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m (clean up, replaced: {{Cite|WRPG|201}} → <ref>{{ref book |author= Arthaus |title= Warcraft: The Roleplaying Game |isbn=9781588460714 |pages=201}}</ref> (3), {{Cite|WoWRPG|18}} → <ref>{{ref book |author= Arthaus |title= [[World of Warcraft: The)
 
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{{about||the raid instance|Battle for Mount Hyjal|the modern zone see|Mount Hyjal}}
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==The commanders==
 
   
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{{Infobox zone
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Why are there commanders shown to have been killed during the third war when they only visibly mentioned, and certainly slain in TFT, which was after the third war. Even more strange, is how if this is including TFT, why are only some commanders mentioned and others left out? [[User:Warden Shadowsong|Warden Shadowsong]] ([[User talk:Warden Shadowsong|talk]]) 11:52, 1 August 2008 (UTC)
 
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|name=Hyjal Summit
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|ss=Hyjalsummit2.jpg
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|faction=Contested
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|pop=5,000
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|loc=Atop [[Mount Hyjal (mountain)|Mount Hyjal]]
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|capital=Astranaar (4,000){{cite|LoM|17}}
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|races={{Race|Demon}} (1,500)<br/>{{Race|Night elf}} (1,000)<br/>{{Race|Dryad}} (850)<br/>{{Race|Blue dragonflight}} (550)<br/>{{Race|Red Dragonflight }} (500)<br/>{{Race|Bronze dragonflight}} (450)<br/>{{Race|Keeper of the Grove }} (150)
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|affiliation=[[Contested]]
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|source={{cite|LoM|17}}<ref>{{ref book |author= Arthaus |title= [[World of Warcraft: The Roleplaying Game]] |isbn=9781588467812 |pages=18}}</ref><ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=201}}</ref>
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}}
   
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'''Hyjal Summit''' is a region of northern [[Kalimdor]], located on top of [[Mount Hyjal (mountain)|Mount Hyjal]]. It is southwest of [[Winterspring]], east of [[Felwood]], northeast of [[Ashenvale]], and northwest of [[Azshara]]. This area is currently closed off.
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:Because I did the commanders thing off the top of my head. If its wrong, change it.--[[User:TheUltimate|TheUltimate]] ([[User talk:TheUltimate|talk]]) 00:29, 11 August 2008 (UTC)
 
   
  +
==History==
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:Shouldn't there be Northrend in the places section? After all, there were several skirmishes fought there when Arthas tracked the scourge there, and slew Mal'ganis. ([[User:Okolorion|Okolorion]] ([[User talk:Okolorion|talk]]) 8:03, 1 March, 2009.
 
  +
The massive summit of Mount Hyjal is one of the most impressive places in Kalimdor. Here, the World Tree known as Nordrassil regrows, with the second Well of Eternity below. The site of the final battle of the Third War, the land here is now as well protected as anywhere in the world — protected by the power and majesty of dragons. The blue, red and bronze dragonflights keep a constant vigil over the recovering World Tree here, seeking to prevent the Burning Legion from ever again reaching the shores of the Well of Eternity and the branches of the sacred tree. From the lofty peak, one can see much of Ashenvale, Winterspring and Felwood far below.
   
  +
Three important groups form the bulk of the people at Mount Hyjal. The first are the night elves, humans and others who steadfastly guard the World Tree against future attacks. These demon hunters are some of the most experienced and powerful adventurers in the world, and rightly so; most of them either fought in the Battle of Hyjal in the Third War or otherwise have considerable experience tracking down and destroying demons. These demon hunters are assisted by dryads and keepers of the grove, who have an even greater investment in Mount Hyjal’s safety. Hyjal’s summit is sacred to the dryads and keepers, just as it is to the night elves, but it is also their home — in some cases, for many thousands of years.
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== In game reference ==
 
   
  +
Finally, three dragonflights carefully watch over the massive tree, their high numbers perhaps a form of compensation for their noted absence during the Third War. The blue dragonflight is particularly devoted to this cause, and while their numbers here are not large, they guard the tree from lower on the mountainside in their caverns of Mazthoril{{Cite|LoM|17}}
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'The Third War' is the name players of the warcraft games would know this war by as it was chronicled in the third game. However, it does not really make sense for the inhabitants of Azeroth to call it this way. As the war is only casually related to the other wars. I know, there are perhaps more than casual relations between the wars but not so much that the witnesses of these wars would be likely to see them as a series of three wars. In real world history, wars are usually only seen as being part of a series when the sides in the wars are more or less the same. Especially the Night-Elves and Tauren, who did not experience the first two wars would not be likely to call this the third war.
 
