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Shattered Sun is not PhasingEdit

It says in the start of the article that phasing is things appearing differently to different characters. Shattered Sun, the Gates of An'Qiraj, etc. are not examples of phasing, since they are server wide events that look the same to all players. If the Gates looked closed to some but not to others, that would be different. But seeing as they don't... Darien Shields (talk) 12:41, 3 November 2008 (UTC)

ConfusedEdit

In the article it mentions that "One of the horde cities changes their leader, and all players with different leaders will be phased out."

Are they referring to the Battle of the Undercity where the Horde kill Varimathras, who is not a leader more of a second in command, or is it something else? -Sairez (talk)

Its a orc city in Northrend, cant remember which atm, but it was probably either Kron'kron vanguard or Conquest Hold. Mistiwaters (talk) 02:06, 11 November 2008 (UTC)

Ok, thx for clearing that up for me. -Sairez (talk)

So, say if a group want to do something and meet there, but some of them finished the quest and some do not, they can't see each others? That's no good. What happens when the players from opposite faction come to that town? Dethstorm (talk) 12:25, 7 December 2008 (UTC)

They won't see each other but they can still be in a party. From my experience, the majority pf phasing in Northrend is NPCs in towns or creature spawns and such. Most of the time it is the creatures or NPCs that can be seen that is the phasing. But for more extreme changes, such as a battle taking place and then it being over, the players are being phased as well. The best examples of these are Agmar's Hammer where different NPCs spawn depending on where you are in the Taunka quest chain and the Wrathgate and the Battle for the Undercity where the entire area is phased. IMAO this is one the best game mechanics in WotLK. It really gives you the feel that you are changing Northrend.--Wakleon (talk) 03:12, 17 December 2008 (UTC)
IMHO it is more and more like a single player RPG(but with multiplayers), different players see different things does not feel like a world at all, instead it brings instance concept to the outdoor world. But yea look at the subscription, looks like its the modern definition of MMORPG, just that I(and other long term MMORPG players) become disappointed with what MMORPG has became. Dethstorm (talk) 03:36, 17 December 2008 (UTC)
Personaly I've always thought of the inability to affect the world as a drawback of MMORPGs. With a couple thousand people per realm, phasing works very well as you are generaly not cut off from others except in certain areas, and in those areas chances are you wont be grouping with said people anyways as they have different quests. Also, I suggest you see This Link Mistiwaters (talk) 07:33, 17 December 2008 (UTC)

Experiments Edit

It is easy to say "this is phased, because I do not see player X". Are there any known cases where players X and Y can see each other, but they see some game object/NPC differently?

Note that this is separate from whether something has the sparkles because of tracking or quest objectives. I'm thinking along the lines of NPC Bob is in one place for player X, and a different place for player Y, yet players X and Y see each other.

Please avoid the more silly examples, where player X can see NPC Bob at location X (region 1) AND location Y (region 2). --Eirik Ratcatcher (talk) 21:34, 22 May 2009 (UTC)

There are two examples I can think of, one with objects, and the other with NPCs. In Dun Niffelem, the objects used for the Sons of Hodir daily quests will appear to some players but not others depending on which quests were completed, although both players can see one another. However, it should be noted that these objects generally do not have collision turned on; therefore, Hodir's Helm and the Spear could not be stood on, causing the character to appear to be hovering to players that have not unlocked those items. It should be noted then that this might not be considered phasing as a result. The only quest giving object that has collision enabled in Dun Niffelem is the anvil, and players that can see the anvil are in a different phase, and can not see players that can't see the anvil.
The other example would be some Oracle and Wolvar NPCs in Shalozar Basin. Selected NPCs, mostly questgivers and vendors, can only be seen if you have Neutral or higher reputation with that faction. This is probably to prevent griefing, since players can not attack the invisible NPCs. However, again, I am not sure if this actually counts as phasing. It is possible that the client is not displaying the characters, rather than the server not saying they are there. --Wige (T - C) 16:21, 12 June 2009 (UTC)
Does the The Spirit of Gnomeregan count? --Eirik Ratcatcher (talk) 20:35, 15 June 2009 (UTC)
It might not actually. The technology that allows "phasing" was added in 3.0.2, so when I am looking at something and trying to figure out if it is phasing or not, I usually think first is there something similar from before the expansion. So, I tend to argue that the death effect is not actually phasing since the effect was in the game long before. I think a similar effect was in use, for example in Skettis to reveal the priests for the boss quest - sorry, its been a while, I forget the names - even though that was tracked with a buff, they may have just expanded the concept in Northrend to work based on rep or quest completion. --Wige (T - C) 02:01, 18 June 2009 (UTC)

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