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Talk:Scourge Invasion

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Contents

Some notes

Just writing from a second terminal, so I can't really wikify this right now. But basically some crystals will appear in a zone, two or three at a time, similar to the Ahn'Qiraj gate-opening world event. The crystals will then be surrounded by random Scourge zombies, level 58 and up. As you kill the zombies, more will spawn and the nearby crystal will lose "health." Eventually, when the crystal's "health" meter gets low enough a number of Scourge Engineers will spawn around the crystal. Talk to an Engineer and it will turn into a Shadow of Doom, a big level 60 shade with 40,000-50,000 hit points and some interesting drops. When all the Shadows are defeated, all players in the area will see their health and mana refilled, and will receive a half-hour buff called Soul Revival that boosts all damage by 10%.

These crystals can be very hectic scenes, as sometimes several groups or raids from both factions will compete to obtain the faction and rewards that come from tagging (and killing) the Scourge. Even so, it beats farming the Plaguelands for that suddenly all-important Argent Dawn reputation. --Sarbox 04:34, 21 June 2006 (EDT)

Another night, another zombie grind.
With six (!) zones under attack at once tonight, we discovered that when the crystal is low on health, if you don't convert the engineers that appear within a certain amount of time they will repair the crystal to a substantial degree and disappear, effectively resetting the encounter. Also, while the crystal is in this critical state all spawned Scourge will go into a sort of berserk mode, roaming freely over a much larger area of influence (a circle around the crystal roughly twice the radius of the original spawn zone) and attacking anything they encounter.
So clearing the crystal, say, by yourself with a buddy helping to get all the rune, stone and gear drops is not a possibility. In the end we picked up some passers-by and cleared the critical phase with six well-geared level sixty types and a level fifty-five; your mileage may vary. --Sarbox 04:05, 22 June 2006 (EDT)

I have made some observations about the rare mobs that drop the undead slaying bracers: --Doomgrip 06:23, 28 June 2006 (EDT)

While being alone at one crystal I killed a rare mob three times in a row. The rare mob would respawn shortly after I killed it. At another crystal I killed a rare mob, but it didn't respawn even after some time. I then proceeded to investigate the two other crystals in the area (still being the only one around), and I found a rare mob at the last one I investigated. So perhaps the rare mob has a short respawn timer, but can respawn at any active crystals connected to the Necropolis.
The undeads spawning around the crystals are spaced out in such a way that you most of the time can pull them one at a time. However, the rare mobs seem to not share the same spawn points, and pulling rare will very likely result in additional pulls since the rare roam in between the normal undead.
I once saw a rare mob despawn just as the normal undead can despawn.

Merged

Combined with my existing "The Scourge Invasion" page; redirected that page to here. --Oryx 07:32, 21 June 2006 (PDT)

Okay, but this page doesn't have the collection quests section. I tried moving it but not working for me. Damn my beginner level wiki skills. --lajekahr 08:44, June 22, 2006 PDT

The Collection quests are not part of the Invasion event, they are a seperate and permanent addition that just so happened to arrive at the same time. --Hilda 10:23, 22 June 2006 (EDT)

Added a pointer to the collection quests to help people who may be confused. --Oryx 09:28, 22 June 2006 (PDT)

Are we sure they are permanent? I didn't see that. I hope they are cause AD rep is such a pain in the butt. --lajekahr 12:004, June 22, 2006 PDT

New Bosses

I just added a new section to this page, of the new bosses inside the instances. I have only come across one of these myself, so that is the only one I have added. I will try and scout out the others to get more information on those.

And, if someone would like to tidy up the information, it would be nice.

--Hilda 04:02, 23 June 2006 (EDT)


I think this is the new Dire Maul boss.

http://wow.allakhazam.com/db/mob.html?wmob=14690

--Pater

Added names and locations of all Scourge Invasion instance bosses.

--Tai

Disappointment

It might be useful to note that for characters of most levels (12-58), there is nothing they can do to help fight the invasion. Apart from the low level quests (<=11) killing Scourge Invaders outside cities, the other quests are all >= lvl 58. I've looked around and can't find anything to correct this notion. Zuytdorp Survivor 08:35, 25 June 2006 (EDT)

Tbh, these days, level 60 is most people (on older servers anyway). There are new bosses in many of the dungeons, and you can be lower than 58 if you're grouped. You can still enjoy the sights at lower levels, too. -- Kirkburn 14:12, 25 June 2006 (EDT)

I'm a 46 lv Paladin ususally spend time at Tanaris. I run into undead but can't kill them. Why dind't they just make undeads' level equal to zonez level. So 60 lvs could go to 55-60 places and 40-49 could go to Ferelas, Hinterland , B.lands or Tanaris --mko 17:51, 9 July 2006 (EDT)

The End of the Invasion

Is there any way to get the undead slaying chestpieces after the invasion event ends? --Arlor 11:18 PM, 2 July 2006 (EDT)

Reports are coming in on the forums about how the event ends. Added a short note. --Oryx 04:37 PM, 28 June 2006 (PDT)

Just wanted to note that Drysc posted some information that they will be adding quest NPC's at a later date to turn in your extra scourge stones. http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8871209&s=blizzard&tmp=1#blizzard for referrence. I'm quite new here, so didn't want to just edit the page --Elco 19:24, 29 June 2006 (EDT)

That link is dead now... I got told the same thing when I asked a GM if they would be any use a couple of months before the expansion; "They would be useful in the future." More than a year later, and there are still no NPCs to turn in to... --Azaram 08:12, 5 December 2007 (UTC)

Plural of Necropolis.

Okay, this whole entry is flooded with dozens of appearances of the word "necropoli". The word "necropolis" is Greek. Whoever wrote the article was doing a poor pluralization of the word under the impression that it's Latin. Even if it were Latin, the ending would not be "-i" because "-is" is not a second declension masculine nominative singular ending. Within the word's declension in Greek, the "-is" ending is the singular nominative, and the plural nominative ending is "-eis". The etymologically correct (and also correct within the English language) plural form is "necropoleis".

I've corrected all the "necropoli" except the one in the Contents table, because I don't know how to edit that part. I'm sure a more experienced Wiki user could help with that.

Thank you. --SpACatta 3:26, November 5th, 2006 EST

Mob Targeting City Leader

What is the name of the mobs that attempt to go after the city leaders? It's been so long I don't remember their names. Hordesupporter 19:21, 2 February 2007 (EST)