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Color or background change Edit

The word 'Mana' on the primal transmute chart is very hard to read, due to the color of the word against the background. Can someone outline the word in white or something so it's more obvious?--Azaram 12:16, 23 May 2007 (UTC)

First time I've been back here since I asked for that. Thanks! --Azaram 11:13, 10 September 2007 (UTC)
Both mana and air are unreadable  - CJ talk / cont  09:48, 11 September 2007 (UTC)
Hm. They look ok to me, I can read both of them fine... --Azaram 03:04, 16 September 2007 (UTC)
There's a difference between able to read and having to look crosseyed while squinting at the highest contrast however.  - CJ talk / cont  07:12, 17 September 2007 (UTC)
Yes, but I'd have said 'it's very hard to read', in that case... like I did when I first asked someone to change the color. The colors have since been darkened and are much higher contrast now. Maybe try clearing your cache? What you're describing sounds like what I was originally complaining about... --Azaram 09:56, 23 September 2007 (UTC)

And now we're back to hard to read again. :-p --Azaram 04:59, 27 September 2007 (UTC)

Frankly, why are the names even colored? I appreciate the effort of blending the names in with the objects by the original designer, but those should be contrasted better. --Kallixenia 02:20, 27 May 2008 (UTC)

Transmute Mastery = Free Gold? Edit

Okay, correct me if I'm wrong but is the 23 hour cool down the only thing preventing people from taking advantage of Transmute Mastery? From what I understand, Mastery give you the chance to create extra items when ever you use create a potion, transmute, or whatever. But Transmute is special since you can use it to change one Primal to another, aka Primal Fire to Primal Earth, with no additional cost. By going back and forth between Primals wouldn't you eventually end up with more than what you started out with? I know the chance of extra items are rare (I read somewhere it's about 15% for a single extra) but if you did this every day you could end up getting extra Primals. Considering how much Primal Airs and Primal Fires go for (20g for one on my server) would this be an unfair advantage over the other Masteries? I know when you add it up it's not that much, even if you do get a single free item one every other week that's only extra 40g to 60g a month. Considering how much money is in Outland, would this be considered an exploit or is too small amount? Even then, is it enough to make Transmute Mastery "overpowered" versus the other two? -- MasterArrow 08:40, 23 September 2007 (UTC)

You can't go 'back and forth between' primals... it's a one way trip. You go from air to fire to earth to water to air, which would take four days total. If you were extremely lucky and managed to discover primal earth to life and back, then you could go between the two of them, and hope to score on primal life... but you'd be better off farming the primals yourself. The 15% figure that gets bandied about as if it was true seems to be from observation of potion and elixir mastery; the people I've seen post their transmute results run 8-10% or less. And I have yet to get a single transmute discovery, despite doing a transmute every day.
With potion or elixir mastery, given the materials you could proc hundreds of times a day. Transmute masters get one chance every 23 hours, even with the materials to do hundreds of transmutes. I've gotten a total of maybe 10 x2 procs, and not one single more than 2, and not any at all in the last month. So no, I'd say that 'ability' is at best a non-creative use of game mechanics. Even a two step transform, say earth to water to air, costs you 20g that you could have made by doing earth to water twice and selling the water. If that procs and you get lucky with an extra air, you get another 20g, so you've at best broken even, most likely. --Azaram 09:26, 23 September 2007 (UTC)
Still no procs since that last post... --Azaram 10:25, 6 January 2008 (UTC)
I went Transmutation Master and after the better part of two weeks, transmuting something almost every day, I have yet to get anything extra. I hope that Blizzard does something about that sometime this year.--Illidan Rocks 07:24, 18 February 2008 (UTC)
Well, I finally got my first proc today. Primal Might x2.--Illidan Rocks 22:25, 15 March 2008 (UTC)
Since I made that last post, I got three more procs: Primal Might x2, Primal Fire x2 and yesterday Primal Might x2 again. I guess you never know.--Illidan Rocks 17:58, 25 March 2008 (UTC)
I finally got my first proc since before September 23, 2x primal water. @whee. After claiming for a long time that it was working as intended, in 2.3.2 they claimed that it was fixed... --Azaram 12:00, 3 March 2008 (UTC)

Any Mastery will, of course, increase your revenue. The market for potions is not that great, though, and the material costs are prohibitive (at least for WoLK herbs; there was a while where Classic herbs were selling for major bucks, after the release of Inscription, but that's settled down).

If you have other crafters, especially a Blacksmith or Engineer, a Transmute Master is handy to have for the material transmutes. Otherwise you'll spend a lot of time wincing at AH prices and flying aimlessly around Northrend looking for Titanium nodes. I also have yet to see a spare arise, but that's probability for you. I will say this, though: Transmuting those Eternal Earths into Eternal Air is way better than buying or mining or fighting for them!--ClemSnide (talk) 14:28, 3 February 2009 (UTC)

20 hour shared cooldown on everything? Edit

I'm not sure about the pre-BC recipes, but aren't all transmutations now on a shared 20 hour cooldown? (Except arcanite of course). And I also believe Elemental Fire has no cooldown anymore. I'll update the page but correct me if I'm wrong. Xnyhps (talk) 11:07, 27 May 2008 (UTC)

Doing a titanium transmute locked out all my 'transmute primal X to Y' for 7 days. I didn't look at the old world transmutes at the time. --Azaram (talk) 12:25, 28 December 2008 (UTC)
I made the mistake of doing a Titanium transmute just before 3.0.8, which reduced the cooldown. After the patch, my cooldown was still just over 5 days-- oh well.--ClemSnide (talk) 14:31, 3 February 2009 (UTC)

I just did my first 3.2 transmute, Ametrine. I got two, so transmute mastery works on them, and it locked out everything else but arcanite, the meta gems and primal might with the 20 hour cooldown. Yay. --Azaram (talk) 14:03, 5 August 2009 (UTC)

Page update needed Edit

There is something missing from this page - metal transmutations. I have heard it is possible to do titansteel and I know titanium is possible - there is a small graphic at the bottom of the page showing 5 titanium bars being created, but there isn't any info (that I could find) on how you learn it or what it entails or any info on the page. Hopefully someone who knows can add some details around this. Especially with the 3.3.3 change to cooldowns. MarkButler (talk)

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