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Nerubian for the HordeEdit

I believe there should be a note for the nerubians joining the Horde in that like all of the current Horde races the Nerubian's suffered an extreme injustice, they have been cast out of their own capital city, their only defense force now are simply a group of resistence forces that don't stand a chance against the Scourge by themselves, logically the Horde whould pity the nerubians and hope to find a way to help them, also note that the more intimadating apperance of the nerubains fits with the horde more then the alliance. Hordesupporter 13:01, 2 February 2007 (EST)

Just because it 'kinda fits' does not mean they should join the Horde. Many, many races have suffered extreme injustice etc... your reason is incredibly weak. There is no strong reason as to why they should join Horde over the Alliance. --Vorbis
how are makura humanoids they look like beasts to me

From what I've seen, it seems like suffering some horrible thing that every being of the race felt is almost a requirement for becoming a member of the horde, the orcs had demonic curopttion, the trolls were mercilessly killed by the elves, the Tauren went through all sorts of crap with the centaur, the Forsaken were forced into undeath, none of them chose it, the blood elves got their city sacked by the scourge, and the alliance betrayed them due to the fact the blood elves began using demonic magic to feed their addiction, the nerubians have gone through their deal of trouble too, they were forced out of their capital city and now they stand almost no chance against the scourge, they may look to the horde for help, considering their apperance they probably wouldn't be accepted to well among the alliance, not to mention the nerubians are stated to have once used humans for experimanting purposes! The Forsaken, although originally human probably wouldn't care enough for the missing to object to letting the nerubains into the horde, the nerubians also would use elves for experiments, however both the nerubains and the blood elves share a fanatical hatred of the scourge so the whole kidnapping and experiminting would probably be overlooked, that means the nerubians share a fanatical hatred of the scourge with two horde races, the blood elves and the Forsaken. Hordesupporter 19:56, 13 February 2007 (EST)

Hmm... you don't seem to be living up to your username very much. --Ragestorm (talk · contr) 21:52, 13 February 2007 (EST)

My username doesn't mean a thing, it only reflects that I play horde. Hordesupporter 01:09, 14 February 2007 (EST)

The draenei have been mercilessly culled by both the orcs and the Burning Legion; the gnomes have been almost destroyed by troggs and traitors; the night elves have had much of their land destroyed or corrupted (not to mention their loss of immortality); the dwarves have troggs, dark irons and other crap to contend with that makes the tauren look like they've got it easy and the humans have had both of their major kingdoms detroyed at least once by a whole heap of nasties (not to mention being the focus of the orcs hatred in both the First and Second Wars.
So... what exactly is your point, Hordesupporter? EVERY race in the game has suffered major injustice at some point. Plus, your argument is full of holes - why, for example, would the humans of Lordaeron and the blood elves be so damn forgiving about abducted citizens, yet the humans of the south lands (who have had ABSOLUTELY NO EXPERIENCE with live nerubians) have such a terrible hatred? And so what if they're ugly? Brann Bronzebeard had no problem getting chummy with them. As for hatred of the Scourge? Everybody hates the Scourge. And I don't know whether the nerubians will be so forgiving to the Royal Apothecary Society for designing a plague intended to destroy all life. Nerubians are pure. They'd get on better with the paladins, the destroyers of the undead than a bunch of shamans, corrupted magic addicts and THE undead themselves.
In any case, I doubt the nerubians will ever become a playable race; much more a neutral group in Northrend fighting alongside the Argent Dawn. They have no interest in exterior matters: their enemy is the Scourge and nothing else. --Vorbis

Yes, they all hate the Scourge, alliance, horde, nerubains, they all hate them, but only the Forsaken and the Blood Elves have a hatred that matchs the Nerubians, furthermore, I don't think it has ever been made clear whether it was high elves or night elves the nerubians were kidnapping, furthermore the horde races have had it much worse then the alliance races, the nerubians were also fighting against the alliance dwarves during Arthas's attept to get to his master, so I doubt the nerubains will like being part of the alliance, considering it was the alliance's presence that contributed to Arthas's success. Hordesupporter 13:28, 14 February 2007 (EST)

It would have had to have been high elves the Nerubians kidnapped- the night elves didn't leave Kalimdor until WoW. How did the presence of the Alliance help Arthas? as I recall, they were more of a hinderance. Also, we have no idea what their population is (the same reason as the high elves), and it's probably too low to support a player population. --Ragestorm (talk · contr) 16:12, 14 February 2007 (EST)

The article mentions a reason against the nerubains joining the alliance due to the fact that the nerubians and the alliance dwarves were fighting each other, and their refusal to cooperate to fight Arthas contributed to his victory, as for the population, remember that all the darkspear trolls people play as would have had to come from the echo isles, so the size of the population probably has less bearing then you think. Hordesupporter 17:01, 14 February 2007 (EST)

<shrug> Whatever the next race is, rest assured that I'll be the one handing you (and all other users) the new conventions and dealing the lore fallout. In other words, why am I even on this page?--Ragestorm (talk · contr) 17:09, 14 February 2007 (EST)

If you ask how the nerubains could tolerate the presence of the forsaken, remember that the trolls despise elves with every fiber of their being, yet they tolerate the presence of the blood elves, granted thats just because Thrall let them in the horde, and the darkspear are loyal to Thrall, and I will admit, im a nerubian fanboy, I should have named myself "Nerublover" instead of "Hordesupporter". Hordesupporter 17:23, 14 February 2007 (EST)

Not to repeat waht is said many times before but the Nerubians might join the Horde becasue the hatred for undeath has pushed their limits. Like Sylvanas said she hates Forest Trolls (Possibly all trolls) so if a variety of trolls are with the Horde, they probably wouldn't join, but their survival was more important. So Nerubians are almost dead so they might want to get any ally real quick. Another example is Varmithras join is enemy just to save his life, so Nerubians might join Forsaken to save their lives, or at least some of them. Lichkingofthescourge 22:40, 28 February 2007 (EST)

i highly doubt that Nerubians will be a playable race i just dont see it personally....