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[[Image:Hyjal highlight.jpg|thumb|The Location of Hyjal]]
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I could pose suggestions as to what they would be likely to call it but I am not trying to start a forum discussion here. So my point/question is: Is there any source material available for how the various inhabitants of azeroth call/see this war? Or is this just a looked-over issue? Like a little flaw in Warcraft lore.
 
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[[Image:Hyjal entrance.jpg|thumb|Entrance to Hyjal from Darkwhisper Gorge]]
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I am inclined to think it is the latter: I know for starters that there is at least a reference to it in the Death Knight talent: 'Veteran of the Third war'. Are there not also in game books that refer to it as such?
 
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Few elves live at the peak of Mount Hyjal, but the mountain and the World Tree shelter the night elves in the forests and shores at the foot of the mountain. The forests and rocky mountain slopes harbor many dangerous beasts. With the magic of the Well of Eternity and the World Tree saturating the air and infusing the groundwater, the creatures of the forests are stronger and smarter than those anywhere else on Kalimdor. Deadly black tigers and bears prowl the forests, as do powerful stags. These creatures do not fear fights; they even seek them if the prey looks weak enough. Even smarter and deadlier beasts inhabit the forests. Hippogryphs and chimaera are a common enough sight among the forested peaks of the Summit. Hippogryphs, magical beasts that look like a stag crossed with a raven, patrol the skies and attack anyone they deem a threat to the forests. Although friendly to night elves, they do not show kindness to strangers or to those they consider a menace. Wild dire wolves also lurk on the mountain slopes. They have no natural enemy and are fearless even when met with several armed hunters. The forests of Hyjal are also known to be home to the occasional treant and stray ancient. These sentient, mobile trees protect the night elves' towns and the surrounding forests.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=201-203}}</ref>
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If there is more available on this subject, I'm guessing it might be worth including it in the page. --[[User:Fransbal|Fransbal]] ([[User talk:Fransbal|talk]]) 11:56, 8 May 2009 (UTC)
 
   
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== Other Orcs ==
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==Geography==
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The geography of Hyjal Summit is dominated by temperate rugged and forbidding mountains. Hyjal Summit rises high above northern Kalimdor, surrounded by Winterspring, the Moonglade, and Felwood. The mountain's twin peaks are the highest points on Kalimdor and home to Nordrassil, the massive World Tree. The climb to the peak takes travelers past everything from dense forests at the foot to rocky meadows with sparse growth as the grade gets steeper. Nordrassil's sheer enormity strikes awe into any who have the rare honor of approaching it. The root system spreads over the entirety of Hyjal's peak, and its vast, charged branches seem to touch the sky. Damaged in the recent war, it now heals itself at a rapid rate. Although the World Tree rests upon a high mountain peak, its magic keeps the weather pleasant and warm year round - until the year after Battle of Mount Hyjal, when Hyjal saw its first winter. Otherwise, the air remains warm and crisp and the sky is always a dark blue peppered with a blanket of stars. The night elves hope the regenerating tree will begin to regulate the weather again soon.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=202}}</ref>
   
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The top of Mount Hyjal shares the plight of Ashenvale: it is mostly uncorrupted, but bears scars and gashes from the battles of the Third War. In the center of the summit is the World Tree, stretching far above the mountaintop even in its damaged state. The forests are inhabited by the usual untainted beasts, which the dryads and keepers of the grove care for. The dryads and keepers are friendly, having worked alongside mortals in the Third War, and are much less shy and worried than those encountered in Ashenvale. Night elves control the majority of the area, but a number of small camps and ruins are spread over Hyjal Summit.{{Cite|LoM|17}}
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Hellscream and his Warsong Clan were pretty big players in the struggles of the Third War! Also, correct me if I am wrong, but I believe the orcs under Thrall's command weren't all Frostwolf, but didn't they include members of the various freed clans that had been assembled? He is 'Lord of the Clans' after all. Not that each clan needs to be listed since at this point; they were all united as one force, but some kind of single credit should be given to this entire group if I'm right about this, not just the Frostwolves. --[[User:Rotgar|-Rotgar]] ([[User talk:Rotgar|talk]]) 17:33, July 16, 2010 (UTC)
 
