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Question: -All beam effects can stack up quickly up to 99 times. And the effect stay for how many time ?

Answer: Effect stays for 7-8 seconds after exiting the beam, depending on when you exit the beam.

From our experience (gotten yesterday), the buffs stay on the player for 20s, not 8 (Spotzel)


-from Sideburnz-

Green Beam - It wasnt clear to me that it also reduces the cost of rogue abilitys

Proposed Strategy version b.1

I have only done this fight 3-4 times, all unsuccessfully, but after discussing our experiences and reading up on the documented abilities, here is what we'll probably be trying next time. I propose this as strategy 1. Unfortunately, I'll be on vacation for my guild's next attempt. I humbly submit this to you all, please let me know how it looks.


y axis is listed in chronological order of 30 second periods. 
x axis is tank/dps/heal, numbered 1/2/3.
T stands for time out, because the debuff lasts 90 seconds after you leave a stream. 


Every third period is a "banish" period where there are no portals, and thus it serves as a spare 30 seconds to cool off. I suggest that people stand basically near the middle during banishes, because you only have 10 seconds to shift to a new portal, and all you'd need to do is "walk the line" up towards the portal, if you're standing in the middle.


This assumes that we have one hybrid class left over that can fill any role, but most especially the tank role. Their sole job is to fill in for someone who either dies or is caught in a void circle while holding the stream. Note: you should still be able to walk forward or backwards along the line to avoid the void spots, so this is only an emergency plan.


---1--2--3-

1|-1-------

2|-T--2----

3|-T--T--X-(banish phase)

4|-T--T--3-

5|-1--T--T-

6|-T--X--T-(banish phase)

7|-T--2--T-

8|-T--T--3-

9|-X--T--T-(banish phase)

1|-1--T--T- //rinse and repeat here, as the pattern repeats from start.

2|-T--2--T-

3|-T--T--X-(banish phase)

4|-T--T--3-

5|-1--T--T-

6|-T--X--T-(banish phase)

7|-T--2--T-

8|-T--T--3-

9|-X--T--T-(banish phase)


To be a little more concise, here's the order, excluding the banish phase periods:

1 then 2

3 then 1

2 then 3

repeat ad nauseum.

-end sideburnz-

unclear part of strategy

"Once the buff has been applied, take a small step to the left or right (roughly 3-5 yards) so that the beam jumps off of the tank onto Netherspite. Let the beam stack 2-3 times on him and then promptly resume your position in front of it. What this does is keep the health buff on yourself while also making sure that Netherspite takes damage during phase one, you don't want the buff on him getting higher than 4-6 stacks"

What exactly is the idea with that line? why does the red beam have to hit netherspite ? User:CrazyJack/Sig 07:17, 23 April 2007 (EDT)

For ease lets say your tank has 15k health coming into the encounter. After 45 stacks of the beam, he has a max health of 0. Therefore, in order to use only one tank per rotation, the tank has to control how many stacks he takes in order to never let his max health drop too low.

That part was obvious, but im thinking this part is unclear "while also making sure that Netherspite takes damage during phase one", why would netherspite need the buff in order to take damage? the buff "decreases" damage.. User:CrazyJack/Sig 03:54, 24 April 2007 (EDT)
I think the idea is that doing 'on and off' is preferable to letting him get the beam for a long period of time (e.g. the tank gets to 30 stacks quickly, and then steps out), since that keeps Netherspite's anti-damage-taken debuff stack up more slowly and thus allow more damage to be done. Elfchief 22:57, 12 May 2007 (EDT)

2.1.0 revisions

Going to revise this when 2.1.0 goes live, it looks like the addition of a door will make the LoS strategy impossible.

netherbreath / netherburn

has anyone tested the range of these abilities?

thott seems to list ~40 yards... User:CrazyJack/Sig 05:04, 27 April 2007 (EDT)

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