To refute the decimated population reasoning insects/arachnids have insane ammounts of children

Nagas Edit

I don't know if this goes here but anyway here is my story: Azshara wants to go meet Illidan so the Naga rise from the depths, but some don't want Illidan because he is or semi-is a Night elf so they refuse. Azshara locks them up and leaves. An underwater expedition with the Forsaken discovered them and brought them to Thrall. Thrall finally decided to let them join since Naga suffered just as much as any Horde race. Lichkingofthescourge 22:47, 28 February 2007 (EST)

I think that even Blizzard is getting sick of admitting races the orcs feel sorry for and the Forsaken sponser. --Ragestorm (talk · contr) 08:12, 1 March 2007 (EST)
Personally, I think they should give up some of the "Thrall allows others into the horde" storylines and just go with "Thrall works with other groups", and allow the two sided horde idea to continue to develope. Naga do fit in pretty well with blood elf/forsaken culture, and a group who abandoned azshara, or a group leftover from Illidan's northrend attack, would mix well into that section of the horde.Minionman 16:48, 6 May 2007 (EDT)


I think Naga would be quite possible, Their looks fit the horde in my opinion they are allied to the blood elves wich could bring them to the horde. I also think that it does not have to be the entire naga race to join under the horde banner, just like the darkspear trolls who are just 1 tribe of trolls all the others expect some are enemies to both factions. There are many humans you have to fight as a human, that could be easily done with the naga? they would not have to join out of pity, they would be brought in, by say a friends request and if there would be an expansion concerning water or a island lets say pandaria they could bring the horde a advantage on this front. and I don't they have to be evil or corrupt like the forsaken, they could actually WANT redemption from their demonic past ( summoning of burning legion to azeroth ) and the clothing and boots and everything would just be interesting to equip, the shoes and boots work on tauren and draenei who both don't have feet but hooves. and a racial skill could be just like the warlock under water breathing, but perhaps slightly longer or different. they could have mages concidering most of the naga use alot of frost spells, wich could give them a boost in frost magics, or perhaps a frost blast as a racial skill or such.

I would like to add an against point in the Naga section for them joining the horde. While its true Vashj's Naga have assisted Kael and his Outland blood elves, its obvious that at some point there will be a complete proper split between Azerothian and Outlander BE's, the Naga will in all likelyhood remain allied with the Outlanders. Not to mention the Naga serve the old gods, and any big bad evil factions are basically automatically opposed by the playable races, no matter their previous lore. My two cents. --Nurizeko
You never know. It's been stated that Kael'thas has other intentions besides serving Illidan, so it may mean the Blood Elves under Kael'thas' commands eventually joining with the rest of the Horde Blood Elves. Swords of Oblivion 17:23, 30 April 2007 (EDT)

Naga are definitely even stronger candidates now since it's been shown that Naga CAN where armor including plate. If you notice the Naga Commander unit in Shadowmoon Valley who is being held against its will by an Orc, it is wearing red plate armor that fit in a way so that its fins still show that stick out the back obviously. Swords of Oblivion 17:23, 30 April 2007 (EDT)

Yes, Naga have had a model functionality upgrade so they, like the goblins, are a strong possibility in that scence... Anyway, everyone says Naga will join the Horde... If they are going against Azshara why can not they go against other naga things like the hatred of night elves? Rebel naga could WANT to make amends with their brethren.--SWM2448 17:38, 30 April 2007 (EDT)

That seems perfectly logical, and would be interesting.. especially if the Furbolgs from the Northrend expansion joined Alliance like I predict.. that would mean 2 ugly races would be Alliance.. probably meaning the Horde race would be a pretty one if they were going to continue to try and counterbalance the looks of the races they add to the factions.. (and I predicted the Tuskarr would be for the Horde in the Northrend expansion so I'm pretty sure they cant be considered pretty unless their women turn out to be some kinda exotic Eskimo hoola walrus on slimfast).. Swords of Oblivion 20:35, 30 April 2007 (EDT)
I thought those two too for the Northrend. User:Sandwichman2448/speculation --SWM2448 20:57, 30 April 2007 (EDT)

Take a look at the Dragon Isles page. It shows the possibility of Nazjatar being raised from the sea. I don't think I need to explain any further. It just adds up more sensibly. Also, in relation to the Possibility of Dragon Isles, I have started a wiki for other Map possibilities and such so discussion on this doesn't skyrocket to the point where this page becomes ageless in length and out-of-topic. Talk:Future Maps & Zones and their Revealings. Swords of Oblivion 07:34, 2 May 2007 (EDT)

DarkIron Edit

The top of the page mentioned races that are vitually the same phsically would never be playable, however a thought struck me recently, couldn't the Darkiron dwarves become playable? They are physically distinct from the currently playable Ironforge race, the darkirons are noting more then slaves to Ragnaros and his minions, it makes sense that they would attempt to break free of their slavery and join one of the factions, obviously they could not join the Alliance, for 1 lore reason, the war of the three hammer, and 1 game-play reason, the Alliance already has a dwarven race, they could join the Horde, due to just breaking free of slavery, they could go well with the Horde who are all protrayed as races who are in the process of recovering from some terrible in-justice placed on them. Hordesupporter 02:41, 18 March 2007 (EDT

They're dwarves and the only thing different about them in comparison to other dwarves is the colour of their skin. Therefore: no. Though I would like for it to be possible for current playable dwarves to get that as a skin colour... --Vorbis
Only way it would work is if they updated the models for the Dark Irons, same would have to be done for Wildhammers to make them useable as well. Interesting fact according to lore Wildhammers are supposed to be somewhat taller and larger than normal than Ironforge/Bronzebeard dwarves (a bit like how they were portrayed in WC2).Baggins 12:58, 18 March 2007 (EDT)
True, though the Dark Irons would have to be extremely different to normal dwarves to make it as a new race (think more draenei and lost ones than blood elves and night elves; people are getting sick of everything looking the same). It's possible that the gift of Ragnaros could have given a number of dwarves more than just grey skin and orange eyes, possibly moulding them into an entirely new race (it's possible this has already happened with the flamewakers...).

Nevertheless, I doubt that many people want to see yet another race regenerated for the other faction no matter how much different they look, having already got humans/undead and kaldorei/sin'dorei. --Vorbis

I was kinda upset about the fact the currently playable dwarves couldn't get a darkiron skin color... anyway, I suppose it could work if darkirons received a model upgrade, similar to what the High elves and the Blood elves got. Hordesupporter 13:27, 18 March 2007 (EDT)

Flamewakers are not of dwarven heritage but infact come from the Elemental Plane's firelands, according to Monster Guide, 2007.Baggins 13:29, 18 March 2007 (EDT)

Naga Breath Edit

The page notes that the Naga might get a "breath underwater" type racial ability, well, I don't think Blizzard would want to give them such an ability because the Forsaken already has such an ability, I believe Blizzard desires to make all race's racial abilites diffrent, although considering the Nagas live underwater, they might be given the ability to breath underwater indefinitly, the Nagas currently in game do this, although any mob that will chase you from land to underwater seems to be able to breath underwater indefinitly. Hordesupporter 13:40, 18 March 2007 (EDT)

Well naga live most of their time underwater, its lore based that they are able to breath under water. Remember most naga live in an underwater city and never even come to the surface to live. Undead on the other hand are not capable of breathing underwater, they just happen to have a longer capacity of breath under water than other races.Baggins 13:43, 18 March 2007 (EDT)
Agreed. If naga were to be playable, they would have indefinite underwater breathing. Yes, this is stritcly better than the forsaken ability, but the forsaken have Will of the Forsaken, which is very powerful as well. I don't think underwater breath as a racial passive is too powerful given how little underwater fighting we actually have in the game (so far). --User:Varghedin/Sig 20:43, 15 April 2007 (EDT)

