Talk:Seal of Righteousness
From WoWWiki
With the damage dealt by this seal, the DPS is calculated as
33 + (2.3 * (WeaponSpeed*10) - 34.5)
So would damage dealt each strike be
(33 + (2.3 * (WeaponSpeed*10) - 34.5)) * WeaponSpeed
And does anyone know where the spelldamage coefficient comes in? Most of the times I test it i'm seriously off with my numbers by about 20 or so. :-/
-- Hemical 02:25, 24 March 2007 (EDT)
I think the correct formula for SoR is [0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2] to [1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2]
MWS standing for weapon speed
MW for weapon max damage
mw for weapon min damage
the spelldamage is added after that so the end formula is (SP is spelldamage)
[0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2] to [1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2] + 0.09 * SD
(I'm nearly 100% sure about this but I rather not add it to the main page myself :)
Cncfanatics 10:54, 28 June 2007 (UTC)
Or, if you want to put it a simpler way, the average damage from the seal is
one handed: weapon_spd * (0.012669 * spell_value + 0.03 * weapon_dps) + .092 * spell_damage
two handed: weapon_spd * (0.012669 * spell_value + 0.03 * weapon_dps) + .108 * spell_damage
With spell_value being 2112 for the rank 9 seal. Flowers 17:18, 28 August 2007 (UTC)
I'm not getting consistent results.
Using, Crystalblade of the Draenei, 70 - 131 Damage, Speed 1.60
This data is from in game, from my own paladin:
~44 per hit, no SD
~80 per hit, 272 SD
This formula is from WoWhead's page on Seal of Righteousness, where you'll also see this math.
0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1
0.85 * (2610.43 * 1.6 / 100) + 0.03 * (131 + 70) / 2 - 1
0.85 * (26.1043 * 1.6) + 0.03 * (131 + 70) / 2 - 1
0.85 * (26.1043 * 1.6) + 0.03 * (201) / 2 - 1
0.85 * (26.1043 * 1.6) + 0.03 * (100.5) - 1
0.85 * (26.1043 * 1.6) + 3.015 - 1
0.85 * (26.1043 * 1.6) + 2.015
0.85 * (41.76688) + 2.015
35.501848 + 2.015
37.516848, which is not 44.
adjust the formula a little...
0.85 * (41.76688) + 2.015, drop the 0.85
(41.76688) + 2.015
43.78188, which is almost 44.
Now, with SD. Using the SD coefficient from here (of which there are several listed)
0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1 + (.0895*MWS*sd)
0.85 * (2610.43 * 1.6 / 100) + 0.03 * (131 + 70) / 2 - 1 + (.0895*1.6*272)
37.516848 + (.0895*1.6*272)
37.516848 + (0.1432*272)
37.516848 + (38.9504)
76.467248, which is not 80.
Dropping the initial 0.85:
43.78188 + 38.9504
82.73228, above 80, still not right.
If I change the SD coefficient to the 0.108 you've used:
0.85 * (2610.43 * 1.6 / 100) + 0.03 * (131 + 70) / 2 - 1 + (.108*1.6*272)
37.516848 + (.108*1.6*272)
37.516848 + (47.0016)
84.518448, further above 80, still not right.
So, where am I going wrong? Mooklepticon 06:41, 15 September 2007 (UTC)
Found it. It's a math problem, and I forgot I had improved SoR. From wowhead, Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional [cond(eq(HND,1),0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1,1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)] Holy damage. Only one Seal can be active on the Paladin at any one time.
So, the 1h equation is: 0.85 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 - 1
2h equation: 1.2 * (2610.43 * MWS / 100) + 0.03 * (MW + mw) / 2 + 1)
If you want to theorycraft it in Excel or something, you'll have to put in a LOT of FLOOR() statements. Here's what it looks like in Excel:
1h Equation: FLOOR(0.85 * ( FLOOR(FLOOR(2610.43 * MWS, 1) / 100,1)),1) + FLOOR(FLOOR(0.03 * (MW + mw),1) / 2,1) - 1
and if you have improved SoR, it'll be: FLOOR((FLOOR(0.85 * ( FLOOR(FLOOR(2610.43 * MWS, 1) / 100,1)),1) + FLOOR(FLOOR(0.03 * (MW + mw),1) / 2,1) - 1)*1.15,1)
That *should* give you what your tooltip says in game. That will NOT give you what you actually do, because you have to figure in spell damage, which I haven't done yet. The basic idea being that you have to truncate all decimals after every calculation. In Excel, the way I did it was FLOOR( number, multiple) and for the multiple I always chose 1, which rounds it to the nearest 1. Mooklepticon 18:50, 19 November 2007 (UTC)
Discussion: Coefficient and base damage.
at lv70 I am getting more accurate results with a higher base damage (~+7 to the formula) and a very slightly lower coefficient. However it my be that i am not taking 1-handed spec into account properly.
formula
all the comments talking about the formula are very old. are they still accurate? the formula listed here, aside from being ludicrously obfuscated, is in no way close to being correct according to my tooltip. the formula given here says that i should do about 9 damage per hit, my tooltip says 169 per hit. actual damage when playing is much closer to the tooltip. so if someone could update the formula, or tell me how to go about finding it myself i'd appreciate it.
btw almost every community site i visited listed a different formula for this seals per hit damage.
Comparison with Seal of Command
Alright, I edited both Seal of Command and this page, to reflect my (low level) experience in gameplay. I made a number of calculations that showed both Seal's effectiveness in a number of situations.
I compared my current 2-handed Hammer to my 1-handed Mace. I also factored in an amount of spell power equal to 17% of my current attack power. I factored in the 15% Seal boost from the Holy talent.
My test character was a 26 paladin with 352 AP.
My results were as follows:
- Without any SP, for a 2-hander, SoC was always superior after the first blow. (A judgement followed by one blow).
- Without any SP, for a 1-hander, SoC was superior after the second blow. (A judgement followed by two blows). SoR was superior when it came to just one blow.
- With 17% SP, for a 2-hander, SoC was comparable to SoR after the second blow. After the third blow, SoC prevailed.
- With 17% SP, for a 1-hander, SoR was superior even after 3 blows.
My conclusions were as follows:
- For a 2-hander, SoC is always superior. A retribution pala may not have much spell power, or the required 5 points in Seals of the Pure. A retri using a 2-hander should always use SoC.
- For a 1-hander, and against single targets, and with some spellpower, SoR shines.
- For a 1-hander, against single targets, without any spellpower, the difference is not great. I'd still use Seal of Command because you get free spash damage and Vindication on multiple targets.
My conclusion is that SoC is a retri skill and SoR is a holy skill. Wait, that's what they are ;). As a protectionist you fall in between two waters. You don't have the spell power to make SoR really shine, and you don't have the damage to make SoC unconditionally rule. But since you're a tank, and since SoC is a multi aggro multi vindication skill, I would still go with SoC any time, if you can afford to spend ~13 points in Retribution.
I realise this fits better in some forum where we discuss the figures and results, but anyhow, here it is.
