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::I prefer the icon of [[Inscription]] to be changed back into {{bc-inline}}. I prefer the note to be: Added in [[Patch 3.0.2]] and trainable up to 375 with {{bc-inline}} and 450 with {{wotlk-inline}}. {{unsigned|Hans Kamp}}
 
::I prefer the icon of [[Inscription]] to be changed back into {{bc-inline}}. I prefer the note to be: Added in [[Patch 3.0.2]] and trainable up to 375 with {{bc-inline}} and 450 with {{wotlk-inline}}. {{unsigned|Hans Kamp}}
 
:: I prefer (no surprise here) what I had originally put up, which was JC with {{bc-inline}}, Inscription with a link to the [[Patch 3.0.2]] etc, since the point of the heading is that further professions have been and will be added in expansions AND patches. [[User:Larsiam|Larsiam]] ([[User talk:Larsiam|talk]]) 15:26, October 7, 2009 (UTC)
 
:: I prefer (no surprise here) what I had originally put up, which was JC with {{bc-inline}}, Inscription with a link to the [[Patch 3.0.2]] etc, since the point of the heading is that further professions have been and will be added in expansions AND patches. [[User:Larsiam|Larsiam]] ([[User talk:Larsiam|talk]]) 15:26, October 7, 2009 (UTC)
  +
:: I went ahead and changed it back to reflect that it came out in Patch 3.0.2 and NOT WotLK since there was no objections. [[User:Larsiam|Larsiam]] ([[User talk:Larsiam|talk]]) 01:16, October 19, 2009 (UTC)
   
 
==Specialization tradeskill icons?==
 
==Specialization tradeskill icons?==

Revision as of 01:16, 19 October 2009

New Tables

I would like to create new standered tables for professions, one for gathering and one for crafting. Will use this space for design and discussion.--Scyth02 15:46, 27 June 2007 (UTC)

Proposed gathering table:

Node Skill Color Loot Zones Found
Orange Yellow Green Gray

Proposed crafting table:

Name Creates Reagents Skill Color Taught By
Req. Yellow Green Gray


Can anyone confirm what minimum character level is needed for the Master skill levels in TBC ? Athan 13:24, 27 October 2006 (EDT)

Master level requires skill level 275. I haven't confirmed character level because all my characters able to enter the portal are level 60, but I could provide screenshots of "Requires: [profession] (275)" if requested. Equiraptor 17:07, 16 January 2007 (EST)
There is a post on Allakhazam indicating the minimum level is probably 45, not 50. Thermalnoise 09:14, 11 May 2007 (EDT)
i changed it to 45, i know some people ingame who got it at 46 Masshuu - Talk/Work 13:44, 16 August 2007 (UTC)


I removed the statement of recipes greening out thirty points above the learned skill. This is patently untrue for most of the subcomponent crafted parts (Inv fabric moonrag primal [Primal Mooncloth] and Inv misc ammo gunpowder 01 [Dense Blasting Powder] gray out at ten points after). Woggy222 13:45, 8 Feb 2007 (EST)

"all trainers in Outland"

under "level requirement" in Proficiency Levels, it says "all trainers in Outland". this on its own does not make much sence. Soulden't that go somewere else, like a note column, or removed?

i just changed it my self Masshuu - Talk/Work 13:44, 16 August 2007 (UTC)

service proficiencies

I've never heard the term "service proficiency" before. It makes some sense for enchanting, I guess, although I think enchanting is better thought of as both a gathering and crafting profession. As for first aid, that's pretty obviously a crafting professions in my opinion – turning cloth into bandages is no different from turning it into bolts. I'm moving FA to the Crafting list.--Scrotch 23:26, 26 August 2007 (UTC)

Fishing

Someone might like to rewrite this section now that 2.4 has come out, or tell me how it's changed and I'll do it myself.--Rorthron 09:46, 7 April 2008 (UTC)

Foregoing Professions

I notice that discussion of foregoing professions was removed on 21:21, 6 May 2008, by Tekkub. I wonder if any thought was put into this.

Here is the section in question that was removed:

  • Not taking any professions at all - why would you forgo something so lucrative that requires such little investment?
    • It all comes down to time - if you are running through the world leveling like crazy, stopping to skin, mine, return to a vendor or auction house, sell, ... it all slows you down.
    • You can get good enough gear just from drops and quests.
    • You can get better gear than you can buy if you do instances with groups.
    • Even then, taking enchant to disenchant green items you don't want can help manage your bag space.


Here is what it was replaced with:

Why bother?

Why not? Even if you do not want to invest the time in leveling a craft or investing money to do so, you can take two gathering skills while leveling and have some supplementary income by simply gathering the items you come across.


Why not?

What is troubling is that the removed section directly addresses the lead question of the new paragraph. I find it odd that the author deleted the answer to his question.

'Why not?' is because a profession takes time. It slows down leveling. You really don't need one.

Even just gathering takes time. Even selling the gathered items takes time. ... Running in to town with the good. Putting up the auctions. Re-auctioning.

... Which would provide more cash, skinning while you are leveling, or leveling to 40 and then skinning? I don't know the answer, but I know it's not a trivial question.

Anyway, this was intended to be an unconventional point of view, an option to consider. I'll point out that it is a valid option; many people do it, whether by choice or by default, whether it is a good option or not. Does it make sense to suppress this point of view?

I have never tried not taking a profession, but I bet it would be very productive.

Madkaugh (talk) 17:40, 15 May 2008 (UTC)

Choosing Your Primary Professions

The professions article size exceeded the recommended limit, and WoWWiki recommended breaking out sections. I made "Choosing Your Primary Professions" a separate article - that section was more like a guide and had more opinion content, whereas the rest of the article is a detailing of the facts about professions. When I did this, I also addressed the disagreement above by presenting both points of view in juxtaposition, with a bit of supporting material (link to power leveling) thrown in for good measure.