Thats why I believe the Naga shall be introduced in a expansion all about underwater battle, also note that according to lore, no undead needs to breath... I think. Hordesupporter 14:30, 16 April 2007 (EDT)

Blizzard has said earlier that they are hesitant (basically scared) of adding too much underwater action because of the logistical problems that tend to occur - mobs hitting through walls, being attacked by something way way below you and unable to fight back, etc. Personally though, I love the quests where you dive through sunken ships and swim through submerged ruins. --User:Varghedin/Sig 15:37, 16 April 2007 (EDT)

The main problem with a "Great Sea Expansion" is that most races would run out of breath too quickly too explore underwater locations. Hordesupporter 17:12, 16 April 2007 (EDT)

I don't see a problem with underwater locations and running out of breath. You forget, there are buffs and potions to let you breathe underwater, as well as the possibility of a buff given to all players throughout the zone for just being in it that could give underwater breath, or possibly an item you could possess that would only work in that zone to allow you to breathe underwater. Anything is possible. What if the Naga (crazy as it sounds) somehow lost their ability to breathe constantly underwater? Also, if there was to be a Naga playable race, and they could breathe underwater passively, it would most likely mean there would have to be another race that could breathe underwater as well to match the Naga's underwater breathing capabilities (Possibly Makrura, as hard as it would be to picture that). ALSO, don't forget that it was stated that the Murlocs were simply one of the lesser forces sent forth by an underwater faction (like the Naga most presumably) as a sign of an oncoming invasion or series of attacks against the other races (possibly a scenario like the scourge invasions), since the Murlocs were never always dwelling on shores or land until within the past decade or so. It was said that there are many other levels of form and power in which the underwater faction come in (just as the burning legion does), so this could suggest that if there was a new water-based race to come from a great-sea expansion, it could be one of the unknown forms of the faction yet-to-be revealed (though according to so-far Warcraft lore, all the races and possible races currently present have had significant appearances and/or roles in the past. Swords of Oblivion 10:52, 28 April 2007 (EDT)
Just recently, I noticed that the Makrura have a somewhat-large population and underwater capital within the depths of the Great Sea's Maelstrom, and read even further sources that the Makrura were not officially allied to the Naga, which surprisingly makes them more of a possible playable race to counter the larger Naga speculation. Swords of Oblivion 17:13, 30 April 2007 (EDT)

Northrend Expansion - Nerubian + Tuskarr Edit

The next expansion is obviosly going to be a Northrend One. Blizzard announced that it would take a team of level 80's to take on Arthas and, if they stick with the started pattern, the next level cap will be...duh-duh-duh-duh! Level 80. The races of Tuskarr and Nerubian would work well with a Northrend Expansion...

Nerubian - Alliance
Brahn bronzebeard, youngest of the Bronzebeard brothers, says in one of his journals that he has befreinded some of the Nerubian on Northrend and that 'maybe' an alliance with them is possible in the future. The Nerubian dispise all undead, making them good enemies for the Forsaken Horde faction. Also, the Nerubian and the Alliance share a common hatred for the scourge.

Capital City - Azjol-Nerub (Upper Kingdom)
Just as the Blood Elves reclaimed Silvermoon from the Undead, would it not also be possible for the Nerubian to band together and recapture the Upper Kingdom of Azjol-Nerub? Plus, the Dwarves, an Alliance race may add, control a town within the area called 'Doorward' which could easily be the second town for the Nerubian Race.

Classes
Warrior, Hunter, Rogue, Mage, Priest

Racial Traits
Web - activate to immobalises an enemy for 3 seconds; 2 minute cooldown

Eight Eye Vision - chance to hit increased by 5%

Claw Hands - Increase Fist Weapon skill by 10%

Parasite - activiate to spit a parasite at an enemy. allowing the user to track them and preventing them from cloaking for 2 minutes; 5 minute cooldown



Tuskarr - Horde
This idea is a little less 'backed up' as the Nerubian. The presence of Tuskarr only outside of Azjol-Nerub, however, may suggest a hate between them. Though the Tuskarr are primative (much like the other races of the Horde), they show many signs of Intelligence. In Warcraft III, the Tuskarr were always fully clothed in Fur coats and leggings, etc. All Tuskarr were armed with weaponry and, most of the time, Tuskarr were found near Igloo Doodads, showing signs of structural intelligence. If the Nerubian banded with the Alliance, Thrall would recognise the Tuskarr's hate for them and would rush to discuss and alliance with them (Thrall, as you should know, is quick to earn ANY allies he can). The Tuskarr's attitude and appearance would fit well with the Horde. Plus, since there is VERY limited Lore on them, there is nothing preventing them from joining the Horde, lore wise.

Capital City?
Heaven only knows what the Tuskarr capital city would be. However, like I said, The Tuskarr were commonly found nere Igloos showing structural capability. Also, Northrend is a very vague land and very little of it has been discovered. It could be possible for the Tuskarr to have a capital city somewhere upon the frozen continent

Classes
Warrior, Hunter, Mage, Shaman, Priest

Racial Traits
Angling - 15 point skill bonus to Fishing (note, this also raises the cap by 15 at each level of fishing).

Blubber - Damage taken reduced by 10%

Harpoonist - Increase Polearm Skill by 10

Hunter of the Sea - Increased Swimming Speed by 10%


There are a few problems. The Nerubian are not humanoids. The Alliance doesn't get along with the them. The Tuskarr have only helped the Alliance so far (as mercenaries). They indeed have a capital city, named Kaskala. They don't have a particular hatred for the Nerubian, although they sometimes have to fight them.--K ) (talk) 10:09, 20 March 2007 (EDT)

Another problem, officaly, no lore has stated that the Nerubians are even aware of the Forsaken, as such, we don't know what their opinion of them is if they do know, if they join the Alliance, I could easily see them trying to keep that information from them, because in the Allaince's baised opinion, the Forsaken are evil, although the Forsaken's alignment is very blurry. Hordesupporter 13:42, 20 March 2007 (EDT)

