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Talk:UI XML tutorial

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This looks great!

I love the simple examples used too. Keep it up, guys!

-Alex

LayoutFrame... Edit

should add a note explaining that <LayoutFrame> cannot be created.

Accessing XML Attributes Edit

Is there any way to access XML attributes from Lua? I'm trying to edit the Blizard_MacroUI MacroFrameText frame to allow more letters in the box, SetMaxLetters() lets you type more letters in the box, but when going back to the Macro frame to edit the Macro, the text gets truncated to 255 letters. I want to change the "letters" attribute of the EditBox element on the fly. Posted by: EGingell (T|C|F) on 21:28, 4 November 2007 (UTC)

Layers and Textures Edit

This has better content than the Layer page. I know this is supposed to be like an introduction/overview page (and it's good), but I assume some of the details could/should be moved to the Layer page, and just put a reference to it here? --Erictheturtle (talk) 15:28, 29 March 2009 (UTC)

Merging with XML basicsEdit

I think the majority of the XML basic article should stay mostly separate. The roles of these two articles seem sufficiently different that merging them would make the WoW-specific article lose its focus. Perhaps there could be a mention of XML and a very basic overview of its syntax, with a "More information" link for that section? Dafrito (talk) 16:08, April 29, 2010 (UTC)

Custom events for custom templates Edit

Is it possible to create a template that has different hookable events? Like a clickable texture or anything?

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