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{{Removedfromgame|patch=1.11.0}}
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== Old comments ==
 
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<onlyinclude>{{#data:settip
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I suggest shortening the Abilities section; only listing a handful of the most interesting abilities.
 
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|mode={{{mode|}}}
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* They are all mentioned in the separate abilities article.
 
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|arg={{{arg|}}}
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* This page is supposed to be an overview of the rogue class; now it's just too long.
 
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|name=Champion's Threads
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* Makes it easier to update in the future, because fewer places has to be updated if a patch changes anything.
 
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|piececount=6
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|pieces={{loot|Rare|Blood Guard's Dreadweave Boots}}<br />{{loot|Rare|Blood Guard's Dreadweave Gloves}}<br />{{loot|Rare|Legionnaire's Dreadweave Robe}}<br />{{loot|Rare|Legionnaire's Dreadweave Leggings}}<br />{{loot|Rare|Champion's Dreadweave Hood}}<br />{{loot|Rare|Champion's Dreadweave Shoulders}}
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|stats=424 Armor<br/>+105 Stamina<br/>+101 Intellect
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|effects=Equip: Increases spell power by 79.<br/>Equip: Gives you a 50% chance to avoid interruption caused by damage while casting Searing Pain.
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|bonus=(2) Set: Increases spell power by 23.<br />(4) Set: Reduces the casting time of your Fear spell by 0.2 sec.<br />(6) Set: +15 Stamina.
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}}</onlyinclude>
   
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'''Champion's Threads''' was a [[Horde]] six piece [[PvP-Rare]] [[Warlock set]]. Various pieces were available for purchase at [[Ranking|Ranks]] 7, 8 and 10 from [[Lady Palanseer]], located in the [[Hall of Legends]] of [[Orgrimmar]]. This set is no longer available and was replaced by [[Champion's Dreadgear]], however items from either set contribute toward the bonuses of both sets.
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--[[User:Fischer|Fischer]] 09:14, 12 Sep 2005 (EDT)
 
   
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==Items==
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{{lootbox|Champion's Threads
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|Blood Guard's Dreadweave Gloves
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|Champion's Dreadweave Shoulders
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|Blood Guard's Dreadweave Boots|
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|Legionnaire's Dreadweave Leggings
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|Champion's Dreadweave Hood
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|Legionnaire's Dreadweave Robe
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}}
   
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==Patch changes==
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I suggest the starting attributes are put in a table.
 
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*{{Patch 1.11.0|note=Removed.}}
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--CJ
 
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*{{Patch 1.4.0|note=Added.}}
   
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== External links ==
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:I suggest you make the changes yourselves, then say on here that you did. That's the wiki way - [[WoWWiki:Be bold in updating pages|Be Bold]]! If somebody disagrees with what you do, *then* you wait and discuss it on the talk page a little and come to a consensus before esiting it one way or another; but as long as nobody has already opposed a change, just make it!
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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::[[User:SilverSide|&nbsp;]]<sub>[[User:SilverSide|&#8465;ilver]]</sub>[[User:SilverSide|&#167;]]<sup>[[User talk:SilverSide|&#8465;ide</sup>]] 12:30, 8 Dec 2005 (EST)
 
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Links that do not conform to the rules will be DELETED.
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::::Fixed it up a bit, not quite sure how to get it to look like the [[Races]] page. but this is an improvement at elast :) --CJ
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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: Wouldn't Sap + Vanish work the same as improved sap. just a bit less good?
 
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{{elinks-set|345}}
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:: Only if you wanna put your rogue and by extension, group through a lot of trouble. Vanish is on a 5 minute cooldown. It also requires Flash Powder, which costs a mere 25 copper but only stacks to 10, so it costs a bit of money and inventory space to carry around a ton.
 
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:::Discussion outdated: Flash Powder now stacks to 20 and Sap never breaks steath since 2.1.0 [[User:ElfElunaAlina|ElfElunaAlina]] 16:05, 17 June 2007 (UTC)
 
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--[[User:Conscript|Conscript]] I added a sentance saying some rogues opt to use Attack Power, over Agi/Stam. Mainly at higher levels.
 
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[[User:Latem|Latem]] 02:29, 8 January 2007 (EST) The orc racial Hardiness is no longer 25%. Updating to 15%.
 
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== Rogues As I Know It ==
 
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I play a Level 25 Human Rogue. He uses the Stealth (Rank 2) ability a lot. He does tons (and I mean tons!) of lockpicking to gather over 11-14 [[Battered Junkbox]](es) every time I am at Raven Hill Graveyard in [[Duskwood]]. You can make over 16 silver from the goods from pickpocking every hour based on level. I make around 2-3 gold every hour by pick pocketing level 25's, lockpicking Battered Junkboxes, and killing the humanoids and selling all the goods.
 
