wouldn't u just do
/cast Path of Frost /cast Archus Deathcharger
My personal DK macros - Thoughts?
The first macro is the one I spam (spec 52/0/17 @lvl 78)
#showtooltip Rune Strike /startattack /cast Rune Strike /castrandom Death Strike, Death Strike, Death Strike, Death Strike, Heart Strike
It basically starts attacking, casts Rune Strike if it's procced, and the 4 Death Strikes are there to screw the randomizer (giving me an 80% chance to cast Death Strike if it's not on rune CD). If the 20%s hit or the ice/unholy runes are on CD, it casts Heart Strike to edge the damage.
The next (and last of interest) is the DoT/AoE macro - but it's prolly known already..
#showtooltip /castsequence reset=10/combat/target Icy Touch, Plague Strike, Pestilence, Blood Boil
Casts Icy Touch and Plague Strike for the DoTs, then spreads the DoTs to all nearby targets with Pestilence and AoEs them a little with the Blood Boil spell. Resets on combat flagging, target change and 10secs
I am seeking help to rewrite it tho, are there any modifiers that prevents the sequence to go to the next step if a spell (Icy Touch and Plague Strike) fails? I've also noticed the sequence steps forward if I use the sequence spell from another place than the macro button.
I didn't put the macros up on the article page, 'cause I need someone to confirm it unique enough - there's a lot of similar macros there, but I felt like giving it half a shot. Titan768 (talk) 23:22, 7 February 2009 (UTC) - Luthion, Draenei Death Knight on Bloodfeather-EU
Automated transfer of Problem Report #17998
The following message was left by Fliksje via PR #17998 on 2009-01-28 20:45:50 UTC
DK Runestrike Macro Broken in 4.0.1
The following macro doesn't work in the new patch, I think its because RS has been added to the GCD (???). I tried it out in a H.PoS run and I had to change it back after the first batch of mobs because I wasn't generating threat (thankfully there was no 'locks or rogues in the group).
#showtooltip Plague Strike /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE") /cast Rune Strike /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE") /cast Plague Strike