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:: I agree, the Warsong Clan did play a critical role in the Horde's progress in Kalimdore, providing warriors and raw materials. They fight they started is still being fought (Warsong Gulch). Also the New Horde was made up of the orcs in the interment camps, meaning the various clans that were left behind on Azeroth all had some part due to the fact most of them had members in Interment camps. It's not like every orc is now a member of the Frostwolf clan because Thrall freed them. [[User:Gorlack2231|Gorlack2231]] ([[User talk:Gorlack2231|talk]]) 19:39, July 16, 2010 (UTC)
 
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===Maps and subregions===
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:: I'm glad you agree. I'd like to edit this, however I can only seem to edit the "war" template itself. Might not be the right place to ask, but how to I go about making these changes?--[[User:Rotgar|-Rotgar]] ([[User talk:Rotgar|talk]]) 18:50, July 18, 2010 (UTC)
 
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[[Image:MountHyjal.jpg|thumb]]
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*[[Darkwhisper Gorge]] (RPG)
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*[[Eternity Bridge]] (RPG)
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*[[Well of Eternity]]
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*[[World Tree]] [[Nordrassil]]
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<br>
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[[Image:Hyjalsummit.JPG|thumb|center|300px|Map of Hyjal Summit]]
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==In World of Warcraft==
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{{wow-section}}
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In the [[Caverns of Time]], players are able to travel to a past version of Hyjal, reliving the [[Battle for Mount Hyjal]] as part of a 25-man raid instance, with players assisting [[Malfurion Stormrage]], [[Tyrande Whisperwind]], [[Thrall]], and [[Jaina Proudmoore]] in defending the World Tree from the clutches of the evil [[Archimonde]].
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The current layout of Hyjal as it exists in the game is quite linear, and the zone is first and foremost intended for its Caverns of Time version, and not a regular [[zone]]. [[Blizzard]] has not yet made modern-day Hyjal accessible, but it is confirmed to be a zone in ''[[World of Warcraft: Cataclysm]]''. Although it used to be possible to access Hyjal (via Winterspring with some skillful rock climbing), it is no longer. Blizzard implemented a "[[No Man's Land]]" teleport that removes you from the zone.
  +
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<center>
  +
<gallery>
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File:Hyial-CavernsOfTime.jpg|<small>Hyjal as it appeared during the Caverns of Time instance "[[Battle for Mount Hyjal]]".</small>
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File:Hyial-Pre-Cataclysm.jpg|<small>Hyjal as it appeared as part of Kalimdor until ''[[World of Warcraft: Cataclysm]]''.</small>
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File:WorldMap-Hyjal.jpg|<small>Zone map of [[Mount Hyjal]] as it appears after ''Cataclysm''.</small>
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</gallery>
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</center>
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===Lore and the Battle for Mount Hyjal (Caverns of Time version)===
  +
[[File:Archimonde'sEnd.JPG|thumb|Battle of Mount Hyjal]]
  +
{{bc-section}}
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The [[raid]] instance mirrors the last level of Warcraft III, [[Twilight of the Gods]]. The units wear the same clothes they had in Warcraft III. For instance, Horde Shamans wear the same wolf-like fur on their heads. The events begin in the Alliance base. [[Jaina]] commands the base with a small army of Alliance NPCs. After starting the event by talking to her, the raid has to face eight waves of elite undead, such as Ghouls, Crypt fiends, or Abominations. Units have exactly the same abilities they had in Warcraft III, such as [[Cannibalize]] for Ghouls, "Disease Aura" for Abominations, or "Brilliance Aura" for Jaina. After 8 waves, the first boss comes: the lich [[Rage Winterchill]], who was also present in Warcraft III. After Winterchill is dead, talking to Jaina again gets the next boss and his assorted trash waves coming — dreadlord [[Anetheron]]. Once Anetheron is taken down, the Alliance forces are defeated and the base is overrun by an unstoppable wave of undead. The raid has to move up the mountain to the Horde base.
  +
  +
Just like Jaina did, [[Thrall]] assists in person and with several Horde NPCs. The Undead Scourge and Burning Legion keeps sending Necromancers, Banshees, Gargoyles, Infernals, and even Frost Wyrms against the defenders of Azeroth. The boss waves are started by talking to Thrall, first [[Kaz'rogal]] (which was not present in Warcraft III), and then the last lieutenant of the Burning Legion, the pit lord commander [[Azgalor]].
  +
  +
Once again, the base falls, and the raid must now help the last defenders of the world, [[Tyrande Whisperwind]] and her Sentinels: Archers, Huntresses, Druids of the Claw, and Druids of the Talon. [[Archimonde]] is busy chanelling the [[World Tree]] as the players enter the base. Besides providing an important piece of equipment (the [[Tears of the Goddess]]), Tyrande and her NPCs help the players by holding off invading Ghouls, Crypt Fiends, and Abominations during the battle. The raid must bring Archimonde down to 10% health, at which point a large group of [[Ancient Wisp]]s attack him and destroys once and for all the mighty demon lord.
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==Notes, Tips, & Additional Info==
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*[http://www.wowguru.com/mount-hyjal Preview at WoW Guru]
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*[http://www.thottbot.com/?z=120 Thottbot-Hyjal]
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==References==
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{{Reflist}}
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{{Caverns of Time}}
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{{Kalimdor}}
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[[Category:Mountains]]
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[[Category:Rumors]]
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[[Category:Hyjal Summit| ]]
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[[Category:Kalimdor]]