Here's something to notice. If you look closely at the Northrend map, there are 3 areas of significance: Grizzlemaw, Azjol-Nerub, and Kaskala. 3 places that home a race. Races that are all possible candidates of future races to come, but most likely a faction-to-be no matter what the outcome is. If the rumored uncorrupted Barkskin Furbolgs for the Hyjal/Barrow Deeps area don't become a playable race in an expansion, then the Northrend Furbolgs could be a very good alternative. As for the Tuskarr and Nerubians, It seems that because of the Nerubians multiple appendages, and dwelling within the center of the continent it would be unbalanced for them to be one of the two races. It would place them too close to Arthas at the Icecrown Glacier, and The Dragonblight which are the supposed high level areas. Even if Azjol-Nerub is mostly underground or within mountainous region, the fact still stands they are too centrally placed on the continent to be a main starting point for one of the factions new races.. It would give too much of an advantage of being closer to the other zones than either the Tuskarr or Grizzlemaw Furbolgs. The most well-balanced setup for the next two races of Northrend would be the Grizzlemaw Furbolgs and the Tuskarr being it they are both on the opposite sides of the Continent, allowing them to easily navigate through-out the rest of the zones more fairly and evenly. Swords of Oblivion 10:42, 28 April 2007 (EDT)

Thats exactly thing about i was thinking.. and Also there are 12 zones in Nortrend so it could be so. And Furblogs + Tuskar are coutarparts and they would greatly fit. I think furbolg for alliance becasue south of the nortrend furblogs is Alliance Nortrend capital.. Valgarde.I dont know exactly the name. It could be a place where furblogs would leave northrend and visit other parts of azeroth. And Horde harbour would be created as counterpart of Valgarde somewhere in southwest. Axell

Just because the Nerubians live in Northrend doesn't mean that thats where there starting area or capital would be, maybe the Scourge or some other group forced them to abandon it and go to one of the current continents. Hordesupporter 14:34, 28 April 2007 (EDT)

That's true, like I said on another post, anything is possible. I just wasn't stating all the hundreds of possibilities. In all aspects it would seems the Nerubians would die trying to defend their home and not abandon it. That was somewhat inferred when Arthas and Anub'arak returned to Azjol-Nerub after the Nerubians were supposed to have been wiped out (as were the dwarves there), and Anub'arak explains that they will still cling to their hopes of reclaiming their civilization again, and die defending it or something of the sort. (..going to have to replay the game again for the fun of it and brush up on my Warcraft 3 lore..) Swords of Oblivion 02:46, 29 April 2007 (EDT)

Dragonspawn Edit

The only dragonspawn who could possibly appear as a playable race are red dragonspawn, my reasons are...

Red Dragonflight: Gave an oath of non-agression to Humans, Dwarves, and Elves.

Black Dragonflight: Do I even NEED to say anything?

Bronze Dragonflight: Generally would only lend a hand to the Alliance or the Horde if a threat arises that threatens all of Azeroth, also note that the chances of them choosing a side and sticking with them are very low.

Green Dragonflight: Green dragons are generally unintrested in things outside of the Emerald Dream.

Blue Dragonflight: The blue dragons may be "allied" (if you could call it that) to the blood elves and thus the horde, this is only because of Anveena, if she wasn't there they would leave the horde in a heart-beat. Hordesupporter 01:10, 30 March 2007 (EDT)

Note that the Red Dragonflight was also involved in the entire Anveena thing. And the dragons never ally with any faction as such - you don't need to when you can shapeshift into whatever mortal form takes your fancy. In any case, they would never descend to the level where they have to pick sides: the Dragon Aspects were entrusted by the Titans to protect Azeroth, not to make war with some of its inhabitants.
Some type of dragonkin could join the factions, but only if it was a breakaway faction or a new, seperate Dragonflight - in fact there have been two created in World of Warcraft alone. --Vorbis

Note the red aspect (i'm refering to her as "the red aspect" because I can't spell her name to save my life) brutally hates the Horde, granted this was the old horde from the first and second war, if the red flight understood that the new horde was diffrent, and that this new horde wasn't evil they won't join a faction, on the otherhand if they have yet to understand the diffrences between the new horde and the old horde then they might join the Alliance. Hordesupporter 14:58, 30 March 2007 (EDT)

That was way back the time when the Alliance were the good guys and the Horde the villains. A l e x s t r a s z a now must be knowing for sure that the new Horde is worth working with.--K ) (talk) 15:57, 30 March 2007 (EDT)

We don't know for sure she knows their reformed yet, although if she doesn't its only a matter of time. Especially since certain members of the Alliance like Jaina would certainly explain to her what the Horde is now. Hordesupporter 17:00, 30 March 2007 (EDT)

The red flight is at least going to favor the Alliance, considering it was due to the Alliance she was saved from the orcs, and she made a vow of non-aggresion for humans, dwarves, and high elves. Hordesupporter 20:57, 10 April 2007 (EDT)

The blues als are very few in number because Deathwing killed them all.--SWM2448 17:42, 30 April 2007 (EDT)

What I think should happenEdit

Well... first of all, I'd like to see the ogres return to the Horde. I can't honestly see why they fell out in the first place and anyway, ogres still fit the Horde like a glove without being all reclusive and cheesily half-orcish like the mok'nathal. As for the Alliance, I think the furbolgs just belong... we need a race that is close to the night elves yet is different to anything we've already got. Nevertheless, the problem is that the furbolgs and ogres don't seem to gel together very well as expansion enemies. That's no problem, two more races ain't too bad. :)
Weeeell then. The furbolgs fit in either an Emerald Dream or Northrend related expansion, and the ogres fit into a Great Sea or extraterrestrial expansion. So, just throwing some ideas around here... how about tuskarr, satyr or the 'Eastern Kingdoms centaur' (who obviously need a new name) as a furbolg counterpart. All three are races with which Metzen can play around with to his heart's content thanks to lore holes. Tuskarr only exist on several paragraphs of text; satyr are mysterious enough to straighten out any lore creases and these 'centaur' could be anything. For a start, they're only related to the Kalimdoran centaur through Cenarius... so they could be any shape or size. Who says they have to be quadrupeds with ugly faces but some crazy elemental they aren't even related to? Think of all the possibilities with these horsey weirdos...
Against the ogres in Alliance forces? Beats me... anything thrown up from the depths of the ocean or the gulf of space will do I suppose, though I do rather like the idea of a bunch of drakonids - red, perhaps? Everyone loves dragons, and splinter groups appear all the time. Oh, and drakonids seem to have rather a lot of unexplored potential... as well as being 'different', Alliance-friendly and able to appear in any damn expansion Blizzard could think of.
Well, that's my two cents. I'd prefer any other expansions to have new classes or shedloads of content...
Edit: PS. Despite my previous protests, I've grown to rather like the Pandaren. Still, I'd rather they stay neutral in World of Warcraft: they'd make for great characters in a future Warcraft RPG or somesuch. ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

