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Thundering Storm

Anybody saw him use it lately? Have tanked him a couple of times in heroic mode with all casters staying out of the ring and not getting Thunderstormed. Caern 12:10, 5 March 2008 (UTC)

Elemental type

Ice/mana elemental ?--K ) (talk) 17:41, 21 November 2006 (EST)

I originally thought he was gonna be a water elemental, a la Ragnaros/Thunderaan. However, he doesn't seem to be a traditional elemental, but a sound elemental instead (primordial essence of sound) --Adonzo 18:02, 19 January 2007 (EST)

Tanking

- we've tanked him by taking the sonic blast. your tank's health will drop to 10/15% health, but you can heal him up quickly if you heave 2 healers. User:CrazyJack/Sig 03:57, 6 February 2007 (EST)

Yes true but isn't it just easier by having the tank run out and intercept back in? Much easier and less mana consuming. Not saying that you cannot tank it by staying there but there is nothing wrong with running out either. Sanderu 03:59, 6 February 2007 (EST)
As a 69 warrior, I was tanking him and just watched for the charging message. When that happened, I turned and ran sideways away from Murmur. Since you can run at full speed sideways, there's no need to turn around. Once the blast occured, I'd change to zerker, intercept back to Murmur, then switch to defensive again. My biggest problem was I couldn't judge well enough how far to run away.
Now that I'm 70, I'd like to try the Intervene/Intercept method on him. Have one party member stand far enough out. When the charge message appear, use Intervene to charge out to that party member. Once the charge is blown, intercept back to Murmur. - ClydeJr 12:32, 6 February 2007 (EST)
This works great. Use it on the healer, and have them stand directly behind you, out of range. The only downside to the healer standing there is that anyone behind Murmur - Dagger Rogues, mainly - are usually out of range of heals. Metao 01:18, 10 April 2007 (EDT)
As a note, you don't have to Intercept back. Murmur gives you a "grace period" of approximately 3 seconds before he starts eating your ranged DPSers, so you can run back the old-fashioned way. - Vulpez 25 February 2007
Not on Heroic difficulty, he doesn't! --Tracer 21:10, 9 January 2008 (EST)
Agreed. There's plenty of time to get back to him if you've avoided the blast. If not, intercept is still too slow - you're so slow the snare fades and you're still stuck in your slow intercept. There's too much strategy leaning on eating the sonic boom, apparently tankers aren't skilled at dodging it. By focusing, yea, waiting for the sonic boom, a quick intervene will dodge every time. In my experience, Murmur goes quite smoothly when no sonic booms are eaten. --Falos 04:43, 21 March 2007 (EDT)
Judging how far you have to run is actually pretty dangerous; if you underestimate the range you will probably wipe. Which is pretty embarrassing as the tank since it's your fault. ^^ I usually run as far as I can, as soon as I can. I turn the camera, holding down the mouse button all the time. As soon as he starts casting, I hold down the second mouse button for an instant 180 and run away. Better safe than sorry. If you run away too late, your best option would probably be to turn around and take the hit standing next to him.
What I like about this fight is that it's one of the few boss fights where the tank can really make a difference. Mess up and it's a wipe, perform flawlessly and it's easy going for everyone else. Tifi

Ive heard that the Shaman Earth Elemental is immune to his Nature-based attacks? Can anyone confirm or deny? Metao 05:22, 2 April 2007 (EDT)

I tried it. The Earth Elemental died - probably pulled aggro off the tank and died by melee, but I wasnt trying to keep it healed, just experimenting to see if it would live. It died around the time of the second sonic blast. Metao 01:18, 10 April 2007 (EDT)
I have done it, the earth elementa is immune to nature Dmg so will not be kille by the sonic boom but it will still take quite abit of meele dmg. I had him tank the fight as we had a pally tank that got hit twice by the sonic boom and i had to use the earth elemtnal to pervent range attacks, i was able to keep him up bymyself. It is probally more mana effectient to use a tank that knows what he is doing tho.