Revision as of 03:32, 6 November 2010

For the raid instance, see Battle for Mount Hyjal. For the modern zone see, see Mount Hyjal.
NeutralHyjal Summit
File:Hyjalsummit2.jpg
Capital(s) Astranaar (4,000)Template:Cite
Population 5,000
Races DemonDemonDemonDemon Demon (1,500)
Night elfNight elf Night elf (1,000)
Dryad Dryad (850)
Blue dragon Blue dragon (550)
Red dragon Red dragon (500)
Bronze dragon Bronze dragon (450)
Keeper of the grove Keeper of the grove (150)
Affiliation Contested
Location Atop Mount Hyjal

Hyjal Summit is a region of northern Kalimdor, located on top of Mount Hyjal. It is southwest of Winterspring, east of Felwood, northeast of Ashenvale, and northwest of Azshara. This area is currently closed off.

History

The massive summit of Mount Hyjal is one of the most impressive places in Kalimdor. Here, the World Tree known as Nordrassil regrows, with the second Well of Eternity below. The site of the final battle of the Third War, the land here is now as well protected as anywhere in the world — protected by the power and majesty of dragons. The blue, red and bronze dragonflights keep a constant vigil over the recovering World Tree here, seeking to prevent the Burning Legion from ever again reaching the shores of the Well of Eternity and the branches of the sacred tree. From the lofty peak, one can see much of Ashenvale, Winterspring and Felwood far below.

Three important groups form the bulk of the people at Mount Hyjal. The first are the night elves, humans and others who steadfastly guard the World Tree against future attacks. These demon hunters are some of the most experienced and powerful adventurers in the world, and rightly so; most of them either fought in the Battle of Hyjal in the Third War or otherwise have considerable experience tracking down and destroying demons. These demon hunters are assisted by dryads and keepers of the grove, who have an even greater investment in Mount Hyjal’s safety. Hyjal’s summit is sacred to the dryads and keepers, just as it is to the night elves, but it is also their home — in some cases, for many thousands of years.

Finally, three dragonflights carefully watch over the massive tree, their high numbers perhaps a form of compensation for their noted absence during the Third War. The blue dragonflight is particularly devoted to this cause, and while their numbers here are not large, they guard the tree from lower on the mountainside in their caverns of MazthorilTemplate:Cite

Hyjal highlight

The Location of Hyjal

Hyjal entrance

Entrance to Hyjal from Darkwhisper Gorge

Few elves live at the peak of Mount Hyjal, but the mountain and the World Tree shelter the night elves in the forests and shores at the foot of the mountain. The forests and rocky mountain slopes harbor many dangerous beasts. With the magic of the Well of Eternity and the World Tree saturating the air and infusing the groundwater, the creatures of the forests are stronger and smarter than those anywhere else on Kalimdor. Deadly black tigers and bears prowl the forests, as do powerful stags. These creatures do not fear fights; they even seek them if the prey looks weak enough. Even smarter and deadlier beasts inhabit the forests. Hippogryphs and chimaera are a common enough sight among the forested peaks of the Summit. Hippogryphs, magical beasts that look like a stag crossed with a raven, patrol the skies and attack anyone they deem a threat to the forests. Although friendly to night elves, they do not show kindness to strangers or to those they consider a menace. Wild dire wolves also lurk on the mountain slopes. They have no natural enemy and are fearless even when met with several armed hunters. The forests of Hyjal are also known to be home to the occasional treant and stray ancient. These sentient, mobile trees protect the night elves' towns and the surrounding forests.[1]