I've already made this clear in other sections of this page, but I personally think that as far as races go for 2 of the future expansions, it should be as follows: Naga for the Horde and Makrura for the Alliance for the Great Sea related expansion... and as far as a Northrend Expansion goes: Tuskarr for the Horde and Furbolgs for the Alliance.
Check my other comments/posts for some information I use to back up my beliefs. And feel free to argue my prediction in a way that proves me wrong, I wouldn't pick a fight, I'd just be thankful for the Enlightenment (unless I think you're wrong =P). Swords of Oblivion 17:34, 30 April 2007 (EDT)
Yeah, I understand the ideas behind your predictions and I wouldn't be surprised or worried if you were entirely right. Still, I'm thinking about the options open and throwing around ideas regarding the popularity of the proposed races and looking at alternatives: would Tuskarr function better gamewise as a neutral race or a Horde race? Is there a possibility that Blizzard would think that ogres were a popular enough race to build an expansion around, or that the numerous possibilities that satyr and eastern centaur present could transform them into a cool race? How well can people relate to weird shellfish and evil serpent-men? And just how much do people love dragons? Let's not think about the obvious jigsaw puzzle pieces here; if we're going to think realistically then the races will be something that Blizzard knows will be fun and interesting enough to keep the money rolling in (in terms of backstory Metzen will just make it happen: see what he did with the draenei). ;-) ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

Animal Edit

I think it's absurd that absoultly evrything that is derived from a real life creature gets an extra point for Alliance, hell, it says Satyrs are closely releated to animals so it would make sense for them to be Alliance, that's just stupid. Hordesupporter 12:45, 15 April 2007 (EDT)

I removed the one from satyr, since that was just silly. You make a good point about the others. Kirkburn talk contr 12:54, 15 April 2007 (EDT)
I agree, animal is not the best description. I think what people are trying to say, is that they feel the Horde is made up of mainly "ugly" races, and feel their is an imbalance to Alliance that has in their eyes "pretty races". They want Alliance to get at least one "ugly" race. I don't think "animal-like" is best way to describe what they are trying to say.Baggins

Actually, the Horde now has a "pretty" race (Blood Elves) and the Alliance now has an "ugly" race (Draenei). Hordesupporter 16:08, 15 April 2007 (EDT)

Like I said Horde is made up of "mainly" ugly races, at least to some views. Personally, I wouldn't count female trolls, half-elves, even female orcs, towards the "ugly" side of things, even undead female have some beauty left (although thought of them being half-rotten corpses is pretty revolting from a sterile POV).
Imo, draenei aren't ugly (especially the females, and they aren't exactly animal like either, except for horns, hooves, and tail, otherwise very human-like) :). Gnomes aren't "pretty", "cute", but not pretty. I don't consider "dwarves" pretty either. Actually they are kindly homely. But you have to understand different people have different "tastes", I suppose.Baggins 16:14, 15 April 2007 (EDT)

Ugly has nothing to do with it - tauren are bovine, and thus based on an animal - cow (or buffalo, if you will). Similarly, pandaren are based on pandas, furbolgs bears, harpies are bird women, gnolls are hyenafolk, makrura are crab people, naga are serpentine, murlocs are fishmen, and indeed, satyr are goatmen. That they are demons is just a technicality. Satyr come directly from Greek mythology, and acquired their goatlike appearance through associations with the demigod Faunus - or as we know them, fauns.

The argument for adding them to Alliance is that Blizzard has stated several times that part of the reasoning behind adding blood elves and draenei was to give Horde a more tender race and the Alliance a more powerful race. It is unknown that they will keep doing this for future expansions, but until they announce a change of direction on the issue, I don't see why the argument can't stand. It is, after all, just an argument. I don't personally think satyr will ever be Alliance, but that's beside the point. Aren't we trying to show these things objectively? --User:Varghedin/Sig 20:34, 15 April 2007 (EDT)

I belive that female trolls are realy weird look at the forehead.../shudder (HEY its allowed this is WOWwiki) They need a 2 in one goblin merc: gnoll;renegedes of all original alliance and horde races; varios goblin types Coal Goblin , standard and demon draining grelblin grellpower is drained and purified; as well as rouge ogres;and anti-necromancy Quilboar.And the goblin sided but not controlled azsharas rejects:Satyr(ancient druids[and the decendents thereof] who attemted to stop xavius and were transformed themselves maby); naga who finaly gained some sence;and harpies cured of the bloodrage azshara placed on them by killing their patron (PLEASE place raven godess here I forgot her name) by the former two races in this group.Scorpx2 19:11, 26 April 2007 (EDT)scorpx2

Formatting changes Edit

I just de-tabled the info and re-instated the edit tags. Should be much easier to edit and update now :) I also removed the empty headers and added a little code snippet at the end of each section to make sure they stay separated. Kirkburn talk contr 12:48, 15 April 2007 (EDT)

Another Race Edit

Should the Arakkoa be mentioned? Hordesupporter 16:30, 15 April 2007 (EDT)

Good idea. They are humanoid, they wear clothes. Have their own language. Abosolutely perfect race idea.Baggins 16:34, 15 April 2007 (EDT)

A point for them being playable is the fact there are a lot of freindly Arakkoa, a reason against them being playable is that most of them are hostile, but then again, most Blood Elves were hostile prior to the expansion. Hordesupporter 16:49, 15 April 2007 (EDT)

I think the arakkoa are a very solid race. The only arguments against them that I can see are that they are brand new lore-wise, and seem to be entirely Outland-specific. --User:Varghedin/Sig 20:21, 15 April 2007 (EDT)
So their racial capital would be Skettis ? Odd.--K ) (talk) 20:33, 15 April 2007 (EDT)
That's what I mean - Skettis is their capital, and it's located in a zone that is part of the Burning Crusade pack - a new expansion could never properly incorporate that because each expansion will have to be stand-alone. So, although I think arakkoa would make an awesome playable race, I just don't think it could ever happen logistically. For the same reason, I think Mok'nathal should probably removed from the page. They would never be able to fit as a playable race in any expansion besides Burning Crusade, and that ship has sailed. --User:Varghedin/Sig 20:38, 15 April 2007 (EDT)

Who says stand-alone? bliz is sure to milk this for cash and you cant reach 71+without 1 through 70 anywayScorpx2 19:15, 26 April 2007 (EDT)scorpx2

There is a reason why I renamed this page to Race ideas from "rumors", because its more of a wish list, than actually being things that logistically be possible.Baggins 20:42, 15 April 2007 (EDT)

Shrug. When push comes to shove, Blizzard has the last say, and if they decide that arakkoa have been living on some island on the other side of Azeroth all along, then that's how it is. --User:Varghedin/Sig 20:46, 15 April 2007 (EDT)
Lol, ya.Baggins 20:47, 15 April 2007 (EDT)

My idea is that playable Arakkoa will be of the same faction of the Arakkoa in Shattrath city, thus they will probably still be hostile to the Arakkoa in Skettis, and it could be that a certain group of that Arakkoa left to go to Azeroth to see what they could do in Aezeroth, and ended up getting involved with another expansion. Hordesupporter 22:00, 15 April 2007 (EDT)

