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How do you get in post 1.12 ????

  • well, it took me 2 hours to do (man was it hard), you use the same general area, but you have to climb up using 2 of the pike thingies to a platform. there is a small terrain glitch which allows you to jump to the giant pillar which worked in 1.12. from there, its basically the same exploit. im posting this from inside hyjal as my friend tries to mimic my entrance ^^... it feels so good to get into hyjal in patch 2.01 User:confirmtrash

As of patch 2.1.1 there are now invisible walls at the tops of all of the places you would have been able to jump up, including the pillar mentioned before. Buldie 06:19, 6 June 2007 (UTC)

Let's hope they are going to finish it soon and that is reason for making it so unaccessible. --Drundia 14:35, 6 June 2007 (UTC)
Amazing they waste time on that nonsense. LET people go in, its not as they can break anything. And fix the damn thing, its been years. --Crash 16:45, 18 July 2007 (UTC)


Orc?

Where has it been said that Orcs and Humans are in Hyjal? And if you mean in the past war, then there would also be Dwarves, Trolls, Undead (though not friendly to the Horde) and Tauren.Saimdusan

In the Battle of Mount Hyjal, which is yet unfinished but will be accessed through Caverns of Time, there are three settlements in the fight against Archimonde - Human, Orc, and Night Elf, in that order. This is also how it was during the original WC3 final level. I'll see if I can get some screens later. Varghedin 15:08 (CET), Nov 16th 2006
Ok, those characteristics were for the Battle of Mount Hyjal, not Hyjal itself. I moved them to that page. Varghedin 09:25 (CET), Nov 29th 2006

Hyjal

Just thought i would mention. Hyjal is still accesible with a little mountainclimbing skill. Even though you cant go up at the pillar there is another way in the same part of darkwhisper gorge. And no it aint hard if you know how to. just found it acidently when trying to get up at the pillar. very easy way. took me 3 minutes i think. Elrox 11:18, 15 June 2007 (UTC)

Hyjal spawned (rumor)

Hyjal is said to be spawned now (World of Warcraft 2.1.1), but you still cannot access it without exploiting. If you are inside the instance, however, you seem to be able to exit it via a game object called "Mysterious Tree Stump" you can "use" (right click). This will bring you right to the Winterspring side of the Hyjal instance portal.

Hyjal is said to contain Level 60 - 70 (Elite) melee, caster and healer trash mobs called "Soulhunter Seeker", "Soulhunter Berserker", "Soulhunter Mage" and "Soulhunter Axe Thrower". These seem to have roughly 10.000 - 15.000 hitpoints. There are also at least two raid bosses mentioned "Level ?? (Boss)" with a little bit less than one million hitpoints each, as well as some friendly NPCs (at least one of them, called "Archangel Gabriel", from the faction "Order of Light", being a quest giver offering a quest called "The Fallen Angel" asking you to kill the "Angel of the Apocalypse" and bring some "Dark Essence" to the questgiver). The reward for this quest is 5 gold and an unknown amount of XP.

It should also be noted that every (!!) trashmob inside the instance is currently flagged as "rare".

One of the raid bosses inside Hyjal is said to be located just in front of the Onyxia-style instance portal, which is also still blocked off by a gate.

Given that 60 - 70 is quite a large level range for the trash and that 2 bosses are a bit few for an instance of this size, it is very likely that the spawns will be changed before the instance is released to the public.

Because of the raid bosses and the green instance portal, it is quite likely that modern Hyjal will be used as a raid instance in the future, just like it's "Caverns of Time" version. Privatekey 21:14, 17 June 2007 (UTC)