Geography

The geography of Hyjal Summit is dominated by temperate rugged and forbidding mountains. Hyjal Summit rises high above northern Kalimdor, surrounded by Winterspring, the Moonglade, and Felwood. The mountain's twin peaks are the highest points on Kalimdor and home to Nordrassil, the massive World Tree. The climb to the peak takes travelers past everything from dense forests at the foot to rocky meadows with sparse growth as the grade gets steeper. Nordrassil's sheer enormity strikes awe into any who have the rare honor of approaching it. The root system spreads over the entirety of Hyjal's peak, and its vast, charged branches seem to touch the sky. Damaged in the recent war, it now heals itself at a rapid rate. Although the World Tree rests upon a high mountain peak, its magic keeps the weather pleasant and warm year round - until the year after Battle of Mount Hyjal, when Hyjal saw its first winter. Otherwise, the air remains warm and crisp and the sky is always a dark blue peppered with a blanket of stars. The night elves hope the regenerating tree will begin to regulate the weather again soon.[2]

The top of Mount Hyjal shares the plight of Ashenvale: it is mostly uncorrupted, but bears scars and gashes from the battles of the Third War. In the center of the summit is the World Tree, stretching far above the mountaintop even in its damaged state. The forests are inhabited by the usual untainted beasts, which the dryads and keepers of the grove care for. The dryads and keepers are friendly, having worked alongside mortals in the Third War, and are much less shy and worried than those encountered in Ashenvale. Night elves control the majority of the area, but a number of small camps and ruins are spread over Hyjal Summit.Template:Cite

Maps and subregions

MountHyjal


Hyjalsummit

Map of Hyjal Summit

In World of Warcraft

WoW Icon update This section concerns content related to the original World of Warcraft.

In the Caverns of Time, players are able to travel to a past version of Hyjal, reliving the Battle for Mount Hyjal as part of a 25-man raid instance, with players assisting Malfurion Stormrage, Tyrande Whisperwind, Thrall, and Jaina Proudmoore in defending the World Tree from the clutches of the evil Archimonde.

The current layout of Hyjal as it exists in the game is quite linear, and the zone is first and foremost intended for its Caverns of Time version, and not a regular zone. Spell frost icestorm [Blizzard] has not yet made modern-day Hyjal accessible, but it is confirmed to be a zone in World of Warcraft: Cataclysm. Although it used to be possible to access Hyjal (via Winterspring with some skillful rock climbing), it is no longer. Blizzard implemented a "Mail gmicon [No Man's Land]" teleport that removes you from the zone.

Lore and the Battle for Mount Hyjal (Caverns of Time version)

File:Archimonde'sEnd.JPG

Battle of Mount Hyjal

Bc icon This section concerns content related to The Burning Crusade.

The raid instance mirrors the last level of Warcraft III, Twilight of the Gods. The units wear the same clothes they had in Warcraft III. For instance, Horde Shamans wear the same wolf-like fur on their heads. The events begin in the Alliance base. Jaina commands the base with a small army of Alliance NPCs. After starting the event by talking to her, the raid has to face eight waves of elite undead, such as Ghouls, Crypt fiends, or Abominations. Units have exactly the same abilities they had in Warcraft III, such as Ability racial cannibalize [Cannibalize] for Ghouls, "Disease Aura" for Abominations, or "Brilliance Aura" for Jaina. After 8 waves, the first boss comes: the lich Rage Winterchill, who was also present in Warcraft III. After Winterchill is dead, talking to Jaina again gets the next boss and his assorted trash waves coming — dreadlord Anetheron. Once Anetheron is taken down, the Alliance forces are defeated and the base is overrun by an unstoppable wave of undead. The raid has to move up the mountain to the Horde base.

Just like Jaina did, Thrall assists in person and with several Horde NPCs. The Undead Scourge and Burning Legion keeps sending Necromancers, Banshees, Gargoyles, Infernals, and even Frost Wyrms against the defenders of Azeroth. The boss waves are started by talking to Thrall, first Kaz'rogal (which was not present in Warcraft III), and then the last lieutenant of the Burning Legion, the pit lord commander Azgalor.

Once again, the base falls, and the raid must now help the last defenders of the world, Tyrande Whisperwind and her Sentinels: Archers, Huntresses, Druids of the Claw, and Druids of the Talon. Archimonde is busy chanelling the World Tree as the players enter the base. Besides providing an important piece of equipment (the Spell arcane arcane01 [Tears of the Goddess]), Tyrande and her NPCs help the players by holding off invading Ghouls, Crypt Fiends, and Abominations during the battle. The raid must bring Archimonde down to 10% health, at which point a large group of Ancient Wisps attack him and destroys once and for all the mighty demon lord.

Notes, Tips, & Additional Info


References