Pandaren join the HordeEdit

Although there has been a ton of propaganda for the Pandaren to join the Alliance (and it is very well presented), I honestly believe that the Pandaren would fit better with the Horde. While it is a viable claim that more Pandaren are individually in the company of the Alliance, Pandaren society seems to share much more with the Horde, being shamanistic and having battle at the center of their culture. And we must not forget that the most famous Pandaren so far, Chen Stormstout is already a friend of the Horde. Another point made for the Alliance is that Pandaren helped Garithos fight Illidan's forces as they tried to escape to Outland. But we all remember how much of an a-hole Garithos was, and it seems unlikely that Pandaren would willingly fight for him, especially to almost certain death. So what if they were captured and forced by Garithos to attack the Blood Elves. After all, when his human forces were done charging the portal, he did say "Release the experiments! We'll need all the beasts we can get" implying that the forces unleashed afterward were not willingly under his command. If the leaders of Pandaria heard that a human had done something like this, it would also shift them away from the Alliance. This also brings up the issue of the brewmaster who aided Kael and Vashj on Outland. How did he get there? He had to have come through the portal with them, and the only Pandaren around while they were going through were the ones charging the portal, so he was more than likely one of them. His defection to Kael could easily be explained by Garithos' cruelty to his captive comerades. Back to culture, Pandaren ideals also seem to fit more with the Horde, in that they value strength, honor, and bravery. While the Alliance values bravery and honor as well, the Alliance races, especially the humans would likely seem very self-serving to the Pandaren. The "leading" humans seem to view the Dwarves, Gnomes, and High and Half-elves as inferior, whereas Thrall views all members of the Horde as his equals. They also seem to disapprove of treaties and politics, which the Alliance is full of, believing that a person's word is their honor, a value which the Orcs and Tauren also believe in. The Pandaren seem more suited to be followers of a warrior code than the complex laws and regulations of the Alliance. The Pandaren also are wary of arcane magic. While the Blood Elves, and some Forsaken and trolls use arcane magic, the Humans, Gnomes and Draenei are all great weilders of the arcane as well, negating this as an issue. All in all, the Pandaren seem to share more with the Horde. It may just be me, but it seems easier to picture Pandaren wandering and battling on the plains alongside the Tauren and Orcs than hanging out in cities with Humans and Dwarves. Julzwinfield 16:42, 19 April 2007 (EST)

First off, sign your post.
"Pandaren society seems to share much more with the Horde, being shamanistic and having battle at the center of their culture."
This is no longer that much of a factor, as other races allied or friends of the alliance are also shamanistic. Including furbolgs, draenei, and wildhammer dwarves. There is also some form of shamanism practiced by some half-elves as well. There has even been a human shaman in lore, strangely enough(although he's twilight's hammer now). However, it should be noted that the pandaren version of shamanism is nothing like any of versions practiced in alliance or the horde. The pandaren would probably view those versions too primitive for their tastes, as is stated in Alliance & Horde compendium (Pandaren believe they haven't reached their state as of yet).
"Chen Stormstout is already a friend of the Horde."
He was friends of a few members of the horde, this is true. But he has never actually joined the horde. He just chose to adventure with Rexxar, for a bit when Rexxar helped him out. He was also friends of Jaina and alliance forces who chose to fight against forces of Jaina's father. Which shows his truly independent nature, and willingness to fight alongside anyone. He has since returned back to his own people, and hasn't been seen since.
"But we all remember how much of an a-hole Garithos was, and it seems unlikely that Pandaren would willingly fight for him, especially to almost certain death. So what if they were captured and forced by Garithos to attack the Blood Elves."
There is two explanations one supported in game and one mentioned by the Alliance & Horde Compendium.
1. They were hired mercenaries. We know in WC3 that furbolg mercenary heroes could be hired from taverns. There just happened to be a tavern and mercenary camps behind Garithos lines for this very reason.
2. Pandaren share just about as much distrust, dislike, or hatred for blood elves that Garithos did. So it wouldn't have been much of a problem for them to join in trying to kill them.
"The "leading" humans seem to view the Dwarves, Gnomes, and High and Half-elves as inferior, whereas Thrall views all members of the Horde as his equals.""
Sorry, besides Garithos, there has never been any example of a human as racist as him. The current alliance both its incarnation in Theramore, and the one in Eastern Kingdoms have been strong allies of all the races in the alliance, and even willing to allow draenei in. There has been little to no evidence of prejudice by any of the current racial leaders (Except maybe Staghelm to pretty much everyone else, but he's a night elf).
"The Pandaren also are wary of arcane magic. While the Blood Elves, and some Forsaken and trolls use arcane magic, the Humans, Gnomes and Draenei are all great weilders of the arcane as well, negating this as an issue."
Actually, almost all races in both horde and alliance use arcane magic in some form, so this is one major issue that could prevent pandaren from joining both horde and alliance. It is one of the #1 reasons why they have as a whole chosen to remain "independent".
"than hanging out in cities with Humans and Dwarves."
Ahh well actually, the majority of Pandaren live in cities, including great cities in Pandaria, and some city in Stonetalon Mountains. Cities are not an issue for majority of pandaren, as it is the way they choose to live. Pandaren are pretty advanced when it comes to metropoliton way of life. Its implied that they have an chinese/japanese architectural style. Likely rivaling the styles used by the night elves, though likely more bamboo pagodas than stone. Its also said that they have quite a few taverns. This is one reason they feel quite at home in dwarven cities and Theramore, all the taverns.
To be honest I don't think pandaren will ever be a playable race. I think if Blizzard adds them they will be used as a independent faction to gain rep with, that both sides can utilize.Baggins 21:50, 20 April 2007 (EDT)

Notes Edit

1. Beforein-game they are classified as humanoid.

2. On any multi-limbed being, the objects they use are altered to fit them properly, for example, putting a chest piece on a female Naga, the sleeves will go on all four of the naga's arms, similarly, if you put leg parts on a Nerubian all six legs will get pants on them, same goes for feet for Nerubians. Hordesupporter 12:54, 18 April 2007 (EDT)


However, clothes on makrura would look rather funny ;). I still need to add some reasons why they wouldn't work however, according to the RPG. At least as a playable race. Fact they have limited technalogical knowledge, and "do not wear" clothes being top ones.Baggins 13:16, 18 April 2007 (EDT)

As cool as playable Makrura would be, I really don't consider them possible considering the shape of their bodies, although I suppose playable Makrura could be some new previously unknown crab/human sort of people. Hordesupporter 17:43, 18 April 2007 (EDT)

