Tanaris
From WoWWiki
| Level 40-50 | |
|---|---|
| Population | 3,000 |
| Races |
|
| Government | None |
| Rulers | Chief Engineer Bilgewhizzle of the Gadgetzan Waterworks Company Andre Firebeard, leader of the Southsea Pirates |
| Major settlements | Gadgetzan (1,500) Steamwheedle Port (500) Lost Rigger Cove (400) |
| Minor settlements | Dunemaul Compound (300) Zul'Farrak (450) |
| Languages | Common, Gnome, Goblin, Low Common, Zandalt |
| Faiths | Shamanism |
| Resources | Artifacts, technology, water |
| Affiliation | Neutral |
| Location | South of Thousand Needles |
| Sources: Lands of Mystery, 56-59 | |
Tanaris (aka The Tanaris Desert)WRPG 210-211, 230 is a desert located in Southern Kalimdor, east of Un'Goro Crater and south of Thousand Needles. It is an arid land, covered in sand dunes and frequently exposed to dangerous sandstorms. The Steamwheedle Cartel has its main base of operations here — Steamwheedle Port and Gadgetzan have been founded by the goblins of Undermine since this desert is as close to home as they can get on the continents. The dock in Steamwheedle Port is presumably used for transport to the outer islands, but so far, the goblins have proved unwilling to share the ships with the other races.
Contents |
History
The Tanaris Desert has been an endless sea of sand for aeons. Nozdormu, the great dragon of time, was said to make this land his home since time immemorial, thriving in the solitude of oppressive heat and miles of sand.WRPG 210
Tanaris is the ancestral home of the bronze dragonflight based out of the Caverns of Time. The titans also have a holding here in form of the ancient city of Uldum, found in the southern parts of the desert. It was here that Anachronos first discovered the full threat of the silithid, who had been making hives in the remote regions of Tanaris. The War of the Shifting Sands was consequently unleashed upon the western land of Silithus.
Getting there
There are portals in Dalaran (The Violet Citadel) and Shattrath (World's End Tavern, by talking to Zephyr) that takes you to the entry of the Caverns of Time.
Alliance- From Thalanaar, head east through Thousand Needles and south through the Shimmering Flats. Through the mountain pass to the south of the flats lies Gadgetzan.
Horde- From Freewind Post travel east into the Shimmering Flats, then head south through the mountain pass to Gadgetzan.
Geography
The Tanaris Desert covers a vast expanse of Southern Kalimdor, just south of Thousand Needles. It is a blazing hot expanse of rolling sand dunes under a cloudless sky. The southern region is more mountainous, with large cavern networks - some extending deep beneath the surface. A vast realm, the Tanaris Desert holds many secrets. The land is mostly desert, and below the ground are gigantic tunnel networks. They remain largely unexplored, for few have the fortitude to venture into such a harsh landscape. Still, rumors tell of all manner of creatures that hide within the tunnels and slaughter trespassers without hesitation. Although the sea of dunes does not look as if it would support a variety of wildlife, humans, Sandfury trolls, hyenas, scorpids, basilisks, and silithid bugs are quite common. Occasionally, drakes are also seen soaring on the thermals that swirl over the great desert.WRPG 210
Tanaris contains quite a few instances, including all the Caverns of Time instances, as well as Zul'Farrak and speculation of the yet-to-be-implemented Uldum. In addition, there are several micro dungeons in this zone, but no battlegrounds.
Maps and subregions
Dungeons
| Dungeon Name | Level Range | Group Size | Approximate Run Time |
|---|---|---|---|
| Zul'Farrak | 43-48 | 5-man | 2-3 Hours |
| | 66-68 | 5-man | 1hr 15 minutes |
| | 70 | 5-man | 45 minutes |
| | 70 | 25-man | Unknown |
| | 80 | 5-man | Unknown |
Elite areas
Travel hubs

Flight paths from Gadgetzan
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Orgrimmar
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Thunder Bluff
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The Crossroads, the Barrens
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Camp Taurajo, the Barrens
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Theramore Isle, Dustwallow Marsh
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Brackenwall Village, Dustwallow Marsh
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Thalanaar, Feralas
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Camp Mojache, Feralas
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Marshal's Refuge, Un'Goro Crater
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Cenarion Hold, Silithus
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Ratchet, the Barrens (added in patch 2.1.0)
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Mudsprocket, Dustwallow Marsh (added in patch 2.3.0)
Regions adjacent to Tanaris
| Zone Name | Faction | Level Range | Direction | Access |
|---|---|---|---|---|
| Thousand Needles | | 25-35 | North | By foot or Horde flightpath from Gadgetzan to Freewind Post |
| Un'Goro Crater | | 48-55 | West | By foot or flightpaths from Gadgetzan to Marshal's Refuge |
| Uldum | | 81-83 | Southwest | By foot or by flight path (presumed) |
Notable characters
- Main article: Tanaris NPCs
Tanaris is home to several characters of note. At Gadgetzan, Mux Manascrambler seeks aid in obtaining ghostly ectoplasm from undead spirits, and Senior Surveyor Fizzledowser investigates the coming of the silithid. And at Steamwheedle Port, Yeh'kinya attempts to learn more of the essence of an ancient god...
Quests
| | This article or section is a quest stub. You can help expand it by editing it.
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- Main article: Tanaris quests
Cataclysm
In World of Warcraft: Cataclysm, Tanaris is going to be retuned as level 45-50 zone.[1]
Resources
- Herbs
- Leather
- Turtle Scale (Skinning level 38-53 turtles)
- Scorpid Scale (Skinning level 40-50 scorpids)
- Ore
Wild creatures
- Basilisks
- Bog beasts
- Bronze dragons
- Earth Elementals
- Hyenas
- Mountain giants
- Ogres
- Sand trolls
- Sea giants
- Scorpids
- Silithid
- Turtles
- Rocs
- Water elementals
Notes
- Since the Alliance does not any a travel hub in Thousand Needles, Gadgetzan makes a great alternative to get to Shimmering Flats since it is just a short run over the hill to get there. Even Horde players can benefit from this shortcut as it is even faster than running from Freewind Post.
- There is an alternative route to get to Tanaris that is much quicker for players in Dustwallow Marsh. By travelling to the Theramore Docks, on the eastern coast of Dustwallow, and swimming south, around the mountains that surround Shimmering Flats, you can easily get to Steamweedle Port, so long as you hug the shoreline; failure to do so will result in death by fatigue. This is made much easier using a Swim Speed Potion, a Druid's Aquatic form, a Shaman's Water Walking or a similar ability
References
External links
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