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Talk:Warcraft Adventures: Lord of the Clans

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StorylineEdit

So I was looking through some artwork and screenshots of the game and starting to think the story would have been completely and entirely different than what we got from Christie Golden. I'm starting to think she probably didn't even have access to the original game's script and probably able to create her version from scratch (most likely based on the short synopses in the warcraft III manual).

There are quite a few encounters and events portrayed in screenshots from the game that don't even occur in her version of the story. It might be interesting to somehow chronicle as much as we know from the old version of the story (based on artwork, interviews, and articles) and compare it with what we later got.

That's to say I don't think we got a true adaptation, but rather a complete retelling.Baggins 16:01, 14 April 2007 (EDT)

Something along those lines. In an interview, Golden said that she only had a few weeks to write it, and essentially made it from scratch. She also makes it clear that she spoke to Metzen every couple of days. She couldn't have randomly made something up from the manual, because the game wasn't out yet. Remember, Golden, Knaak and the rest aren't just making up stories, every word they write has to be approved by Metzen and a number of other people. --Ragestorm (talk · contr) 23:17, 14 April 2007 (EDT)

Who said she wasn't in contact with Metzen? I was just saying I don't think she had access to all the script and plot line from WCA to know about all the characters involved, thus writing a "different" story. Anycase all authors say that Metzen is involved with their works and that they talk to him on a daily basis. No one argues that, :). Her version is the definitive version at this point, as it is the one that was released, and refrenced in later sources.Baggins 01:16, 15 April 2007 (EDT)

My point was that whatever complete retelling she was writing, was with Metzen's instruction/approval. I don't think the project was ever intended to be the book version of the game, just a way to tell Thrall's story. Whatever the case, however, we'll have to consider the Warcraft Adventures storyline to be non-canonical. --Ragestorm (talk · contr) 10:46, 16 April 2007 (EDT)
Christie Golden didn't start from scratch. She got a complete outline for the novel from Blizzard that was based on the game. She then went through it together with Metzen and modified it. She would never have managed to write the novel in such a short time if she had to start completely from scratch. Golden explains all this in an interview you can find here: http://www.blizzplanet.com/content/93/

I would almost say that the Lord of the Clans novel was probably condensed to only cover the main storyline. Thrall's encounters with the dragons (Alexstraza, Deathwing, and the unknown blue dragon) seem like puzzle encounters which probably didn't fit with the story format of a novel. However I too wish Golden could have incorporated these story elements into the novel. Maybe in the future we, the fans, can get a look at the story outline or even play the mostly completed parts of the game. (Omega2010 01:38, 2 May 2007 (EDT))

"She got a complete outline for the novel from Blizzard that was based on the game."
First off, sign your post. Secondly, one correction, actually we only know she was given an "outline", nothing stating how "complete" it was (although when discussing the definition of outline, "complete" is somewhat of an oxymoron, considering the highly condensed and prelimenary nature of outlines in general).
I was given an outline (a godsend, as I usually need three months to write a book!) and together we discussed what parts of that outline worked in novel format and what needed to be modified from game to novel.
-Christie Golden
I have actually seen examples of these industry outlines for other games, novels, and movies thanks to a insider friends in the industry. The outlines I've seen were generally pretty skimpy, only covering brief details of main events. They told the general plot, but didn't necessarilly mention every character, encounter, side plot or events, and even mechanics of the story that would be told. Like I mentioned before, the outlines are generally just brief synopses telling the basic details of the event, but are not highly detailed, allowing the author, script writer, game desigenrs enough room to add or expand on material as needed. So basically the authors are working from scratch (at least in comparision to someone who gets to work with already released material, such as a complete script). Outlines are brief enough to give enough room to expand the direction of the story in the way the author wants to do it, but they don't necessarily cover all the details of the events, as it may have originally been planned. For cases where there is a novel and movie being released at the same time, this causes the book version to differ from the movie version sometimes in small ways, and sometimes big ways (though this is often caused by script being re-edited multiple times, while the book is being written). Truth be told we'll never know how detailed the outline she received was, and if it covered every single detail from the cancelled game.Baggins 14:53, 14 May 2007 (EDT)