What do you think. Is it possible that some other unknown form of naga can live somewhere? I mean some not so mutated like those reptiles we know now, but these would have legs, normally 2 arms.. simply something what could solve some difficulties and could be a counterpart to unkown form of makura (I dont believe that makuras can be playable like we know them now)and a 'cool' race worthy to play. I imagine them like a not totally water reptile mob.. but they have something from highbornes and some from known nagas. Well just my idea. --Axell 17:56, 18 April 2007 (EDT)
If you read my post on the Naga section of this page it explains that the Naga are part of a much larger possible Faction or force based within the Depths of the Great Sea. That includes Murlocs, possibly Sea Giants, and possibly Makrura (although it is debatable since it is noted in some lore that Makrura are NOT in league with the Naga). Also, something I didn't mention in my post about the Naga, Have you noticed that the Naga are so far the only race that had civilization in Warcraft 3 (as in buildings or defensive turrets/structures) that haven't become playable? The Forsaken and Blood Elves were the two playable races that really weren't expected in WoW. Now all thats left is for Blizzard to pick up on the Naga somehow since they had all of the technology in Warcraft 3. At any point of view, it is almost eminent that the Naga (in some way or form) will become playable. Oh and don't forget, they have female/male versions of them already made unlike many of the other possible races. (Then again that can't be something as leverage towards their becoming a race because the Dwarves, Tauren, Trolls, Orcs, and Draenei didn't have any female versions of their race shown in Warcraft 3). Swords of Oblivion 10:49, 28 April 2007 (EDT)

Fiction has used almost every kind of man/something, man/snake, man/spider, man/fish, man/plant, although I don't think man/crab has ever been used. Hordesupporter 19:33, 18 April 2007 (EDT)

In one episode of "Thundercats" where Liono had to pass some kind of official leadership test, there were two crab-men that appeared out of the ocean just to have something for Liono to beat up along the way, like many of the critters in "Star Trek" (and stuff like that) just poped out for Kirk to punch 'em. --SWM2448 19:51, 20 April 2007 (EDT)

I believe that if Makrura become playable, they will look more humanoid, although their hands will still be pincers. Hordesupporter 22:05, 23 April 2007 (EDT)

troll race for alliance Edit

i think the alliance needs a troll race maybe forset trolls? they share hatred of blood elves with the races of the alliance and the alliance needs a ugly race just as the horde needs a pretty race the humans would most likly disagree with forest trolls joining the alliance because they helped the high elves (now blood elves) fight the forest trolls. Night elves evolved from trolls so they might accept them. Im not to sure about the other races acepting them. or maybe the dark trolls? They helped the night elves fight the burning legion at mount hyjal and they havent been seen since. If trolls are ruled out as a alliance race i support the panderan they are awesome

Please sign your posts, this is highly unlikly because...

  • Humans:Humans have had a long history of bloodshed with the trolls remember "Arathor and the Troll Wars"

Night Elves:Most Night Elves abhor the concept of elves decending from Trolls.

Dwarves:Dwarves probably won't be to forgiving over what happened in the Second War

The gnomes and the Draenei are the only race that would accept them. (I don't even need to go itno the history surronding the high elves and trolls) Hordesupporter 01:40, 25 April 2007 (EDT)

i already said that the humans would not accept them p.s the reasons i want a troll race for alliance are 1. i play on the horde my mates play on alliance i hate the alliance they need a cool looking race like trolls 2. i thought it would be cool to have a troll race on the alliance oh yea and there is no lore (at least none that ive seen) that says the alliance hates dark trolls the night elves allied with them for a period of time. and i cant sign my posts the button does not work but my username is Toadem p.s this is where i get my name

We already have trolls. Dark, jungle, forest, ice, or sand trolls are completely identical save for color variations. "They might not hate them" is not a great argument for adding a playable race that we already have. Why would you want them to anyway? If you still think Alliance needs a 'cool' race, go for something that isn't already playable, eh? User:Varghedin/Sig 05:11, 25 April 2007 (EDT)

Considering the fact that there is a race called 'Troll' (not 'Jungle Troll'); I believe the general consensus is 'no' for anything new and Trollish. --Vorbis

Depends, Dark Trolls are described as being taller and more musculer then regular trolls, creating a disticnt possibility. Hordesupporter 20:28, 26 April 2007 (EDT)

Forest trolls also have their own unique model in game, more muscular, but still I don't think they'll be playable.Baggins 16:20, 28 April 2007 (EDT)

harpies don't fly high Edit

has any one here actualy SEE a harpy flying like a flying mount or "inacesibly high" enemy because I have only seen them hover maby they can't fly as I have described till a higher level of strength *cough 70 cough* the wings wouldn't allow significant distance from the ground but would allow a very high nullification of fall dammage.

Blizzard has somewhat inferred that they are able to fly high enough to have an advantage over the other races significantly in elevation-related movement. If you recall, they have nests in trees a good height off the ground, as well as many of them spawning in high out-of-melee or nearly out-of-reach areas throughout Razorwind Canyon in Durotar that the other races could never get up to without wings or levitation themselves. Also, if you pay attention to the Quillboar areas, you'll notice they often have drawings or markings of harpies on rocks and walls, hinting that they may have an alliance with the Harpies or worship them in some minor/major way. It could also possibly mean they had taken the areas from harpies that previously ruled over the areas, though that is doubtful since many of the Quillboar areas have giant thorny vines near their dwellings (even if the lore is that the thorny vines only appeared after the death of Agammagan, whose blood is what created their growth). My opinion is that the harpies could never become a playable race because of the flying factor, and that, at best, they could only be neutral or side-kick type friendlies to the Quillboar (sort of like some Broken are to the Draenei). Swords of Oblivion 17:04, 30 April 2007 (EDT)

The presence of wings makes it possible, the fact they don't fly high in-game right now is because as far as gameplay mchanics work, they don't need to, and please sign your posts. Hordesupporter 20:31, 26 April 2007 (EDT)

Quillboar Edit

Regarding Mangletooth, I don't think the fact he's flagged as a Horde npc and gives Horde quests means anything, when I did his questline it seemed more like Mangletooth was saying "I have a last request", which would be supported by the fact that MMangletooth mentions numerous times that he wouldn't survive. Hordesupporter 00:37, 28 April 2007 (EDT)

My guess is, that if Quillboar ever did become a playable race or neutral faction to quest for/interact with, it wouldn't be in the present time. More likely in the past during the time of Agammagan, unless they have some Underground Civilization we are unaware of. Swords of Oblivion 03:20, 29 April 2007 (EDT)
In response to my own statement, I just recently studied more on the Quillboar lore, backgrounds and possibilities for their civilization or main whereabouts. If you look at the World Map you'll notice there are several blurred areas that are large enough to be future zones (on both continents), and most probably will in the upcoming expansions... All of which are candidate zones for possible homes like the Pandaren, Quillboar, Gnoll, and other lore-lacking races. So after considering that, they don't necessarily have to be from a different time era to ever be a playable race. Also, you might want to read what I stated in the section of this page on the Harpies Flight for more information on Quillboars and their possible relations to the Harpies as well. Swords of Oblivion 16:28, 30 April 2007 (EDT)

