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The talent still exists. I don't know what the hell someone was thinking when they (incorrectly) edited the section. Please take a look at up-to-date talent calculators (or in game talent panel) before making edits on the basis of a talent change. |
The talent still exists. I don't know what the hell someone was thinking when they (incorrectly) edited the section. Please take a look at up-to-date talent calculators (or in game talent panel) before making edits on the basis of a talent change. |
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+ | == Rogue Precision == |
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+ | The talent still exists. I don't know what the hell someone was thinking when they (incorrectly) edited the section. Please take a look at up-to-date talent calculators (or in game talent panel) before making edits on the basis of a talent change.--<small>[[User:Oni Ookami Alfador|<font color="cyan">Oni Ookami Alfador</font>]]<sup>[[User talk:Oni Ookami Alfador|Talk]]|[[Special:Emailuser/Oni Ookami Alfador|@]]</sup></small> 00:50, 5 November 2008 (UTC) |
Revision as of 00:50, 5 November 2008
Changed header level (and also added sub-section on hit rating)
The first section header was at level 2 (==), and the sub-sections incremented from there. That made it a bit hard to tell sub-sections apart as soon as we got to level 4 (====). So I changed all the section levels by 1. The first section header is now at level 1, and the sub-sections increment from there. If I've over-stepped a layout guideline that I'm unaware of, please let me know. -- User:Adonran/Sig1 22:11, 2 January 2008 (UTC)
- You have indeed overstepped a layout guideline; there should be no h1s called on a page, except for the title. Bad coding, among other things. See WW:MOS. --Sky (t | c | w) 22:17, 2 January 2008 (UTC)
- Sorry about that. -- User:Adonran/Sig1 04:51, 7 January 2008 (UTC)
Missing when you're over hit cap rating
I'm thinking of reverting the change that mentions that there is still a 0.1% chance of missing, even when you're over the hit cap rating. Unless someone can find a reference for this, or show a WWS log (and if so plz list your hit rating). Here's an example of a WWS log where I had 364 hit for this fight and there were no misses: http://wowwebstats.com/fbijvt41monhi?s=3163-3605&a=6. From reading on www.elitistjerks.com, I've read that they also had 0 misses when they reached the cap. -- User:Adonran/Sig1 05:06, 7 January 2008 (UTC)
- Deleted "Note that even if you cap your hit rating, there is always a 0.1% chance to miss a target" as it directly conflicts with "once you reach or surpass the hit cap, you will never miss an attack against a raid boss."--Tiwuno 05:00, 16 January 2008 (UTC)
- Looks good. Thanks. -- User:Adonran/Sig1 17:48, 16 January 2008 (UTC)
What about one-handers?
* with two-hander: 5% + (Defense Skill - Weapon Skill)*.1% * with dual-wielding: 24% + (Defense Skill - Weapon Skill)*.1%
What about one-handers? I guess they use the same formula as for two-handers, but it should be clarified/the wording should be changed if it is so. --Deathwinged 15:24, 17 April 2008 (UTC)
Hit rating cap - no Druids?
Hi, it seems druid info is missing in the list. —The preceding unsigned comment was added by Bl4ckSh33p (talk · contr).
- Sign your posts with
~~~~
See Hit#All melee. g0urra[T҂C] 21:19, 15 June 2008 (UTC)
Rogue Precision
The talent still exists. I don't know what the hell someone was thinking when they (incorrectly) edited the section. Please take a look at up-to-date talent calculators (or in game talent panel) before making edits on the basis of a talent change.
Rogue Precision
The talent still exists. I don't know what the hell someone was thinking when they (incorrectly) edited the section. Please take a look at up-to-date talent calculators (or in game talent panel) before making edits on the basis of a talent change.--Oni Ookami AlfadorTalk|@ 00:50, 5 November 2008 (UTC)