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ArtEdit

Beast1kmaws

Just to mention it, but this seems to be based on this artwork.

IconSmall Hamuul Loremaster A'noob, Arch Druid of the Noobhoof Clan (talk/contribz) 16:11, October 24, 2009 (UTC)

Tank or DPS Kiter Edit

"Most groups will choose to use an offtank to kite, because the offtank can survive several seconds of being mired in Ooze Flood or being in proximity to a big ooze. Offtank kiting also has the advantage that if the main tank dies, the offtank can quickly switch to Rotface and continue the fight with the assignment of kiting oozes being delegated to a ranged DPS. Paladin offtanks are especially good choices as kiters because they can watch infected raid members and cleanse them when the offtank judges the raider to be in a good position to merge slimes.

Ranged DPS kiting, however, frees the offtank to help DPS or heal the raid at the cost of leaving a much smaller margin of error. An experienced raid which is well-practiced in handling Rotface and the encounter's high situational awareness requirements should opt to use a skilled ranged kiter (and the word skilled needs to be emphasized)."

Is there really an advantage to using a DPS kiter? The only advantage specified is that it 'frees the OT to help DPS or heal', but this makes no sense as you just pulled a DPS off the boss to do his job. Are there any other reasons to use a DPS instead? Binkyuk (talk) 16:57, January 7, 2010 (UTC)

Some damage classes like mages and hunters have advantages in their movement that might make it easier for them not to be hit. But of course it all depends on the practice the player (tank or damage dealer) has. --Nalumis (talk) 08:12, January 8, 2010 (UTC)
It should be noted that the big oozes are tauntable and have no initial aggro. If the kiter cannot taunt, a healer might get heal-aggro which cannot be pulled back without a taunt. It sure does depent on the player, but we had it last night that the big oozes were going for some healers ALTHOUGH we had a kiting paladin (with very good aggro gain).--Thundor (talk) 15:15, January 13, 2010 (UTC)
In my 10 man we have the misfortune of not having a paladin or death knight for kiting duties. Our tanks are a druid (myself) and a warrior, neither of which are particularly great at maintaining ranged aggro (bear might be slightly better with Faerie Fire on a short CD as opposed to warrior with long CD on Heroic Throw). For a number of reasons I am considering using my moonkin dual spec for the kiting role over my bear. First, we usually have 2-3 mages but few other classes that provide caster buffs - Moonkin aura for 5% crit chance, Improved Faerie Fire for 3% hit chance, and Earth and Moon for 13% spell damage increase would all be beneficial, although not maintainable all the time, especially Earth and Moon. Second, roots can snare the small oozes - this allows infected players to be cleansed well in front of the kite path of the Big Ooze and avoid any chance of being hit or entering the ooze aura. While true that a bear tank kiter could provide this same benefit, doing so constantly would likely drain mana quickly because of frequent shapeshifting. Third, easier threat maintenance on the Big Ooze - a Moonkin can still leverage the bear taunt and feral faerie fire for initial aggro if needed and then easily maintain threat by DoTting the Ooze. Fourth, larger mana pool for powershifting - provides a larger mana buffer to powershift through a slime pool as well as other tricks like going cat for dash, etc. Fifth, reasonable emergency self healing ability because of high spellpower - bear tank cannot provide any self heal beyond frenzied regeneration.
This is not without its downsides of course. Primarily, moonkin will likely get one shot by the ooze even when just-formed, let alone when stacked (maybe two shot with the increased moonkin armor). Also, the sheer number of things to keep track of could be overwhelming to one more accustomed to standing and DPSing with infrequent movement (as moonkin indeed would prefer because of casting rotation). This leads to a much smaller margin of error. Overall however, I believe in our circumstances this will increase chances of success because of the overall DPS increase (caster buffs plus higher boss damage with what I'd call another 1/3 of a DPSer. Maybe 1/2 if you count treants and starfall which can be mashed on-cooldown for more boss damage) and the higher degree of aggro and small ooze control that can be achieved. It will probably take a few wipes to get in practice as to how close is too close to the Big Ooze, but it should be manageable.
One last point to the original post - you don't pull a DPS off the boss necessarily, and in fact that probably is a bad idea. Most likely people look at a range kiter as a way to go from 2 tanks to 1 tank. If you can change the slime kiter from tank to healer or dps and manage to do so without having them die overall you gained because a pure tank slime kiter can only do that job and not really help kill the boss or heal the raid. Thedrun (talk) 21:36, January 18, 2010 (UTC)

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