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Rogues play a top line of DPS. The rogue's most favored ability in stealth mode is Ambush. You get Ambush at Level 18. It deals 250% weapon damage (300% with talents) plus 75. The most important talents that all rogues really need are Improved Ambush (Which increases Ambush Critical % by 45%).
 
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They also can use Gouge, which incapicates an enemy for 4 seconds, unless it is immune. The more common immune characteristics are mechanical creatures. Anyways, when Gouge commences (use it when your energy is full), then quickly sneak in the back and then do the Backstab ability which deals 150% weapon damage plus a certain number.
 
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Next up on the list of Rogues favorite is Eviscerate. This is a finishing move that can only be used when you perform certain abilities to gain Combo Points. Abilities include Sinister Strike, Ambush, Gouge, and Backstab. There are many others, but those are the most common ones for a rogue to use to survive.
 
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As professions go, rogues should take Alchemy/Herbalism, Skinning/Leatherworking, or Mining/Engineering.
 
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See, i play a level 33 rogue on sunstrider and everyone is always argueing about using swords or daggers. I dont see why you can't use both. All you need are two daggers and a sword. put the sword on your action bar and click it after ambush. --[[User:Jammidodger|Jammidodger]] 06:50, 2 January 2007 (EST)
 
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-Frostworn1822
 
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== starting attributes ==
 
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from a cursory glance, the starting attributes table seems messed up: on the [[night elf]] page it says their starting agi is 25 but the table on the rogue page says 28, and the [[gnome]] page says 24 agi to start but the table says 25. Also, in the race-breakdown section, gnomes are said to tie with night elves for the highest starting agility in the game, but neither the table nor the race pages bear this out.
 
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I'd do all research and fix it but don't have time to track down a reliable source right now...anyone out there who can fix this?--[[User:Scrotch|Scrotch]] 22:14, 8 November 2006 (EST)
 
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:Rogues get a bonus to agility. Check [[Races]] - [[User:Chrull|chrull]] 12:59 2 January 2007 (CET)
 
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==dagger/sword thing==
 
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Ok, i just wanted to say that as a rogue, many of your abilities require daggers (no duh) but if you have 2 rlly good swords you will always want to keep a dagger in your bags and switch to that when you want to sneak up on a person and ambush them. there are mods for swapping main hand wpns when you go into stealth. i highly reccomend this
 
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--[[User:Bloodcleaver|Bloodcleaver]] 19:11, 12 April 2007 (EDT)
 
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:Not an effective tactic at max level, though... [[User:Asherett|Asherett]] 00:59, 3 May 2007 (EDT)
 
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::It is. All you need is a MH<=>OH weapon swap macro. If you need to DPS you mainly choose between Sinister Strike and Backstab. Backstab generally deals more damage but only available when the mob is exposing his back at you. You can keep the dagger in main hand waiting for an occasion to backstab, however performing Sinister Strike with a dagger will be myriad times less efficient then with a slow sword or mace. So you want to change the mainhand depending on mob's orientation to you. Global cooldown? Beleive or not, if you swap weapons instantly after doing some ability you won't get any additional waiting time [[User:ElfElunaAlina|ElfElunaAlina]] 16:05, 17 June 2007 (UTC)
 
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:::It isn't. You obviously don't know how to rogue and should cease trying to talk about rogue tactics. [[User:Hoochfly|Hoochfly]] ([[User talk:Hoochfly|talk]]) 15:01, 15 July 2008 (UTC)
 
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== Weapons Section Question ==
 
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There is a portion in the Weapons section that reads "Weapons held in the off-hand are not used for any instant attacks". Don't Mutilate and Shiv use the off-hand weapon? [[User:Nebric|Nebric]] 11:05, 21 May 2007 (UTC)
 
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Yes, Mutilate and Shiv and exceptions to this standard.
 
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[[User:Midnightbane|Midnightbane]] 21:10, 28 June 2007 (UTC)Midnightbane
 
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== This page needs a lot of trimming. ==
 
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Offending sections:
 
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*Weapon (a bit of fat)
 
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*Notable Weapons (entirely fat. Needs to be removed, or split into a second article.)
 
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*Abilities/Stealth (This much detail should be left to the actual [[Stealth]] page. We only need overviews here.)
 
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*Poisons (Trim/rework needed)
 
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*Stuns (rework needed, as sap/gouge are not stuns, and blind is not included)
 
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[[User:Pzychotix|Pzychotix]] 17:41, 13 June 2007 (UTC)
 
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: Reply to Pzychotix:
 
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*Weapon - its fine, its very usefull
 
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*Notable Weapons - i agree needs to be removed, this is sort of unneccesary info and could be put on a subpage
 
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*abilites/stealth - should not be moved to [[stealth]] instead be moved into the rogue abilites section
 
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*Poisons - does not need a rework.
 