We don't know what those stones with drawings of harpies mean... it's possible the quillboar use them to explain to others that their pure evil or somethin like that. Hordesupporter 17:14, 30 April 2007 (EDT)

Other ways to choose races Edit

This is just a list of different possibilities for new races, some of which aren't on the main page:

Continent Balance: Currently there are 3 horde races "southwest", 2 alliance races "northwest", 2 horde "northeast", and 3 alliance "southeast". Future race picks may be influenced by wanting to compltetly balance the continents so that there are 3 alliance, 3 horde (or 4 alliance, 4 horde) on each continent, and the northern parts of the continent have the same amount as the southern parts. (Yes, horde is more in central kalimdor, but in terms of starting locations they are the southern Kalimdor part.) If a sea oriented expansion involved creatures on middle of nowhere islands, of course, this wouldn't be an issue.

Paladin/Shaman balance: Right now both these classes are 3:1 one side to the other, it makes sense that some equalization to at least 3:2 may be wanted, as all the other classes have at most 1 difference between the amount of alliance races they have and the amount of horde races they have. (Some shoehorning, retconning, and/or forcing may be needed in some cases.)

Culture similarity to nearby areas: Currently the way the game is divided up, the different sections of the alliance and horde have slightly (alliance) or very (horde) different cultures in their kalimdor and eastern kingdoms sections. It seems to make sense that if, say, another shaman race was added ot the horde, it would go to the orc/troll/tauren section, and a more "dark, partially evil" race would go to the forsaken/blood elf section. With alliances the difference is less clear cut, but it seems that an addition in the Kalimdor side would be more oriented towards nature and magic, while an eastern kingdoms addition would be a more organized, industry/mining/farming type of culture.

Races with a history of fighting: Burning crusade is the only expansion, so is the only example of this, but it makes sense that this type of thing would help explain the faction choices for the additions.

Anyway, just some extra ideas to add.Minionman 15:08, 6 May 2007 (EDT)

Good Idea. i see that its based on balancing races on continets. However, Dont forget that 2 races can be added to Northrend as well. According to map you have there 10 zones. And you have there a balance too = Tuskar in west (Borean Tundra), Furblog in east (Grizzlemaw Hills). And due files in modelviewer its most likely that new expansion will be Northrend. Just my theory. --Axell 15:17, 6 May 2007 (EDT)


Now honestly, if we're talking more playable races, I love Blizzard removing the faction specific class aspect. I think it's great that there are Alliance Shamans and Horde Paladins. That said, I believe the Horde should get a race with Paladins and the Alliance a race with Shamans. Oh, and if we could get more druids it would be nice.

On that note, perhaps a way to get races in is to do it against their will. Have the Alliance conquer some honor bound shamanistic culture who would take that defeat in stride and consider it their honor bound duty to fight alongside their conquerors. Have the BE's and/or the Forsaken summon up some extraterrestrial race and bind them to their service (kinda like Arugal did to the Worgren) or have them genetically alter a race to help them (kinda like the Nagas have done to the Murlocs to get Mur'gul). Have the Alliance do the summoning and the Horde do the conquering (I could see the Allies doing that with the Worgren actually).Meneldir

Regarding the Arakkoa Edit

I've noticed something while doing quest sfor Arakkoa npcs, apperantly the refuge Arakkoas in Shattarth have become followers of the light, the text for the quest "The Eyes of Skettis" mentions that the Arakkoa have been introduced to the holy light, shouldn't this be an extra point for Arakkoa joining the Alliance? They'll have something in common with the humans, the dwarves, the Draenei, and playable Arakkoa will likly have the Paladin class. Hordesupporter 22:51, 7 May 2007 (EDT)

It could as well be an argument for them joining the horde for class balance reasons (see above section for views on this.), from the pictures I've seen they do seem to fit better with the horde "look", though I haven't seen enough of their culture otherwise to take a guess at this.Minionman 00:07, 8 May 2007 (EDT)
The Horde (and Alliance) "look" is something that is undergoing changes though. The blood elves and draenei have deliberately different appearances than what has been typical of their respective factions before they joined. --User:Varghedin/Sig 06:18, 8 May 2007 (EDT)


High Elves Edit

What about the High Elves the quel'dorei they are still members of a the alliance ok so they look like the blood elves but the model can be changed slightly classes could be Paladin Hunter Mage Rouge Preist the only alliance race not to have warrior and as for capital cities what about the gnomes or the trolls who share capitals but maybe theramore would do. as that is the place with the highest high elf population what are your thoughts?</nowiki> --Bazza 08:00, 10 May 2007 (EDT)

I highly doubt it. Its like creating Wildhammer dwarfs like new race. Remember that blizzard if there is a new race anway, will do unique race which mades money and looks cool and its popular. Maybue High elves are poular but you've got just another Blood elf (maybe) retextured. --Axell 09:12, 10 May 2007 (EDT)

The night elves think that the blood elves will decay but i dont think so as they are playable now. But look a-likes never stoped blizzard in the past i mean look at warcraft 2 Alterac (human) joined the horde and the Alliance had to squash them.

I admit some changes have got to happen to the high elf model before a playable high elf race can exist, But there are still members of the alliance so i think that it cant be completly ruled out

I actually heard rumers that the High elves while "Demon Hunting" on kalimdor were also looking for a place to build a city. anyway i dont surpose blizzard reads the talk on wowwikki so it makes little or no difference --Bazza 18:38, 10 May 2007 (EDT)

Someone said that even though the High Elves are popular, they would look too much like Blood Elves. Well it would be easier and cheaper for Blizz to make High Elves because all they need to do is make more Blood ELves and change the eyes. They probably did the same for Blood ELves, meaning they made Night Elves and changed the skin and eyes. It would be easier for Blizzard to do that insead of trying to make a new race from scratch.(Mr.X8 21:28, 27 May 2007 (UTC))

They could, but what would that do? High elves look almost identical to blood elves. Blizzard isn't concerned about easiness here - they'll make a more complicated race if it will bring them more money. I'm sorry, but high elves have had their time. ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

you got a point because high elves are still alliance but ya u do too they look too identicle with blood elves it would be pretty hard in pvp --Airiph 23:59, 16 June 2007 (UTC)

I Agree with High Elves Edit

I think High Elves will join the alliance and battle against the Blood Elves...

And the Mok'Nathal shall join the Horde

Sign your posts. And try not to post on an archive page. You'll get more responses. ---- Battlegroup RoundIconVorbis AvailablequesticonTalk ActivequesticonContribs

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