
- InstanceMap-HallsofReflection.jpg
Map of the Halls of Reflection.
Chamber of the Frostsworn General.
Videos
All Bosses - Paladin Tanking Perspective -HD1080p |
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Patch changes
- Template:Patched
- Template:Patched
- Patch 3.3.0 (2009-12-08): Added.
External links
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