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Talk:Spell damage coefficient

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Does Devouring Plague actually get 100% instead of 80% ((24/15)/2). --bfx 15:24, 23 March 2007 (EDT)

Im almost certain I remember a blue post saying coeffecients consider unmodified spellcast time. So that faster fireball/frostbolt wouldnt lower the coeffecient.—The preceding unsigned comment was added by Thain (talk · contr).
In the case of those spells, you should look at the talents again.--Sky (t · c · w) 02:14, 5 April 2007 (EDT)
Yea just noticed, i just remember a blue being adament about the situation long ago, but go go nerfstick i suppose. Thain 02:16, 5 April 2007 (EDT)
Indeed, go go nerfstick. /sigh. ---> is a Mage.--Sky (t · c · w) 02:20, 5 April 2007 (EDT)
Fireball/frostball changed in patch 2.3, before it got -10% from talents but now id has still 100% when you have 5/5 is speed increase talents, so they should be changed here accordingly to it.--Vidinufi 14:21, 18 November 2007 (UTC)

Contents

What's with all the non-exact figures?

The mage ones, for example. Some spells are clearly just 1.5/3.5 but there's 42.86% and 42.73% in different spells. It's 42.86% if there's nothing weird about the spell.

It looks like it's the result of repeated testing and statistical averaging. No need for that on spells which are "obvious". --Mekkapiano 12:35, 1 July 2007 (UTC)


They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. Zaldinar 04:35, 14 November 2007 (UTC)

Regrowth Coefficient

The regrowth coefficient was listed at approximately 28-29%. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). The HoT gets exactly half of what it should, 0.7 of your +heal. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. --L337n00b 18:27, 7 July 2007 (UTC)

Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. It should be the reverse process: apply reasoning to get a figure which looks right given trivial testing, and THEN try to disprove it by finding any case which disagrees. Sometimes a 3 second spell really is just 3/3.5... --Mekkapiano 10:21, 10 July 2007 (UTC)

The split is not 50/50. 4/7 and 1.4 are correct, but the splits are 4/7 / (4/7+1.4) = 16.6 and 1.4 / (4/7+1.4) = 99.4 --Erdluf 12:59, 6 September 2007 (UTC)

4/7 / (4/7+1.4) = 29.0% and 1.4 / (4/7+1.4) = 71.0%... --ElginRoko 15:35, 13 February 2008 (UTC)

Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. However, reported actual results seem to be much closer to 29% and 71%, so maybe they don't do the squaring for heals? If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. You do need the squaring to get the right values for Moonfire.

Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. I will do some testing, and update, if nobody beats me to it. --Erdluf 18:27, 19 March 2008 (UTC)

My testing showed the Regrowth HoT to be very close to 70% (between 60.9% and 70.1%). The direct heal is about 30%. My average was slightly higher than that, but not enough samples to be sure. I updated the article for this. --Erdluf 12:18, 20 March 2008 (UTC)

Priest coefficients

I did some tests with Holy Fire. Without any point in Holy talents, my results were that the DD receives between 83% and 87% and the DoT receives approximately 16.5% (there was a slight fluctuation from one HF to another). These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). Does anyone else have some values? So far, this complies neither with the previous assumption of 75%/25%, nor with the actual proportions. --bfx 10:39, 27 July 2007 (UTC)

I tested and came up with the same values. Editing them into the page now. --KoenPater 12:21, 9 October 2007 (UTC)

I've just noticed that Touch of Weakness is listed with a coefficient of 10%. Currently, I have no Undead priest, but I believe it was and still is 43%. --bfx 05:37, 30 August 2007 (UTC)

Nope, just tested it and 10% seems right. --KoenPater 12:21, 9 October 2007 (UTC)

Holy Nova

It appears that no one has tested the coefficient for Holy Nova. Samalander 23:45, 16 December 2007 (UTC)

Mind Flay

Note: My own preliminary testing delivered a coeficient of 67,5% for Mind Flay. Not to debase the work already done here, but i'm not so sure how reliable this values are. --WurmD

Did you test it without any Shadow talents? This could easily lead to wrong results. Anyway, it is still possible that these values are not correct. Specifically, Mind Flay's coefficient once was mentioned by a CM; I haven't heard of any changes to it, but that doesn't mean it didn't happen. --bfx 05:33, 30 August 2007 (UTC)

Talented coefficients

Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. I've updated the Druid coefficients (damage spells only) to include all applicable talents (Improved Moonfire, Moonfury, and Wrath of Cenarius). At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC)