Will spell reflection reduce or eliminate damage from Sonic Boom? --nordee 17:30, 23 July 2007 (UTC)

Can we remove the part about a tank can take a sonic boom with a well timed healer? A lot of low stamina tanks have been trying it and getting blown away. A guildie of mine had a tank that refused to do it any other way and they wiped 9 times before giving up. This tends to be a risky strategy at best. Also, lets put more text in about how CoS will trigger the explosion (at least on heroic) This rogue refused to believe it because he didn't take damage. --Odarus 17:30, 28 August 2007 (UTC)

I don't think we should remove a strategy just because some people have problems executing it. The boom is a percentage of your health, by the way. I personally don't do it that way, but some people may have better success with that approach. Stillfresh 21:53, 28 August 2007 (UTC)


I notice the arcticle claims that Murmur "Hits for 1600 damage on plate with 58% mitigation (approx 5000 base)." These numbers cannot be correct; if a 58%-mitigated hit does 1600 damage to the plate wearer, then the base damage would be about 4000, not 5000. --Tracer 21:09, 9 January 2008 (EST)

Lore Question

Any idea why it starts at 40% life?

Presumably because the Cabal soldiers in the final room have been doing battle with Murmur for who-knows-how-long. They can be seen fighting when you open the door, shooting arrows and shadowbolts at him while he unleashes various attacks in response. I assume that the 40% health mark is how far down the entire population of the Shadow Labyrinth have managed to take him before the group arrives. (Mechanically, it makes Execute a viable move much earlier in the fight than otherwise). - Vulpez (March 07 2007)

As you can read in the codex of blood Murmur is extremely powerful, if it was at full power it could destroy worlds--Gurluas 14:05, 18 July 2007 (UTC)

Conflicting Notes

The notes indicate the Hunter NR aura can help this fight, while right below that, it is noted that his attacks are unresistable.

Which is correct? I'm tending towards the later, as I've never seen a resist in this fight... Stillfresh 14:55, 20 June 2007 (UTC)

The Mystery of the Shockwave Ability

I removed an ability entry that read, "Shockwave: Only around Murmur. Deals 3000 damage and a Ability priest silence [Silence] effect on targets near Murmur. Seems to be quite rare that he casts it." Rare indeed, as the ability was described there. Shockwave is the name of the blast following the Touch of Murmur countdown, and it does not center on Murmur: it results from a player exploding. Accordingly, I worked these details into the Touch of Murmur ability entry. JIM 12:00, 7 July 2007 (UTC)

Murmur's Touch + Cloak of Shadows

Today (9/28/2007, post 2.2 patch) I was fighting Murmur in Heroic. When I was affected by Murmur's Touch, I hit Cloak of Shadows and it appeared to make it go off unexpectedly soon. It could have been my imagination, has anyone else experienced this? It would be a very good warning to add if it's not an isolated incident. --Drashian 06:04, 28 September 2007 (UTC)

Might be a bug, I will get some rogues to try it. Considering the Explosion appears after the Touch debuff expires, CoS might just trigger the Shockwave.Caern 00:39, 14 October 2007 (UTC)
It actually works. I've been doing this for quite a long time, because I thought it was a debuff, probably a spell, why not try it? It works, and doesn't trigger the Shockwave. If I remember correctly, I might've even resisted the explosion from Murmur himself... but I can't quite remember it, as I've always just sprinted out of there. Spritzer 12:10, 22 November 2007 (PST)

Trivia

Murmur is swedish for grandmother (actually mothers mother - fathers mother would be farmur). Anybody got an idea wether this is on purpose or just coincidence? Caern 09:29, 15 October 2007 (UTC)

You know its spellt Mormor not Murmur. (Keilden 09:53, 15 October 2007 (UTC))
My bad, never reading swedish, only hearing it.^^ Caern 12:10, 5 March 2008 (UTC)
Murmur is an english word relating to sound. Kirkburn  talk  contr 16:46, 15 October 2007 (UTC)

Full Health

If Murmur's health really is 162,084 at 40%, than his full health would be 405,210. 162,084*0.4=405,210. I didn't want to mess the page up if that specific number was put instead of his full, so I'll let someone else do it.

Old God

Read the description in the Codex of Blood. This is no ordinary elemental. Can it be an until now unknown Old God? Were all involved in the battle with the titans? Or maybe Murmur was involved there, but later returned? We will never now for sure. Probably. --Xavius 13:51, 9 January 2008 (EST)

Trivia Part 2

Murmur is a Count of Hell in Demonology, and perhaps tellingly is also the demon which presides over sound and music (as well as philosophy).

  • Makes more sense than simply the synonym for "whisper." I don't know if you've ever gone through the Shadow Labyrinth, but Murmur is loud—it makes brass-instrument noises.
    User:QitelRemel/Sig 12:20, 24 September 2008 (UTC)
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