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Talk:Patchwerk

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Aggro mechanic

There's some doubt as to whether Patchwerk's "wont stop attacking a target till dead" aggro mechanic is exactly correct, see this video of a mage pulling aggro --Kaso 20:14, 22 July 2006 (EDT)

One of our offtanks pulled aggro last night as well. We're unsure why. Murodese 21:30, 13 August 2006 (EDT)

Have edited the page to reflect this somewhat. There is a still a somewhat confusing reference to it at the start of the aggro section. Also hateful strikes are applied to the person with most HP, I don't know why people keep editing it to say threat, that's simply not true. Galencia 09:40, 17 August 2006 (EDT)

Hateful strike

One section of the page states that it attacks the highest hp target, one section states it attacks the 2nd threat regardless of hp, which is it, or is there two different hateful strike abilities?

If it were the second on the aggro list, wouldn't it hit the same Offtank everytime ? --Thundor 19:04, 24 August 2006 (EDT)

Hateful strike attack speed is posted here to be approx 1.2 seconds while the post also links to a tactics where it says 2.0 seconds. Other tactics posts say 1.5 seconds. Does anyone actualy know the correct attack speed for hateful strike? Would be a good piece of information to build a healing stradegy.--Raqtor 10:44, 25 November 2006 (EST)

Misinformation

The Patchwerk page is in serious need of a revamp and contains far too much incorrect information.

  • No real "priming" occurs with regards to Hateful Strike. There are two conditions to hateful strike: 1) It will only hit the top three melee players on the threat list excluding the main tank, and 3) It will hit the person with the highest HP satisfying condition #1. If the term "prime" is used it must first be defined as condition #1. Hateful Strike does not automatically hit the player with the most HP.
  • There are no threat gimmicks. Threat works exactly the same as in every other fight. It seems different because tanks are always at 100 rage due to the massive damage inflicted. Infinite rage leads to a ton of threat. It is completely possible for a Hateful Strike tank to surpass the main tank in threat, usually resulting in a wipe.
  • Druid bear tanks do not make good offtanks. A well geared tank can dodge and parry up to 50% of Patchwerk's Hateful Strikes. Druids achieve far less. A parry at the right time can and usually will make the difference between killing Patchwerk and wiping.
Sure about this? A druid can achieve 30% dodge I think. A warrior with 22% dodge and 12% parry will have (1-.22)*(1-.12)=68.64 1-68.6=31.4 .. 31.4% of HS won't land..
Druids can't block. No block value. A warrior's dodge and parry are far higher than that.
This, at least, is POV, which isn't acceptable per this wiki's policies. There are differences of opinion as to whether druids make good off-tanks for this fight. We can present both sides, but it is no editor's place to proclaim one or the other view as correct. Eorl 02:02, 16 September 2006 (EDT)
The paragraph about druid tanking HS was removed by Whodi. I replaced it with a more informative + NPOV version --Tangedyn 23:30, 19 October 2006 (EDT)

Healing strategies?

If anyone can contribute some good strategies for the healing corps for this fight, I think it would be a useful addition to the page. (For example, how to assign healers, what ranks to use, whether to precast-and-cancel or not, etc.) There are usually several threads in the Blizz R&D forums but due to the text search being down they roll off the bottom and a lot of useful information is lost. Luci 13:39, 8 October 2006 (EDT)

A full T1 priest in the OT group that will spam rank 1 prayer of healing to cheapely maintain inspiration on the group. Talents should include reduced mana cost for that spell and of course inspiration. The full T1 set bonus make it for the critical bonus on the prayer. --Tobei 10:33, 10 October 2006 (EDT)

References to Tank Abilities

The reference to Shileld Wall should include a note about similar abilities, such as Divine Protection for Paladins or Bone Shield for Deathknights. Warriors are no longer the only viable tanks for end-game raiding. --Kuroukaze 9:49, 3 november 2008 PST