Screenshot Edit

Wikipedia happens to have more screenshots from LotC (see), particularly of Gazlowe. Should we add them?--K ) (talk) 14:29, 12 October 2007 (UTC)

Sure, why not :) Kirkburn  talk  contr 16:35, 12 October 2007 (UTC)
And what about the trailer here?--K ) (talk) 21:08, 15 October 2007 (UTC)

<dhflashplayer>file=I49wuNcTDpY|width=225|height=185|path=http://www.youtube.com/v/</dhflashplayer>

Like so? :) Kirkburn  talk  contr 16:22, 16 October 2007 (UTC)

Greaaaat.²--K ) (talk) 16:29, 16 October 2007 (UTC)

Which Rend and Maim is better?--SWM2448 02:29, 2 January 2008 (UTC)

Rendandmaim-killing-duratar-warcraft-adventures
Rend&maimwca


Deathknight screenshotEdit

I've been looking everywhere, but I remember one of the Blizzard catalogues had a screenshot of a Thrall and a death knight in some crypt like room. Anyone still have that catalogue, and could you ossible make a scan of the picture?Baggins 06:27, 28 October 2007 (UTC)

Made by Blizzard?Edit

The beginning line says Blizzard produced the game, and then said it wasn't made by Blizzard, but Blizzard artists helped....so, what's the truth?Aliron 21:57, 28 April 2008 (UTC)

Blizzard made the game, but outsourced the artwork and engine coding. -- Dark T Zeratul 10:59, 29 April 2008 (UTC)
ah, ok. Thanks for clearing that upAliron (talk) 13:26, 14 May 2008 (UTC)

More importantly the Blizzard link was incorrect (went to the spell). I changed it to Blizzard. Can someone change wherever the blurb version is for the front page? Thanks. -Deepone (talk) 04:25, 23 July 2008 (UTC)

Why game and not something else?Edit

I know the storyline was used in the novel but can't they make a cartoon or a movie with watt was supposed too be ? --My life for Aiur (talk) 12:43, 27 December 2008 (UTC)

It would have probably been significantly more expensive to pay for animators (they would have had to, you can't make a movie of just what they had done), a director, distributors, and advertising at the time. Paying Golden and working with a publisher was much simpler and cheaper. Moreover, no studio would have financed it, as Warcraft was, back then, significantly less of a phenomenon. --Ragestorm (talk · contr) 17:29, 27 December 2008 (UTC)

If it was almost finished... Edit

I understand why they cancelled it but they said it was almost finished. Couldn't they have finished the game and just added it as a bonus game in one of the future Warcraft titles?

(Like how the game Maniac Mansion was ported as an Easter egg/Hidden game in it's sequel Day of the Tentacle)

But if they didn't think it would make money why not just put it up as a free game to play online. I'm mainly talking Fan-service here.

(It's not like they'd be losing money because they never released the game to begin with. All the money they would be losing would be the costs of making what they already put into it in the first place)


(I know nothing about business strategies)

Moogleknight24 (talk) 15:14, July 29, 2011 (UTC)Moogleknight24

If it was almost finished... Edit

I understand why they cancelled it but they said it was almost finished. Couldn't they have finished the game and just added it as a bonus game in one of the future Warcraft titles?

(Like how the game Maniac Mansion was ported as an Easter egg/Hidden game in it's sequel Day of the Tentacle)

But if they didn't think it would make money why not just put it up as a free game to play online. I'm mainly talking Fan-service here.

(It's not like they'd be losing money because they never released the game to begin with. All the money they would be losing would be the costs of making what they already put into it in the first place)


(I know nothing about business strategies)

Edit: I accidentally posted this twice. Sorry about that...

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