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* Stuns - blind is not a stun, it disorientates the target, sap and gouge are considered stuns.
 
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{{User:windjungj/Sig}} 23:29, 4 July 2007 (UTC)
 
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Reply to above
 
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There is also kidney shot...which is a proper stun you build combo points for how many seconds it will last.
 
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:Sap and gouge is no more a stun than blind is. The section should be renamed if you wish to include these.
 
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:Stealth section is way too detailed for this page. This page is only to give an overview on the topic of Rogues, not to give intricate detail on stealth mechanics, and how you can improve your stealth level. <small>—[[User:Pzychotix|'''Pzychotix''']] <small>([[User talk:Pzychotix|talk]] &middot; [[Special:Contributions/Pzychotix|contr]])</small></small> 11:50, 12 July 2007 (UTC)
 
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:: I moved much of the stealth info to its own page. For weapons, are there other class-specific weapon pages to use as a guide for where this info should go? (Never mind. Found [[Rogue_equipment]] and moved the Notable weapons there.) -- [[User:Harveydrone|Harveydrone]] ( [[User_talk:Harveydrone|talk]] | [[Special:Contributions/Harveydrone|work]] ) 18:16, 28 August 2007 (UTC)
 
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== Wanted to Add one other thing for Undead ==
 
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It seems it was overlooked, but to be an Undead and a Rogue also means no need for potions, trinkets, or other items to breath underwater. An Undead is essentially a dead walking animated corpse requiring no air. Thus, if you're considering possibly going with a race that can not only have lack of downtime, resistance to some magical effects, and be able to fight underwater without fear of drowning, Undead is it.
 
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--[[User:Psypho|Psypho]] 02:34, 25 December 2007 (UTC)
 
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== Moved from professions section ==
 
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*IMPORTANT ENGINEERING EDIT
 
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Edited by ZeroAccend
 
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I'd like to add that as someone who's done all of the mentioned professions, engineering is by far and hands down the best rogue profession in the game. I feel that the original poster hasn't had a chance to appreciate engineering on a rogue so these are some core points I'd like to add:
 
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While a bit more expensive then the average profession, it's benefits are invaluable.
 
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;-- [[Grenades]] make for an easy caster stun when they're just out of reach or if the person is trying to flee. If these were the only usable thing from engineering I'd still take this profession on my rogue.
 
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;-- [[Gnomish Death Ray]] = mad damage at the cost of some of your life. Great to get off during a gouge.
 
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;-- [[Gnomish Rocket Boots]] and [[Goblin Rocket Boots]] are a free sprint for rogues with a small chance for backfire.
 
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;-- The reflectors are disgusting against casters, especially the [[Ultra-Flash Shadow Reflector]] when playing with a warlock or shadow priest.
 
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;-- [[Gnomish Net-o-Matic Projector]] is a god send as well. For those rogues that don't choose shadow step, this makes catching people quite easy. While it sometimes will net you to the ground (low chance) it will also sometimes snag on your clothes and drag you to your opponent before it nets them. There's nothing worse then being netted to a rogue.
 
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;-- [[Goblin Rocket Launcher]] is a higher level engineering trinket that's also great for doing 1k damage out of nowhere. The added bonus is the trinket also gives +45 stam. Yet another great addition to any rogue's arsenal.
 
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While there's many other engineering marvels out there, these are just a few to name off the bat. If you have the money, take this profession and enjoy the heck out of it's toys.
 
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: I moved the above from the article as it's a personal opinion. Reword it from authoritative and dispassionate point of view and it can go in :) {{User:Kirkburn/Sig4}} 23:05, 23 April 2008 (UTC)
 
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== Feral druid so OP now?! ==
 
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The introduction says: ''The rogue class is the premiere melee damage dealer, approached in sustained DPS capability only by well-geared Fury-specced warriors and '''Feral-specced druids'''. '' Since when do feral specced druids get such high dps??? @@
 
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I guess the idea of the original writer was all those three classes listed can, thanks to the energy and rage system, keep using their abilities no matter how long the fight is, in contrast to mana users. However, this gives people the wrong impression that feral druids can top the damage chart. Maybe someone can rewrite it?
 
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[[User:WakemanCK|WakemanCK]] 14:57, 26 April 2008 (UTC)
 

Revision as of 13:17, 14 March 2011

Champion's Threads was a Horde six piece PvP-Rare Warlock set. Various pieces were available for purchase at Ranks 7, 8 and 10 from Lady Palanseer, located in the Hall of Legends of Orgrimmar. This set is no longer available and was replaced by Champion's Dreadgear, however items from either set contribute toward the bonuses of both sets.

Items

Champion's Threads

Patch changes

External links