It was me who did this. The reason is that the other classes only have talents included which actually change the benefit of spell damage, not the total damage (as talents like Moonfury do not specifically affect spell damage values). The only spells which have comparable talents included are Frostbolt and Fireball, probably due to the unusual mechanic of their respective talents. The only talent of the Druid which actually belongs here (at least as it is now) is Wrath of Cenarius. However, I will not change it again until someone else tells their opinion about it. I personally don't like them here, as for specific classes (especially the three main spellcaster classes Mage, Priest and Warlock), it would horribly mess up the page (due to every single spell being affected by talents; furthermore, for example a Priest has different options, such as using the damage increasing talents from the Shadow or the Discipline tree). --bfx 15:18, 6 September 2007 (UTC)
I'd like some method of getting at "final" spell coefficients. For instance I believe that prior to 1.8, Moonfury did not scale, and you still see websites with the old forumulas. I was also under the impression that some healing related talents still don't scale, but that may just be a faulty memory at work. For the most part I guess I'm really more interested in seeing a consistent, and up-to-date (ie level 70 values) version of Spell_Damage_Comparison. Its just that page is such a mess (what is the definition of DPS) that it would be hard to tackle. --Erdluf 17:04, 6 September 2007 (UTC)

Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. It is actually incorrect. The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). I mention this as I have tested it with my Warlock. 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. I am actually hitting for 675, which is using the co-eff of 20%. Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC)

Consistent look

This page finally needs a consistent look.

  • Should DoTs/HoTs have their total value, their tick value or both listed? The same goes for spells with charges (e.g. Lightning Shield).
  • Should talents which increase overall damage (and not the benefit from spell damage) be included?
  • Should the highest ranks be used, or only a value independet of rank (for example, Corruption has only the total damage coefficient for the highest rank, whereas Entangling Roots has the value per tick)? --bfx 15:44, 6 September 2007 (UTC)
I certainly agree that a consistent look would be good. I'm usually more interested in the total spell coef. However roots may be a special case (at least among the Druid spells). The coef/tick is constant at all spell levels (at least above 20, and not downranked), and in PvE/PvP. The number of ticks varies by spell level. It also changes between PvE and PvP. Top rank is nine ticks for PvE, and currently four ticks for PvP. In 2.2 it will drop to 3 ticks for PvP. I guess Force of Nature is similar, in that nobody is sure exactly how many hits are possible from a single cast, and you'll probably never get the upper limit in practice. --Erdluf 16:35, 6 September 2007 (UTC)


What about hunters?

I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. Is it by lack of information from the community? or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. --Staarkali 01:41, 1 January 2008 (UTC)

I'm not sure if Arcane Shot will benefit from any +Spell Damage but I do know that Mend Pet gains (or used to gain) from +Healing. I once saw a video on YouTube of a hunter who stacked +Healing and his Mend Pet ability was ticking at over 2000. The video showed portions of the hunters solo fight against the old world outdoor raid Dragons. --Darxide 01:50, 1 January 2008 (UTC)

Paladin Retribution Aura?

Does a Paladin's Retribution Aura gain from any +spell damage? Or possibly from Judgment of the Crusader? I have noticed that fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the damage it reflects. Possibly Ret Aura has an extremely small coefficient? --Darxide 01:52, 1 January 2008 (UTC)

I have seen that retribution aura will hit harder on mobs that have Judgement of the Crusader on them. Would be interesting to see if it scales differently with generic +damage and holy-specific +damage. --User:Hypehuman 29 April 2008

Lifebloom Coefficients

The talented coefficients for lifebloom are all wrong. Empowered rejuvenation adds 10.9% to the HoT not 20%. Pretty easy to test for any resto druid, the 20% addition is way off. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." The other 9.1% should be being added to the final heal, but isn't being. --ElginRoko 15:28, 13 February 2008 (UTC)

I had put those numbers in. I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). Testing clearly shows that ER multiplies the coefficient by 1.20. --Erdluf 18:30, 19 March 2008 (UTC)

Holy Nova Coefficients Added

I just did some tests on Holy Nova and edited in my results. I found that the coefficient is 16% (±0.3%). I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient.

To get the 16%, I spammed holy nova on some mobs and recorded the minimum and maximum damage until the difference between the two was the same as the difference between the minimum and maximum listed in the tool tip. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. --User:Hypehuman 29 April 2008

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