Currently, the only link to the new page is at the bottom in the 'see also' section of the profession article.

Madkaugh (talk) 02:27, 30 May 2008 (UTC)

Poisons

There is a small section covering Lockpicking for rogues but was Poisons forgotten?--Azbulldog (talk) 18:03, 19 June 2008 (UTC)

rule of thumb

I am missing the point of the complex formula for max skill points under 'Proficiency levels'. The formula which has no variance is level of skill * 75.

Also skills with Mining material requirements only require 60th level to train to GM where the other crafting skills take 65th level.

Here is a table

  • GM Levels
    • 65
      • Tailoring
      • Leatherworking
      • Inscription
      • Alchemy
    • 60
      • Engineering
      • Blacksmithing
      • Jewelcrafting
    • None
      • Herbalism
      • Skinning
      • Mining

--WoWWiki-Dga (talk) 00:41, 18 November 2008 (UTC)

What about journeyman, expert, artisan and master training, is the table accurate for non-gathering professions at those levels? Also, is there truly no level requirement for gathering profession requirements? Could a character theoretically train to grand master herbalism, mining or skinning at level 1? (edit: 02:56, 5 March 2009 (UTC) - Never mind, I ignored the text above the table.) -- Gordon Ecker (talk) 02:49, 5 March 2009 (UTC)
They added minimum level requirements for gathering professions in a recent hotfix. They now require level 10 for Expert, level 25 for Artisan and 40 for Master. I'm not sure about the level requirements for Grand Master. The page has been updated. -- Gordon Ecker (talk) 08:30, 28 March 2009 (UTC)
It's 55 for grand master gathering. -- Gordon Ecker (talk) 08:05, 1 April 2009 (UTC)
I just checked the trainers in Dalaran. All primary non-gathering professions currently require level 65 for grarnd master training. -- Gordon Ecker (talk) 01:14, October 7, 2009 (UTC)

Add Reforging to the Cata expansion, note that it is a Secondary

  • I'm going to go ahead and add the Reforging profession to the list of added professions coming in Cata, but I will clearly mark it as a new Secondary prof... Any objections? Larsiam (talk) 22:09, 29 August 2009 (UTC)
I moved Reforging to Primary with a note as to which skills can get it because secondary skills means everyone can learn it, which is not the case. -- (M o r p hJames E. Rooks, Jr. aka: Morph
Morphgnome & Morphdraenei
| C | TLeave me a message on my Discussion/Talk Page) IconSmall Gnome MaleMorphgnomeIconSmall Draenei MaleMorphdraenei 22:37, 29 August 2009 (UTC)
Excellent point! I took a look at what you did and it looks good to me! TY! Larsiam (talk) 00:51, 30 August 2009 (UTC)
Reforging is not a profession in and of itself, but something which multiple professions will be able to do (Jewelcrafting for rings, Blacksmithing for plate and mail, Leatherworking for leather, etc.). -- Dark T Zeratul (talk) 08:57, 30 August 2009 (UTC)
Yeah, we sorted that out and put it in to "Not really a profession". Thanks though! Larsiam (talk) 14:26, 30 August 2009 (UTC)
On the template {{Professions}} it is listed as a NOTE on the Primaries because it is not a true Secondary profession.-- (M o r p hJames E. Rooks, Jr. aka: Morph
Morphgnome & Morphdraenei
| C | TLeave me a message on my Discussion/Talk Page) IconSmall Gnome MaleMorphgnomeIconSmall Draenei MaleMorphdraenei 20:00, 30 August 2009 (UTC)
Yes, I had added it to the template originally as a secondary, then someone came along and changed it to the "*" and added the notes, which I think is a MUCH better idea! Larsiam (talk) 17:29, September 3, 2009 (UTC)

Inscription

  • I am removing Inscription from the Wrath expansion (As well as cleaning up other references to it)as Wrath is NOT NEEDED to take up Inscription. Inscription was introduced in a patch BEFORE Wrath was released. Any objections? Larsiam (talk) 03:55, September 17, 2009 (UTC)
  • Inscription has once again been changed to have a Wrath icon next to it, but this time with a ref note mentioning that you need BC to learn it, then Wrath to max it out, along with the fact that it was released in a patch. The note is pointless since getting BC and Wrath is needed to max out any professions to the various levels. I'm going to change them back unless someone can give me a compelling reason for its current state? Larsiam (talk) 12:57, October 7, 2009 (UTC)
I prefer the icon of Inscription to be changed back into Bc icon. I prefer the note to be: Added in Patch 3.0.2 and trainable up to 375 with Bc icon and 450 with Wrath-Logo-Small. —The preceding unsigned comment was added by Hans Kamp (talk · contr).
I prefer (no surprise here) what I had originally put up, which was JC with Bc icon, Inscription with a link to the Patch 3.0.2 etc, since the point of the heading is that further professions have been and will be added in expansions AND patches. Larsiam (talk) 15:26, October 7, 2009 (UTC)
I went ahead and changed it back to reflect that it came out in Patch 3.0.2 and NOT WotLK since there was no objections. Larsiam (talk) 01:16, October 19, 2009 (UTC)

Specialization tradeskill icons?

Shouldn't there be made specialization tradeskill icons like regular? TherasTaneel (talk) 19:11, October 13, 2009 (UTC)

I don't have a lot of use for the tradeskill icons we have now, even. I suppose that "xxx specialization" can be ripped from the Spellbook, though. --Eirik Ratcatcher (talk) 22:49, October 13, 2009 (UTC)