So it might be coming as a real zone? or is this a Blizzard joke?--SWM2448 23:11, 17 June 2007 (UTC)
I'm not too sure about this, but I've heard that there are mobs and NPCs in there now. It may just be some random spawn to make it seem interesting to people going in there by exploit, or it might be just plain misinformation. That's the reason why I posted it to "Discussion" instead of editing the article. I'll post again as soon as I get further information on this. Since there are (green = raid) instance portals and raid bosses inside it might rather be a very big raid instance than a regular zone.
There was once a rumor about Blizzard planning to create an instanced zone that might either be used like a regular city (with vendors and quest givers inside) or as an instance, based on your reputation with the faction of the city. Hyjal might be used for this purpose because a zone of this size would be truly large for "just another raid instance", but this is pure speculation.
Also note that Hyjal can neither be clicked on at the world map nor is there any larger map (except of the minimap) in the World of Warcraft datafiles. But if it's really going to be instanced (like it seems) there's no need for a map. Due to the fact that most of this is still not confirmed by any official source, I now retitled this section as "rumor" and rearranged some of the statements to represent their uncertainty. Privatekey 06:21, 18 June 2007 (UTC)
I seriously doubt Blizzard would make modern Hyjal a raid instance. They would get so much flak for having 2 raid instances being the EXACT SAME. As per the npcs, mainly regarding the angels, it sounds like whoever created (i don't have much faith in it) this rumor is trying too hard to tie together WarCraft and Diablo. --Adonzo 09:10, 19 June 2007 (UTC)
On another note, considering these NPCs are supposedly angels, you'd think some kind of angel model would exist in the game files. And, there isn't. So unless they're using placeholder graphics, or blizz is exceedingly lazy and overusing the Avatar Armor model, that would be another significant hole in this rumor. --Adonzo 09:13, 19 June 2007 (UTC)
The instances are presumably not the same. As far as I know the map design inside Hyjal in Kalimdor does not match the map design inside the Caverns-of-Time-Hyjal, although I'm not too sure about this. And as far as I know the CoT version is about the Battle of Mount Hyjal, which was in the past, while Hyjal in Kalimdor could be about Hyjal, which already has been taken over by undeads, having the raid trying to regain control over the territory they lost in the past. (I'm not having that much knowledge about Warcraft lore.) I'm sure if there's something on the servers yet, there will be more detailed information leaking through. Privatekey 10:35, 19 June 2007 (UTC)
With the bosses having less than a million hitpoints each, can we look forward to Blizzard adding raid content that is not that much "endgame" (meaning you won't have to be Tier-XY equipped)? A million hitpoints is quite few considering Illidan (25-man raidboss for Level 70 endgame content) has about 5.7 million hitpoints, isn't it? And IF Hyjal becomes a raid, would it be more of a 10-man or a 25-man raid? .. @Adonzo: Even if this is very unlikely, they could use the spirit-healer model for them, couldn't they? Privatekey 11:03, 19 June 2007 (UTC)
The graphics wouldn't be in the game files unless you've got the PTS files. ---- Varghedin Varghedin  talk / contribs 14:31, 19 June 2007 (UTC)

Wasn't that entire bit with the angel more or less taken directly from Diablo 2? I know someone said it seemed similar, but that's almost verbatim what's going on at one point, if I recall correctly. However, wouldn't it be feasible that, with the next expansion all but upon us, Hyjal be released as a regular area, perhaps a starting area if a new race becomes playable? Or, perhaps more of an outdoor raid area, like Throne of Kil'Jaeden?Emptyandgray 12:54, 2 August 2007 (UTC)

Getting in Post 2.1

As of now it is no longer possible to get into Hyjal as far I can tell. Every time I officially entered the zone, as in the chat channels changed, I would be ported back to the beginning of Darkwhisper Gorge. Much like if you tried to ride the boat to Azuremyst Isle and didn't have the expansion installed.

It was possible as of 2.1.1, but it wasn't instanced then (despite of the green instance portal). If it ports you off then it isn't part of the regular map any more, which means that they've instanced it. This must be a very recent change though. Btw, please sign your posts. Privatekey 15:22, 24 June 2007 (UTC)
Just because they instanced doesn't mean it isn't on the map anymore. It just means you can't get past the instance barrier to get to the normal world map version of it. A similar thing occurs with Zul'Gurub and possibly Zul'furrak in that a version of the area is on the real world map, but instances take you to a different version of the area.Baggins 15:25, 24 June 2007 (UTC)
True. But they can restrict access to an instanced area more easily than to a non-instanced one. They can set up a rule which requires players to be Level 80 to enter Hyjal for example, a requirement, that no regular player could ever meet. While you can get around most terrain-based methods (invisible walls, etc.) you cannot do much about such a restriction. That's how they prevent players from entering Gamemaster's Island as they figured out that making it hard to reach wasn't enough. And that's probably also how they port you off Hyjal. You enter the instance, this triggers the "enter instance" script, which is then executed and ports you away. You cannot do anything similar to a regular world zone. Privatekey 17:06, 24 June 2007 (UTC)
The fact that they are doing changes to it (spawning it and how it seems also instancing it) makes me believe that it's about to be released with one of the next patches, probably something like 2.2.0. Privatekey 17:09, 24 June 2007 (UTC)
If you look on Youtube(search Hyjal 2.1) you will see lots of vids including some using patch 2.1.3 that somehow bypass the No Mans Land debuff. Anyone know how to do this? I just found the new way into hyjal after hte pillar is now blocked. --Adamb10 06:40, 7 August 2007 (UTC)

Purpose of Hyjal?

Does anybody know what's the purpose of today's Hyjal? I just took a look at the map. The map of Hyjal in Kalimdor and the map of Hyjal in Caverns of Time are very (!!) similar. It looks like Blizzard has just done a lot of copy-and-paste. Privatekey 18:36, 13 July 2007 (UTC)

Seeing how WC3 ended, Hyjal nowadays is probably a big scorched zone(Ending cinematic basically was about the whole zone exploding), maybe (probably) there are Night Elven Druids and/or Furbolgs there trying to heal the tree/area or Demons/Scourge left of the 3rd war still trying to fight someone. That's just my speculation tho. Stopa 15:14, 11 September 2